Gwenio1

Gwenio1

Joined Member # 4229085
14 Posts 1,006 Replies 12,650 Reputation

[quote who="louist" reply="18" id="2793532"]I am more than a little surprised at just how offended some people seem to be. I certainly won't stop using their service. It is, by far, the best place to purchase older titles. [/quote] They offered a service that people paid to use, and they denied the use of it for for a time without warning or explanation; therefore some people are unwilling to use it and turn to better providers of the service. It is similar to say if a

27 Replies 88,843 Views

I would prefer to play the most 'intelligent' setting for the AI with small boosts, others like to play the hard AI with big buffs. Therefore the options should be separate so each player can pick the setting they find to be the most fun.

54 Replies 29,613 Views

[quote who="searro" reply="10" id="2793478"]So if 1.1 is the real game,what was the purpose of the previous versions ? [/quote] Brad averaging 103 hours at work and not getting enough sleep?

92 Replies 250,507 Views

Get the Ivo map downloaded and fix the bit about player one starting with too much preplaced stuff. Otherwise it is a good map for trying to cast the spell of making with extra shards.

21 Replies 22,812 Views

[quote who="Redwind85" reply="12" id="2793148"]hmm i tried model scale alone but the sovereign becomes huuuge - and only his clothes and head - his body arms and legs stay normal - missing gear/head. and love that i could alter the color of the dragon skin so i could make a gold dragon (kingdom) and a red dragon (empire) yay [/quote] Try increasing it by smaller amounts. I find 0.3750 to be a good scale for dragon sovreigns, so try som

20 Replies 73,463 Views
Reply to elementium in War of Magic

In a mod I work on occationally elementium will be used to create gear that grants spell-like abilities to units (such as enabling the creation of a paladin unit that can use heal). Also the Spell of Making will be altered to give elementium when it is not a victory condition.

26 Replies 9,801 Views

[quote who="cpl_rk" reply="44" id="2793267"] Isn't this pretty much the same as choosing a difficulty level, where difficulty ranges from easy (5% buff) to impossible (150% buff) ? I suppose a slider would give slightly more results: say you can choose 6%, but 6% is not that much different from 5% (easy). [/quote] Not for me, regardless of how challenging the game is, if the game is balantly cheating then it ceases to be fun. Personally I would like an entir

54 Replies 29,613 Views

1. When you get too many shards, the indicator goes under where population is listed. I suggest placing the number you own over the crystal indicators, and limit the number to three or four 'crystals' show per shard type. 2. In battle when defending, the info card covers the units at the bottom of the list along the right hand side of the screen.

0 Replies 4,098 Views

[quote who="James009D" reply="3" id="2793361"]That mod's graphic changed a road which I don't think is used anymore.[/quote] It may still be used, as roads will get upgraded if the merchant completes enough trips successfully.

6 Replies 6,502 Views

[quote who="KingHobbit" reply="11" id="2793348"]Spell of Making---haven't done this one, not sure what I even have to do to complete it. [/quote] It is the most straight forward after conquest. Research the "Master Spellbook" under the magic tech tree, get up to 10th level spell, research the "Spell of Making", and gain one of each type of shard (required to cast), and cast it.

21 Replies 22,812 Views

[quote who="Kalin" reply="37" id="2793237"]Add a button to reload a tile xml in the tile workshop. This allows us to do precision editing in xml and reload in workshop to check without having to exit elemental and restart to load every time (very frustrating after a while). [/quote] Or add a manual edit (text box) to fine tune the tile.

127 Replies 53,704 Views

[quote who="cpl_rk" reply="42" id="2793254"]The problem is, it's not possible to create a challenging AI without buffering it (increasing its handicaps and bonuses). An AI is simply not capable of competing with a human brain on a 1:1 level. Even on ridiculous setting in the current game the AI is buffered a lot (800 hp catapult squads and 1200 hp recrutable monsters) although it doesn't seem so because it's so easily stompable even on ridiculous (just beat it before it can get this

54 Replies 29,613 Views

[quote who="alaknebs" reply="4" id="2793051"]um... expanding a bit more when you create faction/sov, you can pick a race.... which just happens to be one of the stock made factions. oddly enough, when you make a faction, your faction appears in the folder /my doc/my games/elemental/races/ with a filename of faction_blah.xml i assume the spellbook (life/death), research are purely determined by the allegianc

8 Replies 7,454 Views

[quote who="Robert Hentschke" reply="28" id="2793112"]But if a unit had a good chance to flee, you can be chasing a single scout forever. And while that happens, it's running around, destroying your resources... [/quote] Then the TC map size should be increased such that the defender will be in the middle, and allow all stacks adjacent to the defender to participate, allowing you to surround the enemy if you do not want them to escape.

30 Replies 111,334 Views

Not only is royalty over powered, but it is baddly named. If champions are going to have it then it should be renamed 'nobility'. The dynasty system is a mess that needs to be addressed, and if it is ever fixed then it could add alot to the game.

17 Replies 11,148 Views

It would be nice if AI cheating and bonuses / handicaps should be separated from the difficulty setting when setting up the AI. That way people who want an interesting opponent but are not yet up to facing a tough AI that is cheating can do so. I hope there will be ways for map maker's to interact with the AI via events in order to 'train' it in how to play that particular map.

54 Replies 29,613 Views

[quote who="pasha_bigdog" reply="5" id="2779661"]I think Age of Wonders have something like that, Heroes come back hero zombies?? Would be pretty cool! As zombies they should have 1 intelligence but a lot of hp! [/quote] That was the Death Magic way, the life magic version brought them back to true life, but could only be used once per champion.

7 Replies 33,632 Views

[quote who="Gwenio1" reply="38" id="2792586"]I have been giving it some thought and here is how I think castable transportation should be changed: - There is a one per faction structure that acts as a teleportation terminus. - The low level teleport will take the caster and only the caster to the terminus. - The high level teleport will allow the caster to bring a unit for the terminus to them. - The cost of teleportation increases each ti

74 Replies 60,438 Views

[quote who="dreepa" reply="16" id="2792987"]TBS games of this scope will NEVER be for casual game sessions. I had many many many weeks of fun with my friends playing MOO2, AoW, and even such old games as the grandious Battle Isle series. Though one thing I never did: Play online with strangers. It just doesnt work out. You need to KNOW the player. Have his contact data to continue the match at a later point etc. IMO Stardock shouldnt focus on random matches, lobby support and

34 Replies 125,250 Views

In Documents > My Games > Elemental > Mods, create a file called "mana_regen_fix.xml" and paste the following text into it: [code="xml"] DisplayName DisplayName <ImprovementType InternalName="K_Air_Shrin

6 Replies 6,309 Views