1. Oregon Trail (only cause it was my first ever PC game I played, I had a Nintendo when it came out but I was like four years old.) 2. Where in the World is Carmen Sandiago? (It may have been a kids game, but I was a kid, and it was quite informative.) 3. TES Daggerfall (my first RPG and first true addiction) 4. Command & Conquer (One of two of the best RTS games ever, coupled with...) 5. Starcraft (I'll include the Warcraft games here as well.) <
Solymer89
"They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety." ~Ben Franklin
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Is the camera still going to be free form or is it going to be locked in that angled position. I like being able to move the camera around to really get into the world and just look around at things but I always end up moving it back to the overhead slightly sloped angle where the camera lines up with the grid lines.
I did realize this, but I had an opinion and the means to share it so I did. If you notice that all the information I provided could be used by someone either from the date of the OP or from today. Besides, you read this didn't you? Whats the point of message boards if not to be able to reference an old conversation for posterity. If the post requested technical information or entailed a subject matter that has vastly changed then there would be no point to posting
I've recently realized why I am still playing WoM and haven't moved on despite its downfalls, and that is the art and style of the game. I may fly off subject a bit here but does it strike anyone as being odd that some of the best games of all time up to this point were from the early 90's to the early 00's and a lot weren't on the PC? For me, there are a lot of reasons why games back then were intrinsically "better" then most all games produced now. Back
These changes sound excellent! I especially enjoy the random techs that may or may not be available each different game. A 4x space game called Sword of the Stars uses this mechanic to perfection... almost. I would suggest to avoid making these random techs something very significant to say a strategy or as an overall tech you "need" to have. Eg. in Sword of the Stars there is a tech that may or may not show up which allows you to build Cruiser class colony ships which
"Winter is coming" most definitely is about the weather, although I can totally see a double meaning in there. In their world the winters last for years on end thus making every moment of the summer days important for preparation purposes. With all the political intrigue and the upheaval of fighting and the changing of the thrown all their prep time is used in those endeavors instead. Not to mention the blue eyed monsters run wild during the winter months/years so the Winter
I would say ignore the folks that are complaining for the sake of complaining. I have to admit I am a huge Blizzard fan and their ideology behind game production should be emulated throughout the industry. I don't mean to hang on their nuts or seem like a fanboy but every game I've played of theirs was super solid upon release. The only one I remember having any issue with was WoW on a basic Dell machine. Partly the game, mostly my machine. I like that th
Nice write up, worth a read. I wouldn't categorize the magic system as excellent though. I liked being able to summon my own army early enough for it to make an impact (or for that matter really freeforming it researching a vast variety of spells right off the bat). I do however love the terraforming spells and movement spells. My biggest gripe comes from the fact that there are not too many useful tactical spells imo. Even the straight damage spells are meh.
I use Steam, Impulse, GOG, and D2D for most of my gaming purchases nowadays. So long as the prices are reasonable and the same across the board I don't mind whichever service I use. It helps with keeping CD keys organized and easy to find as well.
I love the ideas and I'm glad I'm not alone in my feeling about the end of most 4x games. After all the basics get hammered out and the game is stable and working as intended, I believe adding a grand goal at the end of the game other then defeating the AI/players would add enough to separate this game from the rest of the 4x games. In the Civ franchises you really can't do much beyond research all available techs and going to war/diplomatically winning the game.
I would suggest playing to the strengths of your race. I always create my own sovereign. My current favorite provides 2food, 1gildar, 1 arcane research, 1 tech research, has increased prestige etc... My race is Pariden which also give increased prestige, lower maintenance costs for outposts, and they start with an arcane tech (cant remember which) The caveat to this is that my sovereign and early empire are usually very weak. This is made up with the summoning s
I've always enjoyed games that are continuous and the best example I can give is in the warhammer 40k rts games. In Dawn of War (for those that don't know) there was a campaign option where you battle the other races over a solar system. There were bonuses and extra units you gained with each territory you controlled. The whole point is you got to play in battles that ranged from short to long and got to see and use the entire spectrum of units throughout. I kn
Yes the continents is a stretch but the point I'm trying to make is this: All 4x games generally end before they end if that makes sense. I liken this to building say, a starship. You put a ton of time and effort in creating it and making it function how you want it to, but before you finish it and would want to take it out for a spin or do something more valuable with it you can't, cause there is nothing left to use it for. Bad analogy I know
The main reason I never got into game development was because I enjoyed discovering the games. I'm pretty savvy when it comes to computers and their applications but I saw early on that creating games, and playing were two very different things. I've since realized that computers/computer games are my hobby and therefore do not want it to be my profession. I had a friend that I grew up with playing video games. He attended the Art Institute and graduated from t
(posted in Elemental forum as well) To further the RPGness of the game I would suggest adding a character sheet for your heroes (don't know if something like this is already done). Something that shows slots for items that your hero has found/bought/made(think HoMM 3 character/inventory screen)(could crafting or some similar system be a consideration?) Maybe link quests/random dungeons with artifacts that have been lost since before the cataclysm (don't know if FE
To further the RPGness of the game I would suggest adding a character sheet for your heroes (don't know if something like this is already done). Something that shows slots for items that your hero has found/bought/made(think HoMM 3 character/inventory screen)(could crafting or some similar system be a consideration?) Maybe link quests/random dungeons with artifacts that have been lost since before the cataclysm (don't know if FE will continue with that story line). <p
I must say I love the new traits system for when your hero levels. It is reminiscent of HoMM and I love that you can really specialize a hero this way.
LOL tev that's all that needed to be said.
I totally agree that this is an unfinished product and, it may not seem like it, but I feel all these complaints are legitimate. I myself have come across quite a few things that haven't sat well with me during my first play through. I haven't come across any real major problems other then crashing a few times. But thats nothing the auto save couldn't resolve. Sure I lost a few turns every now and then but this also isn't the first game to crash on me :)
I like this idea. It most definitely gives your adventurers/children their own persona. It can also teach those that are attentive enough which items go better with which stats. Basic example: A Warrior that holds strength to be their favorite stat would suggest getting an attack amulet or a constitution ring. Now you know for future warriors you control to aim for those stats. More or less a nudge in the right direction not a full blown tutorial as you said.&nbs
It's really too bad that all these "gamers" are so fickle as to let a few issues get in their way of seeing the potential of this title. I understand the game industry is all about the numbers, but for me, its about the quality. This game has it already and I am excited for the coming months and the coming patches. I guess coming from a bunch of MMO's (mainly WoW) has taught me patience when it comes to glaring issues messing with the game experience. Games nowadays ju
Speaking to an inherent mana regen ability for your sovereign, does anyone else get children with a large amount of essence to start off with (like the 70-90 essence range) I'm not complaining in the least seeing as each child that comes of age that has that much mana can summon their own armies (have about 5 offspring rollin around with a fully summoned army all with more then 70 essence available). They also come with inherent mana regeneration. My sovereign or wif
I don't like being told what to gear myself with... I like for others to find out whats best and follow that lol