[quote who="Nessin" reply="25" id="2744811"] Maybe because using too much from Master of Magic is illegal? Not that I don't think they could have taken more inspiration from the game, especially with regards to hero units, but there is a limit...[/quote] The only potential legal issue would be copyright infringement which covers artistic elements of a game such as art, story, music and sometimes "feel". Game design does not fall into this category. And, even if
clockwerk
In the real world, purchasers for companies like Best Buy and Gamestop evaluate products before release and decide how many units to purchase for their stores based upon a variety of metrics. If Elemental was sold as a "map editor" or an "incomplete game," these buyers would not purchase the game for their stores since there is only so much shelf space to go around. To put it another way, there's really no market for PC games that rely solely upon modding, especially from a small
Yeah, currently sucks to have an x64 system with an ATI card right now. I've sorta been forced back to play SC2. Meh.
[quote who="MrMT" reply="6" id="2737989"] As the above poster says, this is apparently not working at the moment, at least in tactical battles. Have you experienced otherwise?[/quote] Yes. If I use the auto-resolve feature and take a look at the combat logs, I am routinely hitting for 130+ damage with certain spells (the fire spell that is 2X int damage coupled with some shards). I actually haven't tested whether or not using this spell results in the same damag
In my experience, magic works relatively well (with shard modifiers) if I automatically resolve combat. Going through several combat logs, I have spells hitting for 130+ damage (the fire spell that is 2X int in damage, coupled with some fire shards) frequently. When I use tactical combat, though, my spells seem to hit for very little.
Shameless promotion of my thread that was lost in the flood of new topics: https://forums.elementalgame.com/393020 The Diplomacy system in Elemental is broken, actually.
Sure. It's great if you don't have an ATI card and a x64 system.
[quote who="Cikulisu" reply="11" id="2735065"]afaik, the vanilla level 1 teleport is supposed to be sov only, considering there is a much higher level ;teleport group; spell.[/quote] The starting teleport spells teleports the sovereign's stack. I believe the higher level spell teleports a stack to the caster. Could be wrong, though.
Greetings. I wanted to focus on one aspect of the AI that people don't seem to be talking about: Diplomacy. Note that find that AI diplomacy in 4X games to generally be atrocious. This may be due to my play style which is to generally focus on tech and economic development. All of these issues are with the AI being set to "Normal." 1. I appreciate the fact that the diplomacy screen shows the +/- for diplomatic modifiers. 2. The AI seems to base its
*crickets* Ooo, you meant in-game. Yeah, that has been pointed out :)
[quote who="Kilsonx" reply="28" id="2732935"] If your worried about that, why not have Summons cost X Essence to maintain. This is subtracted from your total untill you release or the summoned creature is destroyed... A reason to put points in to wisdom. Game lore - Summoning is changing reality to fit your desire, the strain to keep the creature bound is an on going battle of your will over reality. This lowers the total
I actually think mana regen is fine and the one per turn is how magic is balanced. Otherwise, it would be quite easy to summon a ton of elementals and then go on a rampage, killing everything in sight. This is compounded by elemental shrines. Control of a couple of these makes even low level damage spells extremely powerful. And remember, most sovereigns can cast at least two times a turn. It would be nice if there was an item that was +1 mana regen that cost a
To add to others, I have noticed that the sound effects for Elemental disappear shortly before I get an OOM crash. I still have ambient sounds, but combat sounds are gone and, if I am not mistaken, music as well.
[quote who="Qyth" reply="84" id="2730926"]I came here to investigate whether to buy the game, and I admit to being disappointed with what I read. I expected better from StarDock, especially concerning the AI.[/quote] I've discovered that the AI seems to be based on the old "one AI will be really strong and the others will not" formula that many games used. In my game last night, it was clear that one AI was picked to do well -- its research and power were comparab
The comments after the article are brutal.
[quote who="drtechno" reply="59" id="2728586"] ?? You guys must be smoking hasheesh. I have an ATI 4850x2 on Win 7 64 bit and I have yet to see a memory leak crash since the release 2 days ago.[/quote] Laugh. No. Even Stardock admitted there was a problem with ATI cards.
In my experience, opposing sovereigns have very high magic resistance or are immune to spells in general. It would be rather easy to kill a sovereign with a single spell if they did not since they tend to have lower hit points. It is frustrating but meh, I guess it's balanced.
Baa. Shabby defense. [e digicons];)[/e]
Again, this seems like a case of new gamers versus old gamers. The style of play in Elemental is akin to the classic computer games -- HoMM, MoM, etc. It was only with the exponential increase in computing power did developers realize that they could placate the "masses" by having hundreds of units on screen at once. Yes, the increase in CPU power does allow for increased creative expression by developers. Games like Medieval II featured "massive battles" without insul
[quote who="James009D" reply="17" id="2727684"] YOUR children ALWAYS grow up into a hero once they reach the proper age. idk about other kingdom's heroes through marriages though. And your children can be any assortment of heroes, good or bad.[/quote] Hrm. Mine didn't last night. I had one child who was 21+. Her portrait was not a normal, in-game rendered portrait and I was unable to control her. When I married another child off, his portrait changed to a
[quote who="jscott991" reply="5" id="2727306"] Quoting clockwerk, reply 3When there are less units, each unit becomes important. This is why specialization and equipment are important for certain play-styles. Elemental is like MoM and Civ in this regard. It really isn't anything like Civ or Gal Civ. In Civ, your president/king/despot/emperor doesn't take to the field and kill a legion or army. Individual spiders don't kill a pioneer capable of founding a city
When there are less units, each unit becomes important. This is why specialization and equipment are important for certain play-styles. Elemental is like MoM and Civ in this regard.
[quote who="Slainangel52" reply="11" id="2727251"] Quoting db0, reply 10 Quoting Sathar, reply 9Quoting kryo, reply 1Being a wizard and all you need not be in the same tile to procreate. Do we still have to be a different gender, or is that optional? As a matter of fact, that is a very good idea. Why don't we have homosexual sovereigns? How exactly are they going to have kids and form a dynasty?[/quote]
Ah, this explains why some of my cities ran out of space so early on. [e digicons]:(O[/e]
Similarly, I have a question regarding children. In a couple of games, I have had several children "come of age" yet I was unable to control them. From my understanding, children who reach adults can become playable characters. Or are they merely there for marriage purposes? Also, there is a small bug where children do not age at the same rate at adults. I understand this is probably intended, but I found it odd that I had 21 year old son when my main character