is it just me or are there barley any knowledge temples, (whatever u call them i always forget but the tech resource temple place thingy) i barley ever see them anymore, ive maybe seen 1or2 out of like 5-10 games , this has bee over maybe the past 5 beta releases. just wondering if i got shit luck or its some bug, or a balance thing to make your cities more valuable. and yah do eleminated players remove from the overall calculation of monster spawning?
dopeydave
i say stardock pays double or 2.5 time for them to work threw christmas i want a flawless game asap :D. a christmas day update and eve update would be cool christmas present
mistpost
[quote who="sjwt" reply="38" id="2843293"]Quoting jecjackal, reply 31I would really love to have caravan guards. In my last game (1.09t) I lost about a dozen caravans, each causing my econ to tank. I would like an "your caravan has been destroyed, shall rebuild and send it on its way" option[/quote] Caravan idea awesome +1 , also if we could see were the current city has them sent to and or maybe a message before it gets all they w
I have a recommendation / request, i don't think it will interfere with the final state but it would be cool if we could have a select amount of auto saves as i like having it every 1 or 2 turns, and have 3 or 4 auto saves would be kinda nice. but either way just thought id put it out there, also another cool idea would be able to upgrade current units, and merge single units into stacks when the tech becomes available , i know this couldnt make it to 1.1 but woul
i had a issue like that like 3patches ago game ran awufll after liek 10 rounds or so but then after the next patch ti ran great, this current patch is running smooth and crash free for me for once though. q9550 2.83 intel core 2 quad nvidia 465 8gb ddr2800 win7 x64
One real annoyimg bug i think is when u do a auto battle and it goes and selects your next unit on u , and the auto battle doesnt take place until u go back and select taht unit again, (auto turn, auto next unit on ) i know its not top priority but it gets annoying after a while, either have it stay on that unit, or do the battle while your commanding your other units
Just wondering are we suppposed to post up our crash logs somewere atm with the beta releases so they can see were people are having issues, anyone got a link to the forum that were supposed to post them to . im to lazy to look around myself. but would like to hlep.
1+ to the cooldown spell idea that sounds like something that could really work, maybe for certain spells make it castable 2x or 3x before the cooldown kicks in for say fire arrow, as its a weak spell and ud think they could cast it twice in a day as opposed to some massive spell. like say fireball for ex, (dont konw if thers a fireball spell but you get the idea).
[quote who="econundrum1" reply="118" id="2834472"]Quoting Trojasmic, reply 82the only thing that would make this list awesomer is 67. 20-30 new quests. [/quote]Yes this would be f-ing awesome some new inns and dungeons even something quick n simple
I haven't seen on any other posts, only so much searching im willing to do but after 25-40 rounds my game starts running incredibly sluggish, like 5-10 fps, and tends to start happening in the battle scenes, im not sure if anyone else is having this issue but my systems top end, all graphics drivers and other drive s fully updated, it becomes unplayable basically by round 30-45, it seems to have a snowball affect, it runs great first 15-30 rounds then slowly see it getting choppier i th
OH yah i almost forgot , in the character creation (hero) builder , when selecting weapons for skillpoints the 3rd weapon is 2H with 15dmg for 9skill points, and the 4th weapon is also 2H for 9dmg but takes for 15 skill points, or something about that range, im thinking they mixed those two up seein how stats of eachother are just opposites to sp. (no mods btw fresh install). Yah and were are my damn librarys i play it on 2nd to lowest game pace, and wihtout those its h
Another big bug for me is it seems to be running choppy slow sluggish after like 20 rounds or so maybe 30 or 40 at most and I'm running top notch setup, 8 gb ram , win7 x64 , Intel Core 2 Quad q9550, Nvidia Evga 465 1gb, no reason for this to be happening, no spy ware etc (im a tech i know what I'm doing with that stuff) Tried tweaking around the settings haven't gone crazy with it like messing with NV Control panel n shit but thats set at default atm. Was wondering if a
they should really add a option in game to change the keybinding for this at least, maybe even other shortcuts if they were up to this but this is a must i hate using my scroll/mid mouse button to do that just rather use one of my toher 8 buttons, even tho i can change it in my mouse manager anyway so its no big deal but if the mouse broke then it'd be damn annoying, and yah ppl that dont have a mid mouse button . Nm werird but in logitech manager in teh app
i had same iseu with deat staff just stay away from it a while could be something with the game itself not workign correctly with code or something i would just wait for v1.1 to continue it iwouldnt mind helping out once it does im jsut trying beat out (109n) mine as well wait tho other then having to rework the mod every couple weeks . but all other staffs i belive stil work fine.
just wonering but your waiting on 1.1 for new release? dont blame you at all i gave up on playing till then myself cant wait for 1.1 tho fuck yah. dying to get it so im up for playing again thx god magic sys gettin revamped that shit got old quick and the game 2 ez :D keep up the great work Gnilbert
[quote]Soldak Entertainment[/quote] yah there remaking the game but according to some pc magazine its going to be "NOTHING LIKE THE ORIGINALS AT ALL' completely different everything some fbi investigation i think it was fps style at least from my memory of the few pics they posted, i believe they are using the name just to boost its sales and so on. :( . those fucking bastards better not give it a bad name . if you loved XCom UFO/Terror i didn't notice till recently that 1cpubli
Kings bounty crossworlds (Includes all 3 Kings bounty in ultimate ed) Heroes of might & magic 3&4 i think it was 3 w/expansion that was one of the better ones i think 5 blows they went 3d and i think got bought out Fantasy Wars, & Elven LEgacy ( both same game elven newer release its same think as fatasy wars 2 or an expansion for it theres 4 elven legacys) X-COM UFO Defnense UFO Afterlife UFO AI (Open Source PRogj
I know how to fix it throw firefox in the garbage and get www.opera.com its become the best fuckin browswer since version 10.0 came out
all your links are still dead btw
I read somewere in the modding forums that 100% is represented by 1000 not 100 so i do belive he is correct on the 500 thing, 50% chance is not a always to the point systems it is still sligtly radomized to an extent ur not gonna get 50hits 50misses every time, id post the link but i really cant remember were this was stated but im pretty sure it was posted by a dev.
oh also have you tried the memory leak patch someone made it helped me out alot on the previous version, id recommend 4gigs or more of system memory to use it tho i forget the exact link pm me if u cant find it, search memory leak fix or patch
i get crashes every great once in a while, usually like every 100-200 turns just restart and keep it goin tho not to bigg o deal , at least the performance is ammped up alot of the lag on my shit in later turns has faded quite a bit and im on a top notch setup q9550 2.83 quad, nvidia 465 1gb , 8gb ddr2 4x2gb
Shit looks tight def gonna try this out, yah sad that you did better in such short tim ethen there art/graphic dev team, lol , like the weapon/extras in gibert mod i belvie those look fuckin great to , they should start do job recruiting in the mod section shit.
Another thing to not is if i alt tab or switch screens and come back alot of the timse all my city borders and allies ones , dissapear. it fixes its self by saving and reloading tho.