I guess you need cash to produce good art assets, and you need good art assets to get in the cash. But I really think they need to be further along before they try to go the kickstarter route. There's just about no way (for me, at least) to see how much specific depth the game has for the very little they offer. Do a few mockups of research, production, and diplomacy screens! Show me, not what it will necessarily look like in gold code, but that you've thought
Glazunov1
[quote who="Zubaz" reply="6" id="3212040"] followed by Scott Adams' Adventurelandhttp://www.msadams.com/downloads.htm As an aside, Mr. Adams uses Stardock's Multiplicity and I've had some neat conversations with him over the years. [/quote] Cool. I interviewed him for a magazine about 6 years ago, and remember wishing at the time I could have done one much longer, and cut it up into three or four segments. :)
I will avoid pointing out that Obnoxious Dinner Guests could have simply gone home, because Obnoxious Dinner Guests never do. What's your RAM? Are you running 64-bit?
[quote who="placiddragon" reply="6" id="3211932"] Quoting enoeraew37, reply 5Every video I open is preempted by a mitt romney ad or a National federal of small business ad. They last 30 sec and you cant skip them if you want to see the video. You are a US citizen then i imagine (im not, and no ad pops up here thankfully). [/quote] I am, too, but there are no ads. It's a matter of which (if any) blocker you use. I have Fir
Simply put, people who are assholes that have a lot of money and power to stay on top will remain a feature of the landscape, just as will decent people who have a lot of money and power--and who remain virtually invisible, because they don't try to draw attention to themselves. Jobs sold himself, endlessly, but much of what he "accomplished" was a matter of luck (Xerox's management screwing up big, and handing him in effect the GUI), and shrewdly leveraging what others knew.&nb
Not the earliest you still play regularly. Just the first. Mine would have to be Colossal Cave Adventure, followed by Scott Adams' Adventureland. I played the former, but saw the latter in!color! on the brand new Apple II purchased by a couple of friends. As we were all writers, a merry time was had kicking the shit out of the mechanics and parser. :D I recall they got it as a freebie (one of several) with the computer purchase. This wa
[quote who="onomastikon" reply="22" id="3211659"] Guessing the OP means "earliest computer game"?[/quote] Yes, I do believe he does. That you play with some regularity. [quote]If so, I have recently played and have continued to play a computer chess program I dug out of the cupboard and gave to my son a few years ago after he tired of it. I think it was made in 1982. I still play Dominions 2, which might as well be made in 1982, ev
I run FE off drive F:, and it works fine. I am using WinXP, however--not a gloat (it's an emotionally neutral statement).
With you on the first idea. Unless they want to add an earth spell that restores fertility destroyed specifically in that fashion. On the second point, I assume that will either be coming, or that modders will provide it, along with many other different maps.
Lots of very vague words, and many of them could just as easily have been said to advertise EU3. ;) But I do agree with you, Cauldyth, that game was a bit dry, for all the depth it provided (and that I still like).
Farmland works for me.
[quote who="Trojasmic" reply="12" id="3211142"]hey guys, we're not having much success in this discussion with Brad. he's convinced that monsters are attacking the AI cities and units as designed. [/quote] I've watched it do so. Came upon another faction's city, slag beast just sitting there, sunning itself, when it suddenly decided to march over into the city area and wreck merry Japanese anime havoc. I hon
Wow, Sunny Jim. You're simply not beta'ing the same game as the rest of us.
[quote who="Frogboy" reply="6" id="3210743"]The monsters don't care who owns the city or unit.[/quote] I can confirm this. The behavior annoys some--who wants a 500 pound gorilla as your neighbor, when it may stop being docile at any time?--but it does act in just this random way towards both AI and human players. There are also variations between individual neutrals, some of whom wander more, while others stay very close to their nests. But they a
Perhaps scrap the whole hero type, and make their perks available through the quest system. "You've rescued my family and me; thank you. I have no skills to help slay the many monsters in your realm, but I am more than adept with numbers. Assign me to one of your cities, and I guarantee that it will run more efficiently than it ever has, before," etc.
[quote who="GFireflyE" reply="9" id="3208842"] Agreed. As it's my 'first' couple of games, I think my point of view has relevance. Thousands of players will have their first games and many of them will miss that zzzz beside the city...especially with auto-turn defaulted to 'on'.[/quote] I'd really like to see an option (turned on at game start) for a scroll box in the bottom right that provides info about which cities have finished their que
[quote]none of her schools of magic are any good mid game(well not her problem just as usual only fire is viable in the actual game)[/quote] Perhaps I am misreading this, but a truly great, repeatable battlefield tactic is to cast Growth on one's melee types, and both Slow and Shrink on one's enemies. I'm not sure how this is in accord with your comment about fire being the only viable element in the game.
[quote who="Javaslinger" reply="33" id="3210448"]darkehound is the ultimate troll... Frankly, in it's current state this game is completely enjoyable and playable. Sure work is to be done, but you sir have proven yourself to be an idiot and child....[/quote] I think that last part is going a bit far. A person who is stuck deep in an unproductive rut isn't an idiot, but I would suggest that there's no
[quote]I guess you dont understand that these so called bugs have been in the game since WOM?[/quote] Most of the bugs referred to in the forums are FE-specific. If they weren't, a lot of other voices would be raised, besides yours. [quote]Instead we get pretty patch with new sparkles...[/quote] The patch was substantive, and your way of dismissing it as dealing with minor matters makes me wonder if you've simply given up on
The forum is filled with bug reports because this is a beta, and the development team wants to know about them. Your reactions are on another order, altogether, indicating what appears to me, at least, as a deep and abiding dislike for FE's game design. I've posted quite a few bugs, some of them ongoing, but that doesn't mean I agree with you. I like the game a lot, and when it is finished presumably will like it still more. Because I perceive it as having
Complete agreement about this. It's one of those little frustrating things that keep popping up, and get more annoying with each time. I'd like a button to Use on the Trade screen, for situations just like this.
[quote who="GFireflyE" reply="18" id="3209931"]I do agree that an administrator should level slower than an adventurer. Just saying that the city bonus should somehow comparably close the gap between the two...[/quote] But why should an administrator level slower than an adventurer? The only reason I can think of to have this is if the benefits are commensurately greater than with an adventuring type, but I haven't seen that. The benefits are considerabl
"I'll get you, my pretty, and your little warg, too!" [e digicons]8C[/e]
[quote who="sweatyboatman" reply="7" id="3209806"]What size map are you playing on? How many opponents? What level of difficulty? There are options when you're starting the game to change the pacing, try speeding up the pacing on tech or growth and increasing the monster density.[/quote] Have to agree with this. By the time my units have reached deadly status, so have my opponents on any reasonable level of play--sooner in some cases, since I
[quote]Basically in the early stage of the game when you are getting leather pieces of the armor your sov looks more like a rouge than a wizard / mage which for me breaks immersion straight away. Queen Procipinee looks really nice when you are starting the game, but looks uglier and uglier as you move along in terms of her clothes.[/quote] As time goes on, my magical sovereigns find a selection of robes that provide additional benefits--more spell mastery, better d