[quote who="DeadlyJulia" reply="26" id="3263696"]1) There is a spell i could use to kill a hero to level up 1 level, right?[/quote] There's a spell that kills a hero to get one of his spell levels. It does not give you the level up bonus, though, as far as I remember. [quote who="DeadlyJulia" reply="26" id="3263696"]2) isnt thre a way to see the settings of the map i am playing to post a screenshot from it?[/quote] Not unless you give us the save file, it's emb
Tuidjy
Thanks for the screenshots. Yes, this is insane AI all right. If you want a challenge, you should simply try to play without reloading. By the way, are you sure you could win the current game if you were to stop reloading? You have very little mana, and your heroes are very vulnerable. Sure, you have access to some great spells, but unless you reload, that Karavox will be taking your guys out with a couple of shots each. Or just try a large map, with all settings on defa
[quote who="Olikut" reply="18" id="3263555"] It looks like the +2 lightning damage per level was replaced on the lightning pike with a flat +3 bonus (for a total of 19 damage). It isn't as ungodly strong as it used to be.[/quote] Wow. I had not noticed. I guess I'll look a bit harder at Lighting hammers.
[quote who="Fistalis" reply="35" id="3263388"]Funny how you constantly make claims/accusations that are proven false eh? (like when you said pioneers don't take 9 turns to build and told me my math was wrong when I said they did and then in your current play through it took you 9 turns to build one) [/quote] This is the last time I ever post anything in response to your bullshit. I am tired of refuting every single point only to have you repeat nonsense again and again. 
Spears have even more advantages than joeball123 listed in his very thorough post: 6. Their weight is constant (10) across the board, so you can upgrade them without worrying about messing up your carefully tuned build. 7. The high end spear (lightning pike) is head and shoulders above all high end weapons, once you add the level bonuses. I seldom lose units, and in pretty much every game I've taken to the victory screen, I have upgraded at least one (sometimes many)
Turns 92-99 Turn 92: New Pariden: school->granary. Tenfell: bell tower->grocer. New Serrane: mason->mill. Verga follows the pioneer meant to settle the patch which Gilden keeps trying to colonize. Kitty rejoins Procipinee, who is riding to intercept the harridan, which I Tremor again. Some Kraxis pioneers are approaching a fertile patch West of
The first tooltip gives you the blood effect, the second gives you the nation effects.
It's harder because of extra traits. The only times I've done it with standard race and by straight conquest I took out Yithril first and second. I have killed them late in the game with custom races, but that's by either slowing them down to nothing, or using the fortify+dodge+blindness combos. At this point, if I want to make halfway sure I win a ridiculous game without restarting/reloading, I have to use one of three custom combos: fire based, earth ba
[quote who="Fistalis" reply="30" id="3263366"]Just like time Tuidjy told me the reason I lost is I didn't min max my sov to be able to kill a dragon on turn 37 because you know I KNEW that there was gonna be a dragon 6 squares away from my starting spot.[/quote] And you had the effrontery to accuse me of cherry picking. In that post I explained to you why the dragon woke up, and suggested ways of making sure that you do not wake dragons up, and how to prevent the AI from wak
[quote who="Fistalis" reply="27" id="3263358"]How many of these did you restart in when you had a bad starting position?[/quote] I have not restarted a starting lacation since .980. [quote who="Fistalis" reply="27" id="3263358"]Or load up a save when things went wrong?[/quote] Not once, except for crashes. And because I do not reload or restart, I hardly ever crash. [quote who="Fistalis" reply="27" id="3263358"]Or using your previous knowledge of how the
[quote who="NienorNiniel" reply="25" id="3263305"]In my opinion, the closest successor was Age of Wonders: Shadow Magic. [/quote] This is the fourth time I ask this question on this forum, and I will ask it until I get an answer. :) Why do people always talk about Age of Wonders: Shadow Magic, and not about the original Age of Wonders? I mean, I enjoyed the sequel and its extension pack, but the original charmed me a lot more. I still replay the campaigns in the original
Shadowbolt is the one bugged spell I know of... in this manner, at least. It does not benefit from all the mage path, staff, robe, etc... spell power boosters. The tool tip displays the damage with the boosters, but when you fire, it does the basic damage. My guess is that your caster has a lot of traits/items boosting her spell damage. I think that the spell is hardcoded in a different way from other spells (it brings spell resistance down, if I recall correctly) and th
(double post)
[quote who="Fistalis" reply="24" id="3263324"] Initial land grab is something you HAVE to do, just as you HAVE to ramp up your production in your first city, just as you HAVE to bring taxes to none, just as you HAVE to grab resources, or LOSE. Then when I suggested you Try with a few cities and not min maxing sov or for unit production..(IE other metagaming Practices) that the only available option was research.[/quote] Cherry picking much? Why did you omit the next
[quote who="Fistalis" reply="22" id="3263309"]Metagame = using knowledge Not available in game. IE the fact that the AI is going to spam pioneers.[/quote] 1. How did I use knowledge not available in game in the play-through I keep pointing at? Standard race/sovereign, and not once have I used any of the particularly effective tactics. (if only because Procipinee/Pariden have none available to them) 2. This is not what metagaming means. Not in mathematics, not in mi
[quote who="psychoak" reply="20" id="3263301"]As an entirely neutral observer with no knowledge of any previous interactions here, your post looks like you're trashing the game as only being playable one way.[/quote] This is exactly what he is doing, and he is ignoring the dozens of play throughs that show the game can be won through varied means. [quote who="psychoak" reply="20" id="3263301"]The maps are sadistic, horribly unbalanced from player to player. When you're
Yes, I will. I have all the saves, I plan on taking a full map shot (like the last picture) at important moments, and to have a list in which the AI got unfair advantages.
I don't like being accused of lying. I may be an asshole, but a liar I am not. You accuse me of cherry picking your sentence. Ok, I'll analyze the whole post. Here is it: [quote who="Fistalis" reply="9" id="3263194"]Pretty much my experience as well. Ya you'll probably need to restart and spam pioneers til you have 4 or 5 cities.. if you lose the pioneer spam contest at the beginning and don't have a min/maxed Sov you'll likely lose the game
Yes, I voted "Good" as well. This game is close to great, but it needs work. Just clearing all the bugs that make the early game a frustrating experience for new players would do SO much for the word of mouth.
[quote who="harmonius_" reply="22" id="3263219"]Also Bruiser (+X% Blunt Attack) and Swordman (+X% Cutting Attack) are inconvenient traits, [/quote] I like them. I just delay getting them until I get a nice weapon. I have chosen bruiser for skulla's mace, and marksman for the champion's lance, but I usually default to swordsman, because the most common good weapons are swords, and because Governors get Swordsman too.
[quote who="Fistalis" reply="13" id="3263217"]go bug someone else who doesn't min max like you.[/quote] This is rich, coming right after I pointed you to a thread in which I play the worst standard sovereign and use none of my usual tricks. A noncom in the Army used to say "There's no reason to believe that the guy who shot you in the back could not have beaten you in a fist fight". As for your saying that the game is unplayable... you have multiple times stated
[quote who="harmonius_" reply="20" id="3263213"]Now Warrior has only attacking traits. So Warrior is most fragile among Paths. Even Assasin has +dodge trait. Imho Warrior needs some +defence trait.[/quote] Not necessarily. Call him 'Berserker' and give him more offensive traits. You know what would be great? "Cleave". Get a free turn after every kill.
[quote quoting="post"] Why not a 20% tax rate with 10% unrest? [/quote] You know that the 0% tax already comes with 10% unrest, right? Personally, I think that the taxes are not granular enough as well, but if you play the game, you will notice that the buildings are nicely balanced against the unrest for different tax levels. I would welcome a change that gives me some taxes at a lower unrest penalty, but I doubt it will happen. I already seldom move
[quote who="Fistalis" reply="9" id="3263194"]retty much my experience as well. Ya you'll probably need to restart and spam pioneers til you have 4 or 5 cities.. if you lose the pioneer spam contest at the beginning and don't have a min/maxed Sov you'll likely lose the game and may as well start over.[/quote] You again. You know, I have a thread in which I am winning on challenging, with the wussiest standard sover
[quote who="Sierra Falcon" reply="109" id="3263192"]could that have been what the AI did to you earlier????[/quote] No. I killed or captured all his heroes, and none of them had Earth III. Furthermore, the AI did not use "Raise Land" to clear room for its city, and built nothing but the pier/dock. I cleared the swamps after I took over.