Gwenio1

Gwenio1

Joined Member # 4229085
14 Posts 1,006 Replies 12,650 Reputation

The last statement was that it would be the end of October, and 1.09 would be at the end of September; however that post by Frogboy was nuked.

10 Replies 7,683 Views

I think that when calculating how much essence to give the child, the game uses the parent's essence after applying the bonus from the temples, thus allowing for a big base number.

32 Replies 24,740 Views

[quote who="SwerydAss" reply="76" id="2789662"]Can't believe I forgot about that in my little LOM rant earlier......Was hoping this game would be similar to that one so was saddened when I heard the real time battles weren't gonna be in elemental. But anyway, you could also hold them for ransom and if not give will be able to see a chosen area of the faction the spy came from. [/quote] The closest thing I have found to Lords of Magic is King Arthur the Roleplaying Warg

143 Replies 376,279 Views

[quote who="illmunkeys" reply="3" id="2789667"]I believe the MP is simultaneous movement w/ countdown clock. So, while Stardock is putting options for a longer time clock, you'd never convince me to play an opponent that thought he needed an hour a turn. I think of it like Rome - you've made your empire so large, you have to choose what to micromanage wisely and eventually, you will begin to see corruption and crumbling within the empire. [/quote] In Age of Wonders you can

34 Replies 125,240 Views

[quote who="Stmorpheus" reply="74" id="2789645"]capturing the spy and killing them[/quote] Better: interrogate them. You get to interrogate captured champions in Lords of Magic, letting you see where then enemy is that turn (though it was buggy as I recall and after the first time in the game it would say that the prisoner has already told you everything and you get penalized for mistreating them).

143 Replies 376,279 Views

[quote who="Alstein" reply="5" id="2789629"]If only AOWSM had someone like Brad doing the AI. It's also too bad you couldn't get Reactor and AOWSM MP working together, that would have been nice also (but most likely impossible) I really wonder now what would happen if Stardock and Triumph worked together on AOWIII using the Elemental Engine with Brad doing the AI. [/quote] The first hurdle to that would need to be overcome: hexes. (Hexes are imp

18 Replies 20,122 Views

[quote who="VR_IronMana" reply="66" id="2789613"]Anyway, I like that UI too. What's wrong with 1280 resolution? Just curious.[/quote] Because even though they lowered the bar, there are still people who want it to support smaller screen sizes.

143 Replies 376,279 Views

Closing out of Elemental causes some annomallies related to the dynasty system to be "corrected" the next time you load the game, but not when you simply load without closing the program.

32 Replies 24,740 Views

[quote who="Black-Knight" reply="13" id="2783722"]The other possibility would be to use some form of mesuration of "distance" but if that can be done I don't know, I am not a programmer, I am a wargamer. [/quote] It would still likely use a grid, but the grid would be too small for the player to notice. This would consume alot of memory and take tons of processing power to manage, so it is not likely to show up for a long time if ever.

18 Replies 283,940 Views

[quote who="Frogboy" reply="62" id="2789523"]1. Melee 2. Ranged 3. Calvalry [/quote] 4. Special (creatures, stealth, support, ect.) Do not forget the non-mainline units! They are the most important of all because they are interesting.

143 Replies 376,279 Views

[quote who="rossanderson48" reply="129" id="2789126"]Of course the other thing is AOW ai was terrible just pitiful and no challenge whatsoever. At least MOM challenged me and sometimes sent me into the abyss on higher difficulties and major magic. AOW:SM is also TOO DARK I can hardly see my units and stacks and just plain ole stuff on the maps. I don't know why they think playing in the BLACK is fun? The Shadow Realm was the worst. Plus the ai in AOW never used Pioneers/settler types like MOM

130 Replies 68,517 Views

[quote who="Austinvn" reply="11" id="2789366"]I've been avoiding autoresolve due to it not accounting for range (at least last time I tried it), meaning that an archer and a melee hit each other at the same time. All the other points brought up here are good ideas definitely, but without range I consider autoresolve simply broken, it needs that before anything else. [/quote] Ranged units are nerfed in the auto combat of every game I have ever played, so it is not "broken" but rat

12 Replies 9,279 Views

[quote who="Robert Hentschke" reply="50" id="2789336"]The graphics might be tricky. True 3D is harder to give good contrast because you can't use a bright object with a black border. That way you'd make it visible like the green trees on a green background. But in 3D there is no border around an object. Only the vertices of the object and since the player can rotate the camera, you can't realistically control the background. But that's just the theory. Maybe a real 3D per

143 Replies 376,279 Views

[quote who="Goontrooper" reply="44" id="2788047"]Went ahead and picked this up since I loved AoW back in the day, but somehow never got into Shadow Magic. Are people using mods with the Impulse version of this? I've been looking through AoW Heaven, and it looks like there are lots of good mods...but I may have to *gasp* mess around with DOS prompts and other such things that I haven't touched since the 20th century. [/quote] Some mods (e.g

46 Replies 102,803 Views

[quote who="cpl_rk" reply="7" id="2788732"]that's probably a cheat code, item shops should only be available in cities no matter what the size. [/quote] It is being in friendly territory, not in a city.

13 Replies 5,697 Views

[quote who="Dark_bird" reply="28" id="2788587"]You know all they are doing is selling abandoware. Just do a search for the game you want and you can find it for free! [/quote] Not all the games are abandonware, such as Age of Wonders; therefore free versions of some games availible through GOG may not be legal.

30 Replies 93,724 Views

[quote who="Robert Hentschke" reply="3" id="2788535"]What if one out of 8 guys has an item with a clicky buff? Do you get 1/8th of the effect or does it only work 1 out of 8 times? What if one has a bow and 7 have swords? What weapons/armor do you display for the unit? The squad is multiple identical units and with the fractions there probably won't be a combination of equipment items that results in the exact average stats. The o

15 Replies 4,443 Views

[quote who="Yenkin" reply="15" id="2787696"]I can't see the marriage option anywhere within the game, I go to the Kingdom Info, I get no choices for wife. [/quote] You select a hero of the opposite gender, and there will be an action for marrage.

17 Replies 52,607 Views

[quote who="Darvin3" reply="7" id="2787325"]Bad example; in theory they had this, but in practice the "conservative" setting was indistinguishable from the "overkill" setting. Both dropped their most powerful spell at the start of battle regardless of how weak the opponent was. This lead to infuriating situations where a rat would run out of a corner, the AI would start casting meteor swarm, and then warrior would have hit it with his sword and killed it before the spell finished.

12 Replies 9,279 Views

[quote who="Edwin99" reply="4" id="2786943"]Auto-resolve should include a no-magic option: Auto Resolve Auto Resolve w/o magic This would allow players to quickly dispatch minor threats without depleting their mana. [/quote] Better yet would be a slider for how much magic you want the AI to use like in NWN2 for the characters you are not controlling at the moment; I prepose that the options be none, conservative (use the minimum the AI thinks

12 Replies 9,279 Views
Reply to Din's Curse in PC Gaming

I got it and already love it. More games need dynamic worlds like this, where things are always happening; however I would like a non-randomized world mode that has more story (or is there more later? I am still in the first town, but I cannot see there being more to it with a random world).

20 Replies 65,809 Views

[quote quoting="post"]*Stack members should not attack from beyond the grave. Dead stackies should have their damage taken from the group so if only 1 guy is left in the stack then only his personal damage is dealt.[/quote] In one of my latest games I think I saw the damage of a party drop as it lost men.

4 Replies 2,729 Views

[quote who="OMG_pacov" reply="40" id="2786308"]I believe every one of those games gave me the option to choose 1920x1080. So i did. You should be all set. H [/quote] Really? Mine does not, but maybe that is because my system does not support that resolution. I guess it is checking with Windows about what is availible so it should be able to do any setting.

46 Replies 102,803 Views