I made some custom nation and tried to play against them. Medium map, 6 other factions. At the moment i know 3 factions and every leader is Verga. I think he is very successful :). Just cloned himself but i don't know the tech cloning. So this is a bug. (And it would be cool if we could assign a premade sovereig to a selfmade faction. This would solve the problem either.)
sinusgamma
there is some bug with colors after i arrange the colors, save the nation and reload it some colors change the game doesn't keep all my palette, the faction colors remains, but the others aren't always the same
i have discovered the faction colors options some minutes ago in the faction creator you can creat very funny or pretty looking factions, if you didn't use it before, give it a look options: faction color: with one click you can prearrange the next options / you get a "naturally" looking palette for buildings, clothes . . . clothing 1, clothing 2: the clothes . . . wow :) pimary, secondary: the buildings and built-up tiles metal: for armours and
i'm going to make a faction to every races i give them good bonuses, but i keep style (and everybody will have influential bonus) thanks for the good idea
i dont want to change the world, i am speaking about balancing it (i wasn't clear enough, i don't want to be offensive) / but sometimes i need dictionary to post, so my ideas can be misread) so i thinking on the balancing about giving some spell a bit more/less mana cost, about training and maintaining cost the armies, about new quests or things that need more strategic decisions (like the special abilities of units) Ok, i wasn't clear enough
Oh . . . yes . . . my opinion: not too powerfull magic, i want armies, armies which worth to train strategy vs. RPG . . . . . . . . . . . . both :) and about the races/factions i wrote
So . . . i like the attitude of developers - they ask us to report any idea we have, and they try to build a world we want. (And of course they have dreamed.) At present most (not all) post is about balancing the game, about bugs, about develop the mechanism of the world . . . BUT what kind of world would you like to play? - A world where a little group of mages have the ultimate power, where a mage can destroy large armies alone, or a world where magic is very im
FIRST STRIKE :) so the defending unit can hit first I LIKE IT - gives a lot of brainworking on battles
the idea of gaining skills only at certain levels is great ( https://forums.elementalgame.com/393933 ) and i know there can be more innovative ideas for unit training than my, but i think there is a great advantege on this system: its relatively easy to programm, because the solution is similar to the existing upgrades (weapon, armour, equipment)
"SPECIAL TRAINING" I think the ability could work as the armours, weapons and equipments work. They could be named as "special training" or some similar the special training could have its cost in money, time and salary [e digicons]:)[/e] and you can give it if you want every ability (not definitely every, but most) needs a weapon (or/and) armour (or/and) shield prerequisite on the unit<
"SPECIAL TRAINING" I think the ability could work as the armours, weapons and equipments work. They could be named as "special training" or some similar the special training could have its cost in money, time and salary :) and you can give it if you want every ability (not definitely every, but most) needs a weapon (or/and) armour (or/and) shield prerequisite on the unit - (for example falanx needs large shild
i don't want more tile if you have 75 tile you can build everything in a city you lose the strategy of city building, just line up the buildings and that's all but if you have less tile you must focus your settlements, you can have specialized cities, you have to plan and the settlements will be different
it is very easy to train pioneer before the AI could expand i can occupy large part of the world - if i want, but i don't wont, because then there is no point to play solution: pioneer needs a lot of money, material, and at least 30 population (and on harder difficulties AI needs are lower) - so all settlement begins with 30 population and can't be less - you need at least 60 population in a settlement to train pioneer and you can't go un
Initiative is great!!! And i don't like the "always advancing" enemy. If i am the attacker the enemy (except non inteligent creatures) could occupy tiles with defense bonus. Ok, if i have more archer or more mana they must advance, but if i haven't got mana or archer i have to advance. It would be real. SO . . . : INITIATIVE NO ADVANCE, WHEN DEFEND i don't know the files, but i think thise aren't hard things to solw, but would add a lot
ok, i conquerd a city it is on a very stupid place don't need, don't want Can i somehow destroy? if no, then i think in the future we need some option to DESTROY ;)
can i somehow explore rival territory? it would be great some spy unit? maybe there is some option for that, but i don't know how explore that regions
i make districts for huts for industry for knowledge but doesn't matter, but i like to plan my city :)
Thanks
How can i delete sovereigns? I made some realy bad sovereign, but i am not able to delete them. And i don't need them. And the box of sovereigns before game is full. (ok, can't be full, but i never use them)
It would be great to have some different looking armour with the same properties. At the moment the units are a bit boring. And you can't make really unique armies. Everybody is the same. I think better looking armor with the same bonus could be more expensive - it would be great for heroes and the proud "elit army". And the difference in normal armours would make the style of your empire. (Later the buildings could be differ either.) And can i add othe