If you make horses and wargs a very early research item, I can see penalties. Then champion traits could raise their abilities, and remove penalties. Otherwise, I can't see why expensive (research-wise) items should come with penalties attached. Especially such sizable ones.
Glazunov1
No offense meant, but how is that abuse? Consider: time stops in a battle, for good and worse. When you return to the strategic map, any damage you've suffered in tactical combat will (from the standpoint of the strategic map) instantaneously appear there, and so will any healing you've done. They're just flip sides of each other, the way I see it. And it isn't abuse to hold off an opponent, stronger or weaker, to let a regen spell knit bone and flesh,
You choose a build that's extremely clever, very precise, and laid out with a specific path to success. You plunk it down on a small map, where the AI's huge potential remains just that, and isn't going to have a chance to develop all the benefits they've been given on Insane. Then, you win. I don't necessarily see this as a reason for re-balancing, but an instance of how a smart player can "game" the game given enough controls over length, monster densit
[quote who="DGB246" reply="26" id="3224661"]Are these going to be multi-room dungeons or is it just a new battlemap? I can't really work it out from the picture[/quote] Heavenfall's point is that it's a tease that leads you to make some conclusions without really stating anything. I agree, though I think we're seeing something along the lines of the original AOW's dungeons. And that would be all to the good, since I'm sure Stardock co
I'd personally also love to see something along the lines of KOEI's old Romance of the Three Kingdoms games, where both the AI and human players could call in allies who, if they were in the next hex over, would show up partway into a battle, at the edge of the screen. But it isn't going to happen, and I have to say that what Stardock has done frankly looks damn good at this point. Given their history, I'm sure if the game takes off (as I suspect it will) they'
[quote]We're a couple of generations beyond QEMM and its brethren. It's a new year/decade/century/millennium ...[e digicons];)[/e] [/quote] Doesn't necessarily mean any later version of Windows necessarily reworked any particular element of the OS from the ground up. Or that in some cases, the reworking was sufficient, or done without lengthy suits for plagiarism (that Microsoft lost). But your point is taken. A long enough time has
[quote who="Supreme Shogun" reply="8" id="3224195"] There is such a spell, but it requires you to be an archmage in earth magic. (5 ranks)[/quote] Earth5? My bad. I seldom go that far in Air, and never in Earth. I'll have to keep an eye out for it. Thanks.
[quote who="seanw3" reply="94" id="3224339"] I don't know why I did it exactly, but I made Lord Verga the most powerful melee unit in the game. "Magic? We don't need no stinking magic." -Lord Verga at the New Pariden Massacre[/quote] Well, and there should be one unit like that. I don't like some of the AI choices for leveling up champions. Not surprisingly, they focus on what's immediately the best cho
I don't know if this bug has been pointed out before, but I just came across it for the first time. Picked up Kulan: level 9, has Death3 and Water3. But no other traits, and no path. Of course, he could just be acting out anger at his folks; still.
Brad's already indicated that the feature set is pretty fixed for the initial release. This late in the beta, there will be some minor adjustments and tons of bug squashing.
[quote who="seanw3" reply="92" id="3224249"] I took out the Bruiser, Swordsman, Marksman percent bonuses in favor of a standard +Attack. They scale far too much and totally unbalance what I am trying to do with heroes. I suppose I agree, but for a different reason.[/quote] Oh, I agree: they scale up too much, but only if you have an appropriate heroic weapon--and then they go over the top. I much prefer a lower percentage increase that isn't related to ju
[quote who="Emperorjarin" reply="89" id="3224075"]I noticed today that the General trait only increases cutting damage, not pierce damage (haven't tested blunt). I also noticed a similar problem in vanilla, where the armory buildings only increased blunt defense instead of all 3. Maybe related?[/quote] Those blunt, cutting, and piercing only traits are a real drag, in my opinion. The low percentage increase practically requires a heroic weapon, and
[quote who="AlLanMandragoran" reply="6" id="3224119"] Quoting Glazunov1, reply 5It's possible I missed it. But is it only city annihilation that can leave a scorched ground effect? Yep, that's the current mechanic. I personally wish it didn't work like that.[/quote] I can understand why. It would be useful if there were a very expensive strategic spell, mana-wise and money-wise, that let you regenerate the land in a given 3
It's possible I missed it. But is it only city annihilation that can leave a scorched ground effect?
[quote who="BlackRainZ" reply="87" id="3224043"]I did it for pioneers Sean and watched as the AI built several pioneers, which walked right by monsters (100% aggressiveness) and the monsters did not attack.[/quote] How horrible! Rodan would turn away to hide his tears of disgust.
No else has experienced this? Very odd. I thought I'd missed comments about it, since having units that can scorch the strategic map as they move is kind of different.
I like it, Heavenfall. All the information you need, presented in an easy to access and read fashion. Get it, then make your choice knowing what each choice means.
Reminds me of the tactical dungeons in Age of Wonders. Simpler, less interesting game, with braindead AI, but that was a fine idea. I'm glad you've picked up on it, since you'll do it a lot better.
I just noticed something peculiar. Found a really nice piece of terrains with trees, and created a pioneer to bring up there. But by the time the unit arrived, all that were left were burnt out trees. Do those kind of environmental changes occur in the game? Possible culprits: a horde of elementals coming down from their turf, presumably to have a poker game. A fire elemental added to one of my parties. A party member who a fire shield spell whose name I fo
[quote who="Daiwa" reply="24" id="3222178"]XP is limited to accessing 4MB of RAM max. Win7 64-bit can access 8MB in Starter & Home Basic, 16MB in Home Premium, and up to 192MB for Pro & up. Whether it's 'better managed' or not, I can't say.[/quote] I've been interested in personally configuring my memory management since early QEMM. Microsoft's OS have improved dramatically over the years in terms of how they auto-handle
[quote quoting="post"] After playing around: the XP changes introduced in the latest patch- challenging has become a cakewalk for me difficulty-wise. (I always play on challenging because I hate cheating AI's one way or the other, and I also believe it's the difficulty the game is intended to be played at)[/quote] Challenging has never been challenging in FE, at least yet. Try a harder level, and be sure to crank up the difficulty level of the
Don't you have a setting for Norton that requires it to ask before it quarantines or deletes any files?
Thanks for all the responses. I have a quick followup question: Does Win7 manage memory better intrinsically than WinXP, and if so, how?
Quite a number of threads on this. I suspect they'll rebalance the value governors provide to cities, and the experience gain they get from remaining in them, before release. But we'll just have to wait, and see.
[quote who="seanw3" reply="63" id="3221967"] On a side note, I got the random event in real life today where your motherboard craps out and you can't afford to get a new one. This is exactly the kind of "fuck you" event I love. I might not be able to mod as much anymore. Probably gonna take a tour soon anyhow. Cheers![/quote] Sorry to hear this. I wish you the best, and hope your Grand Tour is a short one.