As there's no "Ideas" sub-forum for FE yet I'll go ahead and post this here. I recently spent about 40 hours playing several games of Master of Magic from start to finish and it renewed my hopes for E:FE but also reminded me of one of the main things that I loved about that game; there's so many different ways to play it. Whether it was building massive armies of weak units, expanding like crazy, only focusing on a few built up cities,
Cackfiend
Was there ever any consideration to have the tactical maps be hex based instead of square? Square tactical maps seem so outdated to me, and it makes me sad that games like this and HoMM are still using Squares. Battle for Wesnoth is a great example of a game that uses hex instead of square http://en.wikipedia.org/wiki/File:Wesnoth-1.4-1.jpg
Have there been any hints to this other than "soon"? Also, as an owner of the game when it came out will I have dibs on getting into the beta? =D I really really wanna play this, after the epic failure of WoM and reading all the awesome stuff about FE.
My main request for the devs: Play Master of Magic a few times from start to finish please, it might give you some ideas
sounds about right... the current state of this game truly breaks my heart
If this game doesn't have an option to play MP exactly the same as SP then I really wasted $50. If I wanted to only play SP I would just reinstall MoM....... seriously, the main reason to play elemental is to have a multiplayer version of MoM.....