[quote who="theomni" reply="11" id="2746954"]I thought it was kind of a cool change from the very specific stuff like 'I'm going to research aerial ninja combat tactics' you see in other games Research is always so ridiculously specific, in this case you're just researching a field and when you have a breakthrough, you can choose what your people discover. [/quote] I like it as well. And this is a very tame version of uncertain research, take master
stax77
[quote]But what get me is the crashes.. I really want to like this game but right now, its more buggy than Hellgate London, and that game was at least PLAYABLE and not crash prone[/quote] I can play it for about three-four hours straight without crashing. After that, the game sometimes crashes with an out of memory error. All i have to do is to start it again and load the autosave which takes 30 seconds tops. While i wish this wouldn't happen, it does not make the game
[quote]He's not calling people who are disappointed and unhappy trolls so why the hell should you?[/quote] One thing is to be disappointed and unhappy, another thing is scaring away people who never even tried the game by claims like "the game is unplayable","the game is crap", "it constantly crashes" etc. etc. which are patently false. The former are unhappy customers, the latter are trolls.
[quote who="FireStorm10" reply="210" id="2746622"] But im pretty confused and saddened by what happned here (supposedly as i havent run my game as written above). [/quote] A free piece of advice: Ignore the forums. They are full of trolls who, after being disappointed for one reason or other, blow the whole issue way out of proportion. Most people who actually like elemental are playing it and
Yeah theres a memory leak, i have the same system as you and i see it too. But it is not so bad, happens maybe after 2-3 hours of playing, and all i have to do is to click the game icon and reload latest autosave, takes 30 secs tops(make sure you set the auotsave delay to zero, that way you lose no progress) I hope they fix it, but at least for me, it is not critical.
[quote]Once a road has been built between 2 cities, what is the purpose of caravans going back and forth?[/quote] It levels up the road! Seriously. Click on the miniature caravan, it tells you what bonuses it gives, plus there is a progress bar that fills up, mouseover tells you how many more trips till the road levels. Found out jut a while ago, awesome! :)
[quote]I loved MoM as well as anyone, but it ws a buggy mess on release and didn't finally get patched up till a year after release.[/quote] And i expect elemental to be the same. As for the OP's post, it pretty much mirrors my feelings about the game, except unlike you i didn't decide to stop playing and wait for a patch - i'm having too much fun with it even in its current state. Trying various unorthodox strategies that don't work, just for fun, like only hav
It is random. One game, my offspring regenerated six(!) mana and health every combat round. Next game, my 2 offsprings regenerated one and two points, respectively.
They should just make it the way master of magic does. No need to reinvent the wheel [e digicons]:grin:[/e]
[quote who="thisisretarded" reply="13" id="2742808"]oh, i am so sorry. why in the world would i expect this information be readily available without having to search through these forums? a simple readme file would be nice. [/quote] It is readily available on the main page of the www.elementalgame.com website. Journal entries section.
[quote] @cfehunter - what notes? i spent some time looking for info on this "update" before i posted, all i found was info on the 1.6 update. where is the info for 1.61?[/quote] https://forums.elementalgame.com/393126 Look for 'hotfix update' on the bottom of the changelog.
[quote]Only thing I want to say in this thread, is that if the idea is to get people to play this game for 10 years, then you need to start with a great game. Unfortunately, IMO EWOM misses that mark.[/quote] That is a subjective opinion. While i do agree that there are many unfinished features and untapped potential in Elemental, that didn't stop me from wasting every evening since release just playing the game and having fun doing so. The funny thing is the m
That gives me an idea - my next game i'll make my sovereign sit tight in his home city and never leave it. MoM-flavor. That should take care of 'organized'! :p
Speaks volumes about the potential of the game when it is this fun to play even in its current state. Cant wait to see what it will be like in a couple of patches! :)
In my latest game my hero had a 4x unit of heavy infantry with him that had 150-ish hitpoints. They were trained at basic expertise level. If they were a 12x unit they'd have 450-ish hitpoints. If they were trained as elites it might go into 600's i guess. Overpowerdness of 10 damage is relative :)
Game is essentially a late beta. Fun, but beta. If you accept that and look past it, you can have lots of fun. If you focus on what's wrong or missing, you'll end up frustrated. Making a group: Just move one unit on top of another. They automatically merge into a party(up to 12 individuals).
[quote]If I understand correctly, you are saying that I should forgive companies who make the same mistake again and again and again at launches with my money and time?[/quote] No. I am not saying you should not expect a polished game when you buy it, or forgive anyone anything. I am just saying that expecting the polish level of game A(which was just released) to be equal to the polish of game B (which has been polished for several years) is unreasonable.
Inside the first city you founded.
[quote]There is no reason to BUY it now, honestly.[/quote] Well. I got the game the day it came out, and been playing it ever since several hours a day, having fun. That's a pretty good reason to buy it methinks. Not that i disagree that the game is unfinished - you can literally smell the potential for greatness that is just not there yet - but that does not mean the game isn't fun ATM, even unfinished as it is.
[quote]There is a difference between perfect and not polished[/quote] I'm not disputing that. My point is that having expectations for elemental's polish a week after release based on what galciv's polish was several years after release is... unreasonable.
[quote][GOOD] The little city icons make it a little easier to figure out what's going on in your empire and which cities need attention, but I still don't fully understand how to read them.[/quote] Blue dots next to it = buildings Red dots next to it = units inside Yellow border = empty build queue Two progress bars below the icon - upper for buildings, lower for units being built by the city That's it i think :) &
[quote]and really needs anti-aliasing. there seems to be no option for any.[/quote] You can enable antialiasing in the options menu(video tab)
[quote]No, but I'd think that given their pretty long experience with 4x games they'd have a pretty solid handle on the base mechanics and how to mesh them together. Elemental shows none of that.[/quote] Just because you made a successful 4x game before does not mean all 4x games you make from there on will be perfect on the first try.
[quote]For the most part, can we assume ... logic would tell us they should be similar in polish and playability and AI ? So why is it not?[/quote] You think it logical that a game freshly released a week ago should be similar in polish to a game which was polished over two installments, several expansions, and countless patches?
[quote who="cfehunter" reply="119" id="2737449"]A game shouldn't need to be modded to make it fun. Not that elemental isn't fun, it just doesn't seem to bring that much new to the genre. When i heard about the game i was hopeing for real RPG turn based strategy fusion, what we have right now is a pale shadow of that. Mostly because the RPG element of the game can more or less be ignored with almost no detriment to your chance of winning. Oh and the magic system is far to