Disagree. And strongly. The game in strategic layer is way to slow the way it is. Cutting anything that gives speed is exactly the wrong direction imo. Give enough of other speed-boosting stuff (yes I also mean for normal units) thus making the stacking tireless march have a less profound impact overall in comparison. Its not over the top its how the rest of movement should be or a good measure less. If necessary, scale up the size of tactical maps (which offers mo
Blackmantle_
I'm Ok with the Banners if they are not all to intrusive and like that there is only 1 now in each thread (the 2 banners each page where rather overload but my fears where dashed when stardock-staff mentioned its a WIP and I saw the good trend. Am sure it will be good and not irritating in the end) but I agree about the FE ship-banner also was my very first gut-reaction (and I don't mind naval mostly or fully being left out) and I'm not very sensitive about that kind of stuff having the ability
had the same thing in one of my games. Can't provide a debug though. Sorry. Behavior after trying some was like: The game saved and played alright for some time then a gamecrash on save (had autosave each turn) and even loading older saves up to a certain point also crashed on save from the crash on but when I loaded back long enough the issue went away and reappeared some hours later (have just had that in one game so it might be something AI-Thrad specific possibly?). Went Quest of Maste
Very much in agreement...
I so did like the conecpt of Dynasties. I was rather meh about the implementation in WoM. This possiblefeature has a huge potential for a solid diplomacy-system if done in a solid fashion. Hope it gets looked at (marriage, children as well as the diplomatic ramifications) should diplomacy get its own focus in the beta. Otherwise it whould make splendid material for a content DLC (a strong focus expending on the diplomatic side of the game might even be enough for its own mini-expansion size D
Not all traits need be created equal. A different pricing (maybe 1-3) for perks and disadvantages is in order (both for faction and sov creation). Shouldn't be all to broad but would make balancing the creation a lot more flexible...
Have looked forward to 1-tile-cities with an extra screen (especially because it would have opened the possibility for more of the fabulous painted 2-d art. I very much like its style). Have to look how this recent change plays out, sounds doable. But looks like I'm in the minority with my preference of 1-tile cities.
voted use it and like it but the answer didn't fully fit. I do use it and like the simplicity and offers (and that indies are distributed) but some things I don't fully like all things about it (among them being the download speeds for larger games given my connection isn't the fastest in the world). Still rather on the like than dislike side with the way it currently is. Like GOG a lot more on principle (also they have lots of games in their catalogue which I have very fon
Synopsis: The gildar must flow. Gildar is distributed far to scarcely by tax given how expensive stuff is (wages for heroes, troops, costs for heroic equip, rush costs ect.) Fully acknowledged! Multiply the income by taxes times 10 at the start (not joking here) might make for a way better balance and more interesting choices with the slider from start to finish (maybe 5 times as much as currently is enough but lower doesn't seem well). Maybe shallow up the progressi
After some thinking about what could be added to warfare tree here is another possible option of how to make the warfare tree more important: Trait slots for units might be a good thing to turn paced by technology and place in Warfare. Starting with 2 Slots (to allow for at least one advantage and one disadvantage) and going up to 4,5 or even 6 Trait slots might make a real difference for troops and might make it worthwhile to go warfare in addition to better traits and higher troo
What is likely to happen: The Shard changes to death and you have to raze the shrine / outpost and rebuild it at which point it becomes a life shard. Had odd stuff happen with razing AI outposts with death-shrines being built in their area influence when putting down an Outpost / Monolith the same turn . But technically it should allow you to go massively into life-shards (maybe to avoid gamey workarounds it should be checked if a kingdom or an empire has the trait and a purification spell gi
ah its hero-centric. Wondered why. confirmed...
being a player rather happy to reload (and having to at riddic.) I have to say that for me the injury-system works out. I take the odd injury alright saving me a reload. Don't like army-debuffs like typhoid. But those are rare and there are some sweet ones like hallucinations and gangrene hand doesn't hurt anymore midgame. So I don't see urgent need for a redo, doesn't mean it can't be made better but its head and sholders about other stuff I know up to and including its s
Umberdroths are not just good at easy. They are just as sweet at riddicculous early midgame (thanks to overpower they still hurt stacks and bash can be a nice thing...). Kul a Kulan fetched one for me mid-game (thanks to being a betrayer faction kingdom I could recruit him). Umberdroths are some of the most terrifying things around so they are the natural pick (hoarder Spiders usually have a nasty host of bodyguards which might prevent from getting them much early. Those things sho
Some notes on the long post that may explain some things which further tilt the discussion: Prior to.915 i used Pariden Blood for my custom civ giving them high Ini regardless of equipp thanks to enough Air-Shards. That made lightning-piked and lightning hammered troops (with charge and wargs + monk-robes and ini-belt all of them) much more viable (was like: Charge and kill and pull back if possible before the AI can retaliate. Thanks to lightning pikes also worked on sword-equiped
Will still work on the above post but I will give you: With pre-made factions (which seem well balanced at each other) and on challenging what you say does make sense. Still warfare overall seems to lack spice to me (the other trees offer much diversity. Maybe warfare lacks that and whould benefit from more stuff geared towards war. More truly powerful unit-perks at tier 3-4, buildings really buffing units. Not just reducing troops and simmilar) And I doubt that truly conflict
Yes I am and it works out on riddiculous for me. (that of course means I have to cherry pick traits, equip and use most spells I have acess to. thanks to magical damage bypassing regular armor. Meaning Warfare only each tech offers about a single thing. Magic often offers multiple things / strategies each tech) That means that I'm not up to equal tier but usually at least against chained or plated big stacks if the AI decides to declare (Not being agressive on the AI unless I can rus
If you haven't: Try fast paced for tech. I was also reluctant at first fearing it would affect other stuff either, but it works out fine for me and just affects tech and it seems like it might for you as well. 8-10 Turns for tier 1 is achievable by using inspiration even in normal on no tax (4-5 on fast) though (since cities start with 30 pop inspiration makes quite a stronger difference than before. Costs a bit of mana in maintenance but if I forget it for a few turns its very
Applenty with me being the worst offender of the AI's personal space (usually play an enchanter custom civ so i don't need to even walk over pioneers. Just pay 30 Mana and poof arcane monolith. Wait till AI Preciponee learns to use that spell...). If the player can do it the AI can do it to (no they cant build in your ZOC but a single non ZOC-tile is enough and an outpost sometimes "grabs land")
can confirm this...
After seeing escape going the way of the dodo thanks to random techs I say a big no thank you to his idea. Sorry.
Now that you mention it, also had the fire lord not actually appearing in tactical twice with his stack. Some older version though and thought it was fixed in the meantime Might be a repeatable bug.
Where is the I don't have 64 bit but I still like the Idea option? :P (fine with games slowly moving over to 64 bit so fine with this and picked option have 64 bit and like it). Not sure about full games with the restriction this year or the next but in perspective sure and nothing to be said against DLC supporting only that (as long as the main game doesn't suffer for everyone else...)
Try researching sorcery and get the fire magic-book for her with gold. Works for her faction after all... Alternatively get her to water 3 and summon an Ice Elemental or 3...
I for one found the progression of 0.912 to be Ideal so I'm sad to hear that changed for the worse (still think the problem with normal units is that they cost way to much gildar in upkeep, probably even with the change. Though Warlord and having Verga surrender fixes that...). Will test 0.914 this weekend so I'll see what happens (and if riddiculous is still doable...)