Glazunov1

Glazunov1

Joined Member # 4194303
85 Posts 1,589 Replies 24,096 Reputation

[quote who="Kalin" reply="4" id="3151639"]I play with the world on temperate, so I never have this problem... it's actually quite the opposite. It's just that all the nice spot are guarded by monsters you don't want to mess with early on.[/quote] And the AI settles cities around them without any problem, whereas if our sovereigns do so, they're turned into pate.

14 Replies 7,976 Views

[quote who="Heavenfall" reply="61" id="3152021"]What I meant was which one of those should I do first.[/quote] Further reliquary items for me, and of slightly lower interest, further champions.

1,118 Replies 2,454,636 Views

[quote who="Heavenfall" reply="59" id="3151903"]Quests are not my thing. I think seanw3 has some plans for that though.[/quote] Then your asking us for what we wanted to see next, beyond the additions you'd planned...? Perhaps you could provide some sample categories you might include, if your players have an interest. That's if I understand you correctly, of course.

1,118 Replies 2,454,636 Views

[quote who="Istari" reply="7" id="3151686"]sovs cant level and cant get a magic proficiency[/quote] Plus some of those changes he lists are not in the game, at all.

44 Replies 39,943 Views

I read elsewhere that bugs were supposed to be stated in individual threads, rather than in groups, so this is my contribution. It was supposedly dealt with in this bigfix, but it's still around, as I discovered upon finding cities by an AI player that were both around monster lairs, and next door to other monsters that were ignoring them. Given that one was a dragon, it was rather hard to miss.

4 Replies 4,553 Views
Reply to nvm in FE Support

[quote who="Heavenfall" reply="7" id="3151600"]It was a bug I saw that I "deleted" because I was running mods at the time.[/quote] Could happen to anyone, I suppose.

9 Replies 1,814 Views

I've killed a few Empire heroes who subsequently appeared on the map, but were unselectable.

10 Replies 3,410 Views

[quote who="Stuie_" reply="53" id="3150878"] Sorry, didn't realize you were having a private discussion in this public forum. Silly me. Maybe you should use PMs if you don't want others to comment.[/quote] Feel free to suggest that to the person who began this discussion with me. :) For the rest, I wasn't aware that "You must have a different definition of "tactics" in your dictionary, one that insists on a separate map," c

64 Replies 223,302 Views

[quote who="Stuie_" reply="49" id="3150809"] The world map is a strategic battlefield in Warlock, where sea monsters roam a few hexes away, and fire elementals are in the other direction, etc. You must have a different definition of "tactics" in your dictionary, one that insists on a separate map. Was Elven Legacy tactical? It's the same game with a campaign wrapper. The tactical element of Warlock plays out on the strategy map, an

64 Replies 223,302 Views

[quote who="Madcatter" reply="43" id="3150618"] See, I'm really not getting how you'd give FE the advantage here. FE has that but so does Warlock, except dodging (or rather its gameplay function of complete avoid) I think, although dodging is random enough that it isn't something to count on. Otherwise? Obstacle tiles (Mountains), check. Multiple Units, Large Battlefield, check. The world map itself is the battlefield. There's a bit more variety when it comes to FE spells

64 Replies 223,302 Views
Reply to [0.914] Bugs in FE Support

I'm finding that the AI will set down cities within a tile of monster lairs. And they're still not being attacked.

12 Replies 4,670 Views

[quote who="Madcatter" reply="40" id="3150577"] Quoting Glazunov1, reply 39 While Warlock doesn't have a tactical map, using 1upHex makes the entire world a tactical battefield and, unlike FE, that battlefield uses terrain modifiers or specializations on them. In FE we only battle upon a flat field with some obstacle tiles, otherwise there isn't much to it. In this respect Warlock manages to have more depth than FE.[/quote] Warlock has terrain modifier

64 Replies 223,302 Views

[quote who="seanw3" reply="79" id="3150494"]I want all of those things or I will also refuse to play the beta. I will however continue to post on the forum complaints and ideas even though I am not playing the beta anymore. [/quote] O Rare Ben Jonson.

102 Replies 94,321 Views

[quote who="Black-Knight" reply="31" id="3150284"]Ok, no problem, I certainly hope FE will be deeper than Warlock. [/quote] This isn't really a matter of opinion. FE has a much greater selection of spell effects than Warlock. FE has spells that are race-specific; Warlock does not. FE has units you can find and hire; Warlock doesn't. FE has items, common, rare and unique, that can be found in monster lairs. Warlock doesn't.

64 Replies 223,302 Views

[quote who="legaceez" reply="57" id="3150069"] Quoting Glazunov1, reply 53 + Double Strike is now an assassin ability and the attacks are at -30 accuracy instead of -10 You've chosen the Path of the Assassin precisely because you want someone who never misses under any circumstances, and has a chance (that will hopefully increase over time) of doing far greater damage than is usual. Why would an ability that means one has a very good chance of

102 Replies 94,321 Views

[quote]+ Monsters slowly get tougher over time[/quote] Not sure how I feel about this. There are people who prefer the sense of accomplishment that results from building a unit or stack over time that eventually has a relatively easy time against most of what it encounters, and there are those who prefer to remain challenged to the last with something that will always be tougher than whatever was thrown at you, before. I tend to prefer the former, since ther

102 Replies 94,321 Views
Reply to Needs a twist in FE Beta

[quote quoting="post"] So this post isn't to say there is anything wrong or that something needs to change.[/quote] Are you sure you meant to post in the FE forum? Were you perhaps looking for the forums of the Civ games, AoW, SMAC, etc?

6 Replies 36,946 Views

It's quite a fun game, but the strategic and diplomatic AI are still a mess, and the quest-god system really isn't implemented, yet: it's just a few endlessly repeating quests. It's also missing multiple victory types, which are mentioned in the documentation. Tactical AI is excellent, screen design is great, so are graphics and animation, and the thing really has the I'll-just-play-one-more-turn feeling about it.

64 Replies 223,302 Views

Would be nice if ranged attacks stop appearing from the side of the screen. I know that was supposed fixed in the last patch, but quite a few of us pointed out it's still an issue.

102 Replies 94,321 Views