sinusgamma

sinusgamma

Joined Member # 4198435
23 Posts 72 Replies 8,500 Reputation

Yes, the empire side needs more unique buildings than the kingdoms - i think. So i would like to see your buildings in my game. Later i would like to upload my files. As i see at present i can make a filesystem where you change some worlds (and the buildings of course) and you have your own cityset in the game. And the set: In harsh, cold nordic lands is hard to harvest. They utilize the heat of the earth to

32 Replies 16,790 Views

Fighting the xml-s, but i am wining the battle :) I can add totaly new cityset without creating a new techtree!!! Solution: define a new race, add it as prereq to the building, add prereq: race type men to the original buildings and edit the files where the >men For example the tech tree of my nordic nation will be very simi

32 Replies 16,790 Views

The tag works for me. You can give fallen or kingdom center to any city (capital and others can differ). For example you can give the resoln cities kingdom centers. I maked some nation, they worked fine. You can mix the center and the wallset, but the buildings won't change. And you can make new set for citycenter or wall. My probel, that i am not able to give the special buildings to a faction (except the total new techtree generation method, but there

32 Replies 100,415 Views

It seems very difficult to make a nation with its own buildingstyle. (for me) The can determine the alligance, the techtree and the baserace (men/fallen, and not gilden e.g. i used kingdomofgilde, gilden, ironeers, race_type_ironeers and didn't work) So there is three option which are practically the same. Sollution: make a new allegiance, baserace or techtree The techtree option looks to be the easiest. So i created a totaly new techtree ( only

32 Replies 100,415 Views

"Balance issue: what is the point of Freeze enemy, if Stab of ice does it for less mana and also damages enemy? Warrior Temple will display that it provides "50% faster training (bugfix: 25%)"" Maybe you want take him prisoner . Capture somebody is more difficult than simoly kill him. [e digicons]:-"[/e]

67 Replies 39,866 Views

in the coreraceconfigs.xml you can find this: But i didn't found it in any other file (except the MainCampaign.xml, but this doesn't matter i think). From the meaning i think the developers intended to give buildingstyles easily to any factions by this option. It would be nice if i could add new cityset (and nothing else, only the looks) without creating a new techtree - if the techtree and the buil

32 Replies 100,415 Views

I hope later (if the gam is "cured") the most popular gamesites will give it a new shance, a new review.

101 Replies 49,572 Views

Is there a manual somewhere for the forge? Can i select multiple elements? Need i always change the size of an element when using a lot of them with the same size? So are there keys which make easier our work?

32 Replies 16,790 Views

something wrong i tried to load buildings, but the game doesn't load the unins, download again, clear instal, cleared custom tile directory: doesn't load the buildings . . . hm (OFF: can i download the install files to my computer, or i have to download it every time if i reinstall - ok, i don't want reinstall it every day :) )

32 Replies 16,790 Views

Good to hear . . . two months must be enough and i loaded the core kingdom_apiary, it has a lots of elements either my favorit, the nordic apiary, fear the honey-hungry bears :)

32 Replies 16,790 Views

After reading this post ( https://forums.elementalgame.com/390276 ) i decided to make a new cityset. If you have some set or already working on please post some picture. We can inspire each other :) My first will be a set for northern kingdoms. Kingdoms with winter terrain. But it will follow the kingdom techtree. So i only want an otherlooking cityset. (And i miss palmtrees for arabic style settlements.)

32 Replies 16,790 Views

I think it would improve the gameplay, if there would be real cityguard units in the game. The AI don't need to train them, they just take part in tactical battles when defending cities. They are the local population. The plebs and the nobels and they don't go to war with the sovereign. They just want to defend there homes. The level and number of units would depend on the warefare tech. With this option the game for the player would be more challenging. <p

3 Replies 4,703 Views

I made some costum faction and it would be nice if the first city had the name i want. I the corefiles there is a row: Altos I thougt this must refer to the name of the first city. (after a while i recognized, that every nation has the same name in this

7 Replies 5,201 Views

Oh yes . . . and i made one faction and one sovereign per race. I hoped the game will assign the proper race to the faction. There are more important things to solve, i know. But maybe later the game could try to assign the same race as leader to a faction - if there is enough sovereign in its pool.

1 Replies 1,257 Views