[quote who="ElanaAhova" reply="3" id="2796626"]Sweet, acid... yes. I would like to make my first modding project about creating some spells for air and water. Any suggestions to get started? I'm hesiotant to jump in because EWoM is about to be modified...[/quote] Just take a look at the existing air/water spells and then copy/paste them and try modifying them. Eventually you will figure things out. The system is pretty easy, although somewhat limited right n
UltimateElemental
It is a good start to a map, if anyone else has any ideas that can help us please let us know. We are still recruiting - would love to see artists and modellers/texturers come on board to help re-create the MoM experience!
I have just released a fun little test. http://www.ultimateelemental.com/downlaods/download-mods/Elemental-War-of-Magic-Downloads/mods/miscellaneous/MoM---v1.09-Wizard-Pack/ This 'mod' lets you play as 'close' approximations of the Master of Magic wizards as possible in native v1.09 of Elemental. I just created them as starting poi
I agree the current heroes are bland and not very useful... looking forward to the Master of Magic mod where they are unique and potentially powerful.
The game already lets you do range: 'Caster' [code="xml"] 1 [/code] Hand or Melee Attack [code="xml"] 2 [/code] 4 Squares Away [code="xml"] 5 [/code] Unlimited Range [code="xml"] -1 [/code] As for area of effect right now it is very limited: Just 1 target [code="xml"] 0</Radius
[quote quoting="post"] Comment here on what sorts of mods you’d like me to make to serve as examples to work from. Be aware that in Elemental v1.1 that the magic system is moving away from personal mana to a global mana pool (much funner, more balanced) so you will likely want to keep mods focused on things that can be easily modified by that change. Anyway, if you’re interested, put in your requests here and I’ll start on these this next week and start pos
Hello RavenX, Great work on this mod! I have uploaded it to UltimateElemental.com so you have an alternate download location (not FileFront.) Here it is: http://www.ultimateelemental.com/downlaods/download-mods/Elemental-War-of-Magic-Downloads/mods/large-mods/Undead-Rising-2.1/
Thanks for the tip Heavenfall.
RavenX, For the Master of Magic mod we need essentially the same models. So if we find/get any we will post them for you and if you get any, please let us know. Thanks!
Hello, I have just released another mini-spellpak. I cannot do without acid spells so here they are: http://www.ultimateelemental.com/downlaods/download-mods/Elemental-War-of-Magic-Downloads/mods/small-mods/Earth-Spellbook---Acid-Spells/ This spell adds 4 acid tactical spells to the Earth books. <br /
Raledon, Have you had a chance to work on the mod lately? Can you post your abilities spreadsheet on the MoM forums? Thanks.
The hosting parts are now ready, please PM if you need anything for your mod. Looking forward to seeing some of the great mods for Elemental.
Thanks for the heads up! Get your karma!! [e digicons]k1[/e]
Gyb, Thanks for the diplomatic victory pointers, I linked to them at: http://www.ultimateelemental.com/forums/10-strategy/26-v109-cant-miss-strategies.html My personal favourite so far is to build up my sovereign through adventuring and then use him and a small band of heroes/summons as the main weapon of my armies.
Yes, check out the game when 1.1 comes out, the difference between 1.05 and 1.09 already is very huge.
[quote who="larienna" reply="36" id="2787001"]Ok, I finished and posted my document. You can find it on your forum's thread here. http://www.ultimateelemental.com/forums/13-master-of-magic-mod/16-offer-to-join-the-team-and-my-game-design-ideas.html#16 Thank You[/quote] Raledon, Can you take a look at that document? Thanks.
Thanks for the update. I hope multiplayer won't suck up too much of your resources. The main thrust of the game is single player and their are still bug fixes (out of memory crashes), ui improvements, ai improvements and balancing issues + magic system improvements + combat system improvements that need to be done. I hope those areas get the most focus going forward.
I'm not sure where it fits, but I just released a new spell mod: https://forums.elementalgame.com/397662
Thanks KalGerek!
Great suggestions.
[quote who="cpl_rk" reply="9" id="2784595"]He's always free in my games, I don't know why anyone would pass up a free +1 gold merchant ability .. I think that's what he has. I typically buy him travelling boots right off so he can move three squares a turn and you can cover twice as much search right from the getgo.[/quote] Actually, I think he gives random abilities: sometimes +1 gold, sometimes +1 tech research etc. Those are the two I really like, I take meditative a
[quote who="Murteas" reply="21" id="2784778"] [sarcasm]Yeah, they weren't supplying free samples of candy at the store so I just stole some. I mean, they were asking for it by not providing free samples, right??[/sarcasm][/quote] That was funny, you get karma for that. :)
Hello, As a big fan of Elemental and its great potential, I have created a community website for the game. If you have any mods, strategy guides, maps or other files - please feel free to upload them to the site. If you have a large mod and need FTP access or anything else, please let me know. I am also looking for forum moderators and people to help create a wiki of Elemental information. Please PM me if you are interested. Thanks! The site is at:
[quote who="larienna" reply="28" id="2784713"]I posted a PM to "Raledon" that proposed a master of magic MOD. He said that he is actually fusionning ideas with you "UltimateElemental". Meanwhile I'll write a document with my ideas in it to be ready to submit them when asked.[/quote] Thanks for the help, looking forward to your ideas. Post any of your ideas to this forum: http://www.ultim
[quote who="Heavenfall" reply="19" id="2752197"]Sythvipers already posted how to solve this in the other thread Unit UnitJoinArmy Champion NameGoesHere [/quote] Unfortuatnely heroes you summon that way cannot b