When I start the game as Procipinee I do not automatically start researching spells, so I lose on spellpoints. Also, when I hired a researcher I had to manually open the technology screen to set a research goal. When I build city improvements, by contrast, the screens open automatically. Can we have an beginning/end of turn check for spell points and research points that have not yet been allocated?
Ex Mudder
When I place a workshop at game start on the cloth map, all icons on the cloth map disappear. I have to zoom in and back out to get them back. edit: same thing happens when I pull up the options screen. edit 2: also when I alt tab back into the game, the cloth map is black of icons.
I'm finding gold to be too scarse, or things to be too expensive. 60 gold for each of 2 NPCs that start near me, when I only start with 100, and no gold to hire the next 2 that come by. Wildflowers put me 30 in the red and all my units ran off, with no warning as too the price. I have materials but no gold, and I just expanded to grab a gold mine. Do we really want the quest for gold to dominate this game? By contrast, a pioneer costs all of
I'm playing Procipnee / Parriden, and I've only had 2 NPCS come near me so far. In one case I couldn't get one of my NPCs close enough to hire her, in the other I somehow attacked her from within my city. Can we please hire NPCs from afar? wandering my units all over the map chasing them is no fun, esp on top of running hither and yon on inn quests. And can we get a warning if we are about to attack someone we shouldn't? I hate that
When I load a save game, a turn later all of the improvements that were built in every city appear on the right side of the screen. I had to scroll down 2 pages for 3 cities to see them all, and click them all to make them go away.
I researched harvesting, and got a better garden. Unfortunately the on map icon of the garden vanished. I can still mouse over it though.
When I started up a new game, I saw one special (fertile land) 2 squares away from me... but the tooltip said I had Iron as well, right next to me, otherise invisible. Moving my tooltip around I found a second fertile land as well, also invisible to the naked eye. Starting cities and recovering goodie huts will be much easier once they become visible on the cloth map the way they used to be.
I always start in the same place, seen above. Also, when I explore, goodies gon't appear until after I have moved, so I will often move away from them or on to them without realising. Really dislike the limited viewing range of my sovereign, makes exploration tedious.
[quote who="mbaron888" reply="29" id="2540233"]It looks flipping epic. I hope it's Win7 compatible. I also hope I can turn "space monsters" off.[/quote] I believe you can reduce how often they appear, but not turn them off entirely, the way you can pirates. They protect nice planets after all, like in MOO 2. Video #4 is now available, all about colony ships and mining outposts. http://www.matrixgames.com/forums/tt.asp?forumid=78
[quote quoting="post"] I got a CTD upon defeating a Troll Leader. This has happened twice in a row, so I think there might be something going on. Anyone else seeing something similar? [/quote] Yup, same thing. Sent the files to fogbugz.
I also dislike the current system. I'd rather let cities grow to the limits of available food, and spend my time building either RGOs (resource gatehring operations) on the map, or special structures in the citys, rather than gerrymandering my city all over the place connecting resources. Housing techs could be used to unlock certian levels of city growth, perhaps you need huts to grow to a hamlet or villiage. Or just research the hamlet and villiage tech for all I ca
Start game, found city, choose city options, CTD. Happened twice. Start game, dislike starting spot, return to main menu, chose new starting name, game hangs on map ganeration. Also happened twice. So far have been unable to play game.
I started a game, played for a while, then went back to the main menu to start on a new map. Went through steps to start new game, and it froze on game generation. Game froze, computer froze, had to do a manual power down. The black bar across the shield remained blank, like it didin't have a seed.
I think I figured it out. You can only use 2 2x2 squares for a lvl 1 town, and you need 2 hovels to be able to grow to the next size town. This means if you build 2 large improvements, like a mine and farm, your town will never grow. But if you build 4 hovels, you will grow 2 town sizes fairly quickly. Any idea how many inns per town are optimal?
Two related issues: 1) I can only randomly build additional housing in a city. Soemtimes the option is there, other times it is not. 2) I would love a warning when one of my cities needs more housing, assuming #1 is fixed.
I had about -600 gold despite having +6 gold / turn. Told me I could not build another city, or add housing to the cities I had.
Same. Saved, quit, opened game, load, ctd. Not even a "would you like to report this to microsoft"
Is there any advantage (yet) to settling up near rivers? Thanks for the feedback, wasn't sure what was or was not a bug.
I somehow am spending 20 gold a turn on maintenance, despite having no unit except my sovereign. Is this for building roads? I learned mining, but could not build a mine on some hills. How close should you build cities? or should you wait to find a bonus tile and build near that? I'm deeply in debt. Is that normal? If cities produce a few gold a turn, why do units cost 10 gold a
Just found this thread, need to read up. I like Option #3 the best, but I would suggest allowing you to idle or prioritize buildings. The best example I can think of is HOI 2 - you can prioritize or block upgrades from occuring to specific units, otherwise they upgrade more or less randomly. You can also prioritize units for reinforcements. This was you could focus on building units at a front line town, and idle the barracks at a safe town.
Looks like I'll just have to play HOI 3 for a month while I wait on the Beta :)