ok.. so i loaded savegame within the game a fair few times for tac battle.. . (one time after battle ends i lost a town nowhere near it to nothing. not sure why.. anyway.. reloaded quite a few times) finished battle, scrolled around and zoomed out with mouse scroll.. and it crashed. dump. http://www.mediafire.com/?7dh31vihyn7io8s
alaknebs
"trapped wildings" quest... killed golem and get reward screen... typo in that screen.. missing apostrophe -> one of the fallen warriors' pic http://www.mediafire.com/?6a6j3ufuy8jthec .... eh... clicked ok.. and i don't see any mounts anywhere (in anyone's inventory) save... (after clicking ok) http://www.mediafire.com/?562hqh2dltf36yr
battle against ophidian... there's some bones/remains on the ground and there's a flag floating away.. yet you can't see the flag pole or whatever it should be attached to. pic: http://www.mediafire.com/?xj88b2aqe1l47at possible autosave just before battle (or close to it anyway) http://www.mediafire.com/?kdhs4yq1u1v1k3l
sort of mentioned it earlier in another thread.... but why allow a hero/sov to pick 2 paths? one of my heroes picked path of defender (amongst all the other paths @lvl 1) ->guardian I @lvl 2.... then it gets to pick path of the mage @lvl 3?? is that meant to happen? not the 1st time i've seen it either... savegame (already picked path - tzillka): http://www.mediafire.com/?2bev9po74fnns4l --- incidentally... a
eh... got greedy bashing npc and got caught up by that stupid dragon. reloaded game and crashed. dump http://www.mediafire.com/?88itvyocqfpsqyt restarts game, reloading the autosave and the previous manual save again didn't crash.
creating faction is not the problem. finding out what the races do is the unknown thing. ie.. what is the point of picking different races aside from gfx.
clicked end turn (before that... alt tabbing in and out to post here) and crashed don't suppose this line is the important bit? DebugMessage: Step 1: Thread: Ready for New Turn = FALSe dump http://www.mediafire.com/?0ed6ji1vvo1zcof loaded up last savegame... and interestingly the stupid bard summoned dragon was moving.. which could also be the
not entirely certain about this... but i thought i remember something called prodigy 1 with I in icon in .75 (because i saw a prodigy 2 with II in icon in .75) saw this in the lvl up screen (didn't pick it though...)
also typo... murchant skirt (dark) and oddly, peasant pants (dark) is not placed together with the other peasant pants... and there's warrior (light) instead of warrior vest (light) --- custom faction screen... endless legion = 0 points?
hooded cloaks auto deselect hair, but ceresa's cloak doesn't.. result, you have the hair overlapping/sticking out the hood bit of that cloak.
speaking of paths. back in 0.75, i had a hero who picked path of governor... a few lvls later, he gets to pick path of warrior?
eh... faction select screen doesn't tell you anything about races. (and that's under .76 it tells you what the faction strengths/weakness are... something that any custom race can pick. so.. the question is.. what's the difference between the races? i think the faq says something about certain races are stronger or some such.. but can't find that info with the ui.. or ingame help
um... if the lair disappear, would the monsters disappear? as in.. is it always a good idea to grab the lair loot before fighting (if ever!) the "boss"?
dump http://www.mediafire.com/?t1el0ahwtkvui7i
how do they work? if you beat the monster that's away from its lair, you get some loot. does the lair then disappear? (think i saw that happened. not entirely sure though. it was a forest drake?) if lair stays, does it spawn extra copies of "bosses" later? if you loot lair (and get some loot) when boss is away, do you get extra copy of same loot when you beat the boss too? (having problems searching in these forums.. not sure why.. noscript/co
call it a different currency.. like store credit? XD i'm wondering where i could find a storeroom to store odd bits for future heroes instead of selling the stuff.
... how do you get an injured champ? only seems to see them when the battle is lost.
um.. why do you need to be an "engineer" to stick bits of stuff on a board? it's just like lego. except it's more skilled, high tech, toxic, dodgy hours, crap pay (well.. pay is good compared to everyone else over there.... but different living standards) (no.. haven't read the article. not registering or paying for news) -- the other way of looking at things is that in usa, you have massive farms that uses
is it possible to have more than 2 slots?
beat some things.. lvled up... saved, end turn.. crash this time not hang. dump http://www.mediafire.com/?extfxo1qkkhauz9 save http://www.mediafire.com/?bqu9hqbt31oncc8
does the ai have the required tech/etc though?
since just about when the game started really. cesna of resoln.. 1st met him whilst i had my sov running around doing quests... still sitting when my territory expands to include the square he's standing on. come to think of it.. don't suppose it's possible for him to trigger a quest from an inn or something.. only for me to trigger the same quest... (there was one around there) and finish it before him? savegame: http://www.me
i click on the defend... and then it just sort of do nothing... but you can see all the other abilities are crossed out. (i guess that's the delay) after pressing a bunch of right clicks (on anything) and passes.. it all by itself finishes the move. you can see a shield icon floating above the head of the units.. skill description says defend for 1 move or some such? but the thing is.. you can still see the floating shields on the same spot after the units h
just fought and won a quest battle.. (3 out of 4 chars KO'ed XD) reload autosave.. and crash http://www.mediafire.com/?h0y5c7ee52iu2kg
on the quest screen... there's a load of text that ends with "as you head towards the shield, you realise you are not alone" and then you get a yes/no question. thing is.. eh.. there's no question. presumably and intuitively yes means fight or whatever to get the shield and no = leave.... but it should really say it. -- incidentally, in the city details screen.. bottom left bit where all buildings are listed.. in 1280x800,