Tuidjy

Tuidjy

Joined Member # 4203130
52 Posts 1,073 Replies 29,076 Reputation

You may be missing the weapons or armor that horsemen use by default. You should design your own unit anyway. The pre-made troops are rather suboptimal.

2 Replies 6,096 Views

There is a way, but it involves upgrading that pier to a dock, building around the tile with the dock, and then demolishing the dock and rebuilding the pier on the same tile, but on the other bank, and then building next to that. I have not experimented to learn exactly why and how it works. I play without reloading, and this happened mostly by accident. But it worked in .992 for sure. I think that the river tile was a turn in the river.

3 Replies 8,531 Views

Yes. You are building a market square, or letting a city operate a gold mine, or creating an enchantment that makes the ambient essence coalesce into Gildar raining on the streets. This is income for the city, and great for the citizens, but unless you tax it, none of it ends in your coffers. And the bloody peasants are still unhappy, with one out of ten marching in the streets clamoring for a bell tower or a cleric. Makes you want to feed them all to the skaths.

6 Replies 5,817 Views

[quote who="jwdR1" reply="95" id="3267274"]The Crusades, the Inquisition, the Conquistadors, the witch trials ... history is replete with the blood of innocents due to such intolerance. Don't leave out Stalin, Mao, and other 'atheists' which have as much or more blood on their hands.[/quote] Let me fix this for you "and other fanatics who believed that a dogmatic idea trumps rational thought and observed evidence" [qu

185 Replies 533,349 Views

[quote]Sorry if this was already covered elsewhere, but I stopped looking after page 3. [/quote] Lemme blow me own horn. You might want to check this attempt at writing a guide, and especially "10. Taxes and taxable income".

6 Replies 5,817 Views

[quote who="ntino" reply="15" id="3267267"]What about crystal, should we mine it early? is it needed?[/quote] You should mine crystal as early as you can. Speaking for myself, I always run out of crystal, and wish I had gathered more and traded less. Magic weapons and armor are head and shoulders above mundane stuff, but their crystal costs are exorbitant. Second, crystal is also used for trinkets (rings, belts, amulets) Third, crystal income is lower than iron income. (

94 Replies 842,011 Views

I think that you are referring to the power ranking, and to the influence display. The power ranking is mostly about military power. The simple way to increase it is to make more troops, level your heroes or upgrade your existing troops. The best way to shift the power balance it is to destroy the AI's armies and occupy the AI's cities. I have to also say that I do not believe much in defensive armies, except in at most one city per ongoing war. When

1 Replies 5,813 Views

[quote who="ntino" reply="10" id="3267202"]I have a question - you say you get gold from mining metal? how?[/quote] Gold is a metal, and you mine it. I.e. you expand your dominion over a gold deposit via an outpost or a city, and you construct a gold mine on top of the tile in question. You have to tax the income, though. We must be misunderstanding each other. Can you rephrase your question?

94 Replies 842,011 Views

Tolerance is overrated. I think the original poster is either a troll, or a moron, or a hypocrite (in order of decreasing probability). I see no reason to tolerate any of these. I truly do not think there is a fourth option for him/her.

185 Replies 533,349 Views

[quote who="Frogboy" reply="15" id="3267138"] For instance, if you built on a tile after the path to a destination has been calculated, you could now intersect. [/quote] I know what's lost when a monster wanders 20 tiles away from its lair to ravage (accidentally or not) a player city. Sometimes it's cities, sometimes it's games, and sometimes it's a player who rage quits and uninstalls the game. Happened to my wife. What I never understood is what's

25 Replies 26,285 Views

[quote who="ntino" reply="105" id="3266929"]And believe me, no one in star-dock is handicapping the AI not to rush the player so that its "more interesting" to play against.[/quote] Actually, I believe they are. The AI was at its most aggressive expansionism around .98x I have found that AIs are nowhere as effective in claiming land in 1.00 as they used to be. Something has definitely changed, and I cannot tell what it is. Maybe the AI is scared of the new monster sk

130 Replies 123,916 Views

[quote who="Trojasmic" reply="3" id="3266964"] Quoting G_Kar, reply 2 Quoting seanw3, reply 1Would be nice to see this fixed for 1.01. Nice catch! I think it's a must for 1.01. Still it's hard to believe. Maybe Lord Markin killed some bandits, and had extra gildar ? Well it was the same thing for all the sovereigns. They all had 150+ gildar and had recruited their first champion. Relias should have been the only one with 150+ gildar. <b

9 Replies 13,748 Views

[quote who="BostonRussell" reply="14" id="3266903"]Part of Role Playing is making hard decisions for the character. Just don't have them eat pork.[/quote] Damn right. And no using poisoned weapons, either! And do not forget to send to their death any of your champions who ... damn, why do I even bother?

185 Replies 533,349 Views

[quote who="SOLOSOL" reply="11" id="3266957"] Quoting Cymsdale, reply 6 @KingHobbit The problem is that Path of Governor is a bit broken. Have a Hero to grow 1xp for staying in a city? For building roads? This path is only usefull, if any case, for injured champs...Maybe it should be a trait (Governor I, II, III) instead of a real path, and for that it is already Administrator trait... [/quote] Path of the governor is not as useless as people make it out to be.&nb

28 Replies 20,043 Views

[quote who="NienorNiniel" reply="10" id="3266920"] I was surprised to learn that the militia fought him off, as it sure did a terrible job in holding me away[/quote] One possible reason would be that when they lost to you, they had the best weapons available to your enemy. When they fought the enemy off, they had the best weapons available to you. If you had researched a few war technologies, or the first magic weapons (lightning hammers) and the enemy had not, it could have mad

28 Replies 20,043 Views

[quote who="Chibiabos" reply="12" id="3266612"]Umberdroth is probably the most dangerous overall, with an initiative of 28![/quote] I would rate silt skaths and umberdroths as equally useful. The former has the deadly bite, which does not miss and does not provoke a riposte. It's more situational than the umberdroth tanking ability and steady damage, but front-loading is useful. The hoarder spiders make the best tanks, but they become obsolete too. The

26 Replies 21,621 Views

[quote]I thought it might be slightly cathartic to list the monsters that have wandered into your territory thanks to the AI's idiocy.[/quote] What idiocy? If I knew that the dragon would not attack me, but go kill my enemies instead, I too would stick a hot pepper under its tail.

25 Replies 26,285 Views

[quote who="hntr101" reply="43" id="3266501"]On the other hand, I was very bummed when I had a studded collar and I could not tame one. What is up with the studded collar? [/quote] Karavox's silver tongue does not work on them, either. I found out the exact same way :-) They are not heroes, and they are not beasts, and they are not men (as in sentient humanoids)

74 Replies 247,813 Views

[quote who="GaelicVigil" reply="14" id="3266262"]Here's another piece of advice: When you get an equal amount of people complaining the game's too hard with those claiming it's too easy, you've succeeded.[/quote] Not if the ones who are complaining that it was too hard are the ones stomped by a dragon that an AI awoke on turn 50, and the ones that are complaining it's too easy are the ones who played Tarth and overwhelmed the AI. Because both sides had bad

29 Replies 40,233 Views