Onionfighter

Onionfighter

Joined Member # 4199614
4 Posts 51 Replies 187 Reputation

[quote who="Satrhan" reply="7" id="2864827"]I asked about something similar a while back; an art package for modders that would be released 60 days after the game was released. Ofcourse after the initial release, and the following shitstorm, priorities changed. But still it would be nice to something about this...[/quote] There was this: https://forums.elementalgame.com/401142

27 Replies 26,179 Views

Dual wielding can offer more opportunities for attack and parrying, so I think that improved accuracy, and improved defense (less than a shield) should be the effects. I don't think attack strength or speed should be modified because they don't make any sense.

8 Replies 3,309 Views

I would like more information to be available during the trading sessions, like stats of heroes or kin involved in trades or marriages. I would like to be able to trade resources besides gold when making treaties. tech trades some of the treaties mentioned above would be great, like an alternative to the non-aggression pact, like maybe a travel treaty that allows a specific unit to travel in another's territory. kingdom information should be disp

79 Replies 186,474 Views

[quote who="Alstein" reply="10" id="2833616"]Make a fish resource in the water instead of just having the harbors do food. [/quote]I like this. Fishing boats could also be created. They would consume a number of the population, and would travel between the harbor and the resource like a caravan. If sea monsters are ever implemented, they could be at risk from them, along with other factions.

30 Replies 25,080 Views

Is there a way to view a hero's base stats? The only time I see them is upon level up. I like to know what they are so I can choose the role I want that character to play.

4 Replies 5,637 Views

1. The AI declares war long before it is prepared or able to attack me. This gives me time to prepare a defense or to just attack them first. 2. The AI refuses to give me good diplomatic options for dealing with them (like demanding ridiculous trades for non-aggression pacts), forcing me to wipe them out for stupid reasons like their territory getting in the way of my travel. 3. Their armies don't run away when it is obvious that I will defeat them.

54 Replies 113,177 Views

Thanks for the help. It is good to know that I don't have to rebuild everything in the file. What I still cannot understand is why your change would be successful in replacing the option while mine is not.

3 Replies 7,175 Views

That's a great idea. It would be a great way for poorer and weaker factions to make deals they normally couldn't afford with strong factions.

7 Replies 7,794 Views

[quote who="kenata" reply="1" id="2822073"]I think this point is simply an underscore of the fact that the relative loss/gain is never added to the value of the trade. I think it would nicely augment the diplomatic sphere if an AI added some value based upon the relative gain or lose of either side. Like, if I am super weathy and I try to cripple an opponent's faction by trading away their last stockpiles of a certain resource, then the AI should add a weight not simply for their large loss,

7 Replies 7,794 Views

I, too, am hoping to get it. I will need to learn some modeling, and I always find it easier to learn by first modifying a finished product before doing something from scratch. Also, it will be much easier to make armor if the models of the bodies that go under them are available.

11 Replies 8,923 Views

Perhaps this has been discussed before, if so then sorry but this forum's search function is just too painful. Anyway, I recently played a game on the ridiculous difficulty. I was hoping the game would be more fun, but it played like any other game except some of the other kingdoms somehow had huge resources at their disposal. This wasn't really a problem, since the ai is generally pretty passive and stupid in the current version. I was playing a custom-made sovereign who had the roya

7 Replies 7,794 Views

[quote quoting="post"]So why do we focus on stat adjustments? It certainly isn't the sexiest part of the game, and many players will play without even noticing they changed. From a code perspective removing a stat is harder than adding a stat (since you have to get everything that references it) so it's a lot of work without much direct payoff.[/quote]This post gives me a lot of hope regarding how fun this game is. Hopefully there will be much more meaningful variety of equipment

259 Replies 774,042 Views

There are roads in this game? Just kidding, I know they are there, I just cannot see them.

27 Replies 23,791 Views