This Ability states that it gives the units army +1 sight and +1 movement but it only seems to affect the hero that has the trait so either the wording is wrong or the ablilty is bugged.
Reinbad
Has anyone else noticed that AI armies can just walk through a Wildland Area without getting attacked by the mobs? In my last game I saw one of Capilars units walks straight through the Scrapheap wildlands, picking up most of the goodie huts in there without getting killed by the mobs in there. I've tried that my self but when I just enter the zone I gets swarmed by big stacks of golems.
Unless I'm doing something wrong this spel is not working I've loaded up an enemy unit with a couple of debufs like Curse, Blind and slow and then cast infection on it to see if it spreads and then sat back a couple of rounds in the tactical combat but nothing happens
[quote who="dolphan13" reply="2" id="3060765"]Two quests specifically for me this happened are "The Crone, A Spiders Nest" and "Slavers, Kill the Slaver"[/quote] Those two quest didn't complete either for me I'm also having troubles with completing the quest: "Diseased Livestock"
Another crash after pressing end turn http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug121-1-2012.err
After playing around a bit with the settings I'm curently at Ambient light: 5 Brightness: 50 Contrast: 53
And another one. http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug820-1-2012.err edit: Crash zip appeard 30 minutes after the crash in the programdata folder included it now http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/Falle
Just posting another crash report http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug720-1-2012.err http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/FallenEnchantress0_75-2012-01-20T22-48-05-482.zip
Do you want that file even if I can't reproduce that bug Toby?
Another random end of turn crash http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug620-1-2012.err http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/FallenEnchantress0_75-2012-01-20T21-12-06-447.zip
It's intermittant for me, I had it on the first time I started a new game. Made this post and then restarted Fallen Enchantress and the tooltips where working again. It's also reported by Hawawaa in this thread https://forums.elementalgame.com/415305#reply
He's recruited after finishing a quest and he looks the part of a champion but he isn't flagged as one. he claims to be able to cast firespels but he can't. Since he's no champi
Reloaded the savegame for a third time but it went past the turn now
Reloaded the autosafe. Crashed again on the same turn. http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug420-1-2012.err still no crash log zip
Game just stopped working after pressing end turn. Debug http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug320-1-2012.err no crashlog formed
During the world creation phase of a new game, the tooltips for monster frequency, magic strenght and resource frequency. http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug220-1-2012.err http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/FallenEnchantress_worldcreationtooltippacing.jpg <img src="http://dl.dropbox.com/u/10491696/Fallen%20Enchan
Had almost the same problem during the Tutorial when watching the video that sends you to attack the elemental. After bringing up the task manager it gave a dx fault. Debug.err http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/Debug120-1-2012.err No zip file found in the programe data folder
Yes Yes If something is 64 bit aware wouldn't be the first ting I'd look at when deciding to buy a game.
Nah, you can still play it like that
[quote who="Cruxador" reply="39" id="3022974"] like the negative traits idea. It would be cool if any time death would occur, a champion would instead have a small chance to die, and otherwise take a negative trait[/quote] That reminds me a bit of Mordheim, the table top game
I don't think a capital is really a fixed thing in the early days of a nations development but more something that gradually evolves. I don't think there are many nations where the "starting" cities actually end up as their capital. More often then not other political or economical reasons decide where eventually a nations capital will be and also the influence which it has will develop over time There for I don't think your Capital should be fixed to your starting city. I
Hey Frogboy, if you got time left, could you also take a look at the Wither spell? At the moment it doesnt do anything and is just a wasted space in the spellbook
not 100 sure but I thnk they haven't enabled tactical battles during Multiplayer, just auto resolve
That's been around for a long time https://forums.elementalgame.com/407828
In the game or in the Office?