Out of character comments: Once again, the Magelords have no choice but fight to expand. This time, the Magnar are nowhere as well scouted as the Yithril were, and they have Boreal blades and chainmail, at the very least. Still, nothing else will work. Boris is of course the only unit that can actually do anything. Hannis, Verga and their elementals can trash outposts and kill pioneers, but that's about it. There is a big problem with all new outpos
Tuidjy
Re: Master scout on Insane I do not think it will work, at least not by itself. Even if you play on a large map with few AIs, so that you actually have room to expand, you will be surprised by how fast the AI grows. I have an AAR with Master Scout and Insane here . I do not abuse pioneers (i.e. I have not settled any cities by turn 40, I do not make outposts before monsters have been cleared, etc...) But st
I have won an alliance victory after wiping out all Empires, and outgrowing the Kingdoms on Ridiculous, but think it is pretty much impossible to do so on Insane. I've also won a Master Quest victory in .914. The thing is, in both cases, I could have easily conquered the remaining nations. You can't really achieve the other victory conditions, at least on the top difficulties, unless you have already conquered a bunch of people, or at least are able to do so.
No, it's happening on the global map, on the first turn, and you can even get attacked before you get control of your character. Happened in one of my AARs.
Play-through (Turns 40 - 46) Boris, before the assault on Ahilga Turns 40-41: The scholars in New Conclave made great advances in mining and smelting, and started focusing their research on new methods of construction. No res
The State of New Conclave (Winter of 168) Citizens of New Conclave! We can no longer ignore the Yithril beasts from the North! When the cowards realized that we will not succumb to their extorsion, when their efforts to corral us on this peninsula failed, they appealed to Magnar's base nature and to Capitar's mercenary instincts. <br /
Out of character comments for turns 23-39. At this point, there's no way for Boris to gain experience, and for the Magelords to compete without taking out Yithril. I will wait until all Life shrines come on-line (for the Regeneration boost), and attempt a straight assault on their city. If Boris cannot do it, the game is lost. The random number generator is screwed up. Boris got three amulets of Frost and four shields, there were too many
Play-through (Turn 23-39) Boris is getting very skilled at killing bears. Turns 23-26: Someone must have noticed Hannis in the market, because she was ordered to get out. Still dazed by Yithril's power, she complied, and was escorted to the border. When she came to her se
I take "Master Scout" in every game on Ridiculous/Insane difficulty because without it, you cannot move fast enough to be competitive - i.e. it takes TWO full seasons to kill a bear and loot its lair. At that time, the AI is running with speed 3 out of the door (they get Tireless March for free on high difficulties) Still, I hate the damn thing. With it, one of the best parts of the game is taken away. Instead of feeling that you are in a hostile world, you could just igno
I do not know, but you could start a game with two AIs, one of which is headed by a death mage (for example, Ceresa) and force that one to surrender.
1. You cannot build a city everywhere, you need grain tiles. These aren't very common. 2. Cities cannot be built too close to each other. 3. Outposts can be erected with spells. 4. Outposts begin with a greater range, and sometimes you want to exploit that to deny a resource or a passage to the enemy. 5. New citizens are drawn by your factions' prestige. More cities means the influx gets split more ways. You may not want that.
The State of New Conclave (Winter of 164) Citizens of New Conclave! You have heard, by now, that a tribe of Fallen, led by Warlord Verga, lives to the Northeast of our city. They have been encroaching into our lands, they have tried to extort us, and they have threatened us with war. It is true that their capital Ahilga is large
Frankly, I dread the arrival of one-tile-cities. I just love the way cities work now, the way you can use them to control land, allow fast travel, and the way they envelop resources. I would say that of the unusual FE mechanics, the large cities are by far my favorite. I fully expect to hate Beta 4.
My experiences mirror those of dctrjons . At high AI levels, you simply cannot rely on troops. You usually cannot match the AI's tech level, as they get x4 bonuses on population growth and research. But even at equal tech levels, your damage output pales against their boosted hit points. You need to get really good at using heroes in t
I play on Ridiculous, and recently I discovered Insane. I NEVER let unrest in home cities get above 2-3%. Saying that it's cheese is meaningless to me. It is the only way to be competitive, and it makes perfect sense from a 'fluff' perspective. What, my sovereign is going to oppress his power base while he's a hundred miles away?
Hmm... Your analysis is fine, but I have yet to see 'fortify' work at all, at least with custom races. Are you 100% sure it working for you?
2-9) Until I found that treasure trove in the North, the landscape was pretty bare, and strangely boring. Four cave bears, which at this difficulty have 111 hps each, and three brigand lairs. I'm starting to realize that I may have real problems leveling my character, and that taking Potential instead of Adventurer's boon may have been a mistake. Both Strength and Potential I are long term traits, and I may end up VERY pressed short term. 10-16) Fortify ti
Out of character comments on the first turn. Wow. I do not know whether this is a consequence of insane difficulty, but both my attempted starts were weird. The first time, I had NO tiles to settle on. An AI must have settled within 6 tiles, or the starting position generator is messed up. I have a save to prove it. The second time, I was attacked by wolves before I got control of my character. Thus him fighting without any buffs. On the plu
Play-through (Turns 1 - ??) The spot Boris chose for his new nation Turn 1: As the band of refugees neared the spot Boris had located, a pack of wolves attacked them. Boris was the only one in a state to fight and even he was surprised. He did not have a chance to bring a
The magelords are a formerly isolationist faction of mages who split from the Krax a while ago. They distanced themselves from the ruined world, and spent a number of years peacefully researching obscure branches of magic. They made significant advances in enchanting and binding, and were quite happy with their way of life. All this came to an end when they were discovered by a band of marauders. The mages were scholars, not battle casters. Nearly eve
The rules: All settings maxed : Large map, Insane AIs, dense monsters/sites, and custom sovereigns for Umber and Capitar. No cheating . No restoring except for crashes, and slowdowns during tactical combat that would too long to complete. Start position : Re-rolled until a 4/4 is available. Perso
This is an attempt to beat the game on insane difficulty, with an insanely min/maxed custom race. Those who want to get a taste of what the report s will look like can check my 0.913 AAR . The latest entry is here . At that point, the game was basically won, and I moved on to .914. Quick links: <a
There's an insane setting? Thanks for the info. Oh, and ridiculous is harder now because even the monsters are getting x2 hps. It's still trivial to beat with a self-buffing fighter, as long as you remember to take scout master. Not for the monster immunity, for the quicker travel through forests and rivers. I'm off to try insane. With a ridiculously broken custom race... let's see master scout, binding
I have been getting heavy slowdowns in tactical combat ever since I got into the Beta. Whenever I play for long periods of time, eventually a tactical combat will slow down to be unplayable. Once it happens once, it will keep happening very often, so I just end the combat, restart and restore. Well I just found out that if you zoom in as close as you can, the slowdown disappears, so you can win the battle, save, and then restore from that... because restoring from an auto-
I have been getting heavy slowdowns in tactical combat ever since I got into the Beta. Whenever I play for long periods of time, eventually a tactical combat will slow down to be unplayable. Once it happens once, it will keep happening very often, so I just end the combat, restart and restore. Well I just found out that if you zoom in as close as you can, the slowdown disappears, so you can win the battle, save, and then restore from that... because restoring from an auto-