Aye Steven, I suspect it's treading aswell. Still only thing I can do is posting crash rerports and hope they catch them all. Wish they'd always create a zip file though, not sure how much use only the debug.err is. Laters crash, Large map hard difficulty. Stopped working at the end of turn. Have just bought a couple of horses for all my heroes, sold up some duplicate gear. No zip file created. <a href="http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20B
Reinbad
I agree with you completely Heavenfall
There must be some ballance between them Mtrixis. 5 man unit equiped with far supperior gear should hold its own agains a 9 man unit of basic spearman else there's no reason to invest in the weapon gear techs before logistics. I can see that ballance working with 5, 7 and 9 man groups, not for 3 man ones. Which leaves the question why have 3 man groups at all.
[quote who="LeoEraser" reply="7" id="3065067"]I usually don't comment much but I'll agree with Xia here. Different unit sizes are IMO impossible to balance. Speaking from my experience with WOM, the difference in power between, say, a 3-man unit and a 9-man unit is so huge that the small units become worthless once you have access to the large ones.[/quote] I agree that you can't ballance a 3 man unit agains a 9 ma
[quote who="Mtrixis" reply="4" id="3065054"]I don't think there's too much of a problem with it - the growth in unit sizes is the way you 'specialize' into armies, rather than civics or magic, so as you progress your basic armies gain increased strength and damage output. The fact that right now units are nearly irrelevant due to figure-multiplied aoe damage spells is a different issue entirely When not abusing those spells and avoiding other broken game
After the recent Hero ballance discussions and having played a couple of games I'm wondering, do we really need 4 different unit sized. I'm not saying that we should get rid of this feature all together. I think that if ballanced right it does give the player extra strategic options but I'm wondering if instead of the current 4 unit sizes, the game would be better if there where only 3 different unit sizes. My personal feelings is that at the moment the first unit si
Indeed
Crash at end turn, no zip http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug3.err
My drivers should be up to date now. As for the dump zips, I think they're created everytime you run FE Anyway new crash after pressing end turn. Happend after a turn in which I razed one of Resolyn's Cities http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug2.err <a href="http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/FallenEnchantress0_75-2
Having finished two games over the past few days I think it's time to put some personal thoughts about the game on paper. First of all : [Champions]: I like them. It's really rewarding to explore the world and do quests with them. The new leveling system is interesting and gives some nice choices. I do feel that some of the harder to get level 4 and 5 heroes aren't always unique enough. I did see one or two special ones on the fallen side though and I did only get
When I encountered Gilden the pop-up didn't get my custom leaders name
I had the same thing happening to me in my last game
During tactical combat there is a very long delay after casting Barb and the displaying of the damage that the spel does
The current ledger is missing a collum (or row) which shows you the total production in that city
Crash after pressing end turn http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug1.err http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/FallenEnchantress0_75-2012-01-22T16-46-28-220.zip
Having the same thing but with a converted Air shard
More crashing, again after pressing end turn: http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug321-1-2012.err
Ah, hadn't really noticed the greyed out spells yet, Thanks Still a list or something might be usefull to be included
Think of it as something that keeps your people in the overcrowded city instead of buggering of to a less crowded one [e digicons]:grin:[/e]
[quote who="CdrRogdan" reply="1" id="3061200"] A trades good/housing/research option would be nice and would probably help with the excessive time the research portion of the game requires.[/quote] There are some improvements that you can pick when the city levels up that give you an effect like that if the city isn't building anything
While I agree that there's probably not much use for the city building apart from what cheese tactics and Aesthetical reasons, I would be sad if it was scrapped. I like building my cities and watching them grow.
So silly question maybe but where can I see which Heroes I've already imbued.
My hero has the truestrike ability but it doesn't show up in the ability list during Tactical Combat http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/debug221-1-2012.err http://dl.dropbox.com/u/10491696/Fallen%20Enchantress%20Beta/FallenEnchantress0
I agree aswell, was just about to post about this
Indeed, that's why I'm reporting it