http://www.mediafire.com/?72212la6cdyopah A Turn 162 Epic speed save game just before entering the ancient fortress to complete the forge of the overlord. Seems there is quite a bit of dislike towards heroes and hype of stacks but as usual for me I usually play heavily focused on Heroes not least because they are free of wage over time (still one time recruitment price at the start of course...). Rushed a few neibhbors in this
Blackmantle_
Double post warranted to divide opinion of the translator from the translation/ content: Imo the author gives the game in its current form (1.07 at the time of review) quite a bit of credit in advance (especially the final sentence of first paragraph I wouldn't sign as of now. Great ideas galore but content and implementation are a bit to much lacking for me to agree on solid worksmanship/craft) but seems to have really played a bit instead of just copy-pasting other magazines and seems to sh
Had a bit of time on my hands so here is a translation from a native speeker (my english is less than flawless though. So pardon the spelling and grammar here and there...) In the footsteps of Master of Magic. The polygons can take a brake here: The strategy game: Elemental: War of Magic strays of the usual frame of fantasy games with its painted grapics. Even better though is the solid worksmanship hidden beyond the unusual looks. ”Ha! Eat this!&rdq
First lets sum up what sets apart MOM (and in parts other fantasy tbs) from many bland other games (lots of stuff missing, I know...): Threats from hostile environement (this is true for many good tbs out there and quite a bit lacking in Elemental. Should be expended upon imo). That is also a feature wich is able to tackle the problematic ease of fast expansion currently seen as a problem in Elemental and has additional merits besides mitigating city spam a b
Very well. Cephalo has migrated here and never fails to impress. Here and elsewhere. Much kudos to you. Again! :) Expect more map-making goodness to come. @ Stardock: You might want to consider incorporating some of his stuff some time down the line. Provided there is no legal caveat and Cephalo agrees ect. ... And of course [e digicons]k1[/e]
Well they are different enough in terms of mechanics / Gameplay that you really need to know what games you'd rather like. There are big pros and cons for both games. I'll list a few having had extensive experience with FFH2. FFH2 pros: 21 Factions most of which play in a vastly different way. Easily 15+ different playstyles catered to (and the diversity is staggering and fundamental not just a footnote). Its up here because it really is the core o