What is your way of dealing with juggernauts with 26+ initiative, 10+ armor, or about 50% dodge to ranged? Fielded by an AI with significant difficulty level bonuses, that started far away from you and absorbed half the map. I'm not saying there are no ways, but it's a pain, and yet another way that some new players get curb stomped without a snowball's chance in Hell.
Tuidjy
[quote who="Borg999" reply="13" id="3266268"] Quoting Tuidjy, reply 11Everyone who likes playing a specific hero type thinks the rest are underpowered, because yours is effective, the AI champions are much less so. That's not tue. I want to play a magic user, and relive my AD&D glory days ...but I also want to survive. And in FE, it seems like fighters have a significant early and mid game advatage.[/quote] Well, this thread was started by someone wh
Thanks, but I would wait with the thanks... There's no telling how far this guide will get. It's a lot of work, and I will only be updating it sporadically. I did not even get to the strategy today. Too many concepts that I feel I have to explain, and while the manual touches on them, I do not think it is enough.
Everyone who likes playing a specific hero type thinks the rest are underpowered, because yours is effective, the AI champions are much less so. I think that types are pretty well balanced, except that the warrior is slightly less good than the assassin (mostly because the warrior often does not get to pick his best trait on level up) and that the defender is a lot more of a general than a powerhouse by himself. Some weapon-user archetypes you might not have discovered yet:</p
[quote who="Das123" reply="7" id="3266132"]If you're a new player I'd strongly suggest you play the first few games as Tarth (Lady Irane) because the monsters won't target your units. Then once you get used to the game pacing try some of the other factions.[/quote] I am not sure I agree. Playing as Tarth teaches really bad habits.
This is just a placeholder, but here is a race with which I feel I have at least a 50% chance to win on Ridiculous difficulty (won my last two games). On Expert, I do not think I could lose with it, even with the worst possible start. The race: Krax blood, empire, enchanters, defensive, light plate, lucky, master scouts, vulnerable to magic The sovereign: General, Death, Water, brilliant, wealthy, hardy, clumsy, rusty sword. I'll expand on this, but concepts/
The concepts are taking a long time, and I have other things to do, so here is some really basic advice I stole from another post of mine. It applies to playing Pariden, the worse race at the moment: I cannot give you a full strategy here, but you should be doing all of these at least until you learn how to roll your own strategies: 1. Your first city should have solid materials, so it can produce, and solid essence so that you can enchant it. 2. Use every essenc
Concepts 1. Units Entities that can move on the strategical map, or which appear as defenders when a city is attacked are called units. These can be divided in heroes, sidekicks, trained units, allies, and militias. Heroes are your sovereign and the champions you hire or recruit while questing. Sidekicks
So you bought Fallen Enchantress, or you got it because you're a War of Magic owner. Great, you got your hands on a Hell of a game! You played the tutorial, liked what you saw, and decided to give the game a spin on a level advertised as 'fair', so you played a game on challenging. You did not pick Tarth, and you got crushed. You restarted the game on "easy". The AIs dogpiled on you, and you got wiped out again. Your ego will not allow
The juggernauts do add a lot to the game. The problem is that there is no good way to deal with them without using cheese, not once the AI starts copying a good player design.
[quote who="Kalin" reply="15" id="3266041"]Juggernauts by the AI? Really not too bad, they just don't know how to employ them to best effect. There are many tactics to overcome them.[/quote] How many of them work against Juggernauts designed by the player? The magical items and traits make a huge difference.
I agree. When I was doing my walkthroughs, I always had to take the screenshots from one particular angle. You have a 45 degree arc from which things look good, and that's it.
I do not think that we have to worry about long lived troops. A level 20 troops with two traits is still nothing compared to level 20 troops from an earlier build (HPs, lightning pike, etc...) And I have never had a level 20 troop anyway. By turn 150 I have had a level 17 troop, but that's it.
[quote who="parrottmath" reply="3" id="3265956"]I know when I face them I tremble with fear. This is a good thing, overpowered maybe. It would be nice if playing as Markin that the iron golems provide a good counter to the juggernauts. If only the case that they can take the hits from the juggernauts.[/quote] They are more powerful than they should be. It gets even worse after YOU play with Yithril, and create a couple of really effective builds. Wait until you face Juggernauts with 2
[quote who="Mayjori" reply="151" id="3265665"]So it may be playing into it seeming like the AI is settling where there are no resources, when there really are and that bug has popped up.[/quote] This is a different issue. Disappearing tile yields are just a display error, probably due to a memory leak. In this game, the AI settled on a swamp tile. Not only do these never have yields, you cannot even build from an existing city on them, not without using "Raise Land"
DeadlyJulia, I wish you would believe me when I tell you that you are more likely to lose that game than to win it. The NAPs will only buy you a 10% percent increase on your existing income, so they will about double a rather low income. They will not give you a cash flow, and you will not have the money to rush or even maintain armies. Your cities are not growing, because your sovereign is low level. Your heroes are too weak to take on the enemy sovereigns, let alone
No, and no, unfortunately. The first one does not matter that much, because you travel through cities for free. The second would be REALLY useful, but probably a bit unbalancing, because they AI would not get it right.
To steal from another great game "All enemy units within your dominion suffer random lightning damage every turn..."
[quote who="Kalin" reply="141" id="3265459"]But the last 2 doesn't seem quite right. I will often out research the AI without much trouble on challenging (without inspiration - and I usually only build 1 conclave if any at all)... so I don't think they are getting any bonuses there. I wonder if it's possible that they are demanding techs from the other factions to keep peace...[/quote] That's why the 'Confidence' was only average. But the point is, I _was
Yes, it seems that more of the 'specialist' spells are bugged. The spells that have either special targets, apply special effects, etc... Someone who uses more magic than I do should collect them all in a thread, and maybe the developers will be able to draw conclusions.
Here we go. The results of the experiment. Ways in which the AI is playing by different rules, or is being treated by monsters differently than the player. (on Challenging difficulty, in version 1.0) <span
[quote who="NanakoAC" reply="28" id="3265097"]Or rich enough to buy their non-agression pacts[/quote] Don't try this. I do not think AIs care about NAPs unless they are weaker. I know for a fact that they did not honor NAPs in .982.
[quote who="DeadlyJulia" reply="60" id="3265205"]If you play your pseudo-tough-noreload-game, would you ever start a fight with say 1 hero if you think the chances to lose are 95%? I guess not. Ill do that, and if i have a 5% to win...[/quote] But Julia, you must realize that if the developers have to balance the game for people who win near-hopeless fights flawlessly, the game will be unplayable for the rest of us mortals. While I am not passing judgement on reloading, I still
[quote who="DeadlyJulia" reply="60" id="3265205"]Archangelarmor for the snipers, fly up in the first turn, shoot everthing on sight. Ghostarmor later for everyone.[/quote] Are you kidding? And leave them sitting ducks on impossible, where you could have 10 aliens in range? Nope. Hardly any enemy ever sees my guys on impossible, especially not on the enemy turn, and certainly not out of cover. With the bonuses they get to hit&crit, this would be suicide. N
[quote who="Syiss" reply="58" id="3265140"]Ntino and DeadlyJulia are TROLLs plain and simple [/quote] Sviss, neither Ntino nor Julia sound like trolls. While I disagree with them on what's the most fun way to play, I have to agree that how one plays a single player game is up to them. And no, neither of them really complained that the game is too easy. Julia was bubbly about how well she was doing (before she realized what she's up against) and Ntino was ex