Playing games on difficulty settings ranging from normal to challenging to hard, I have never had the AI declare war on me in something like 5 or 6 games (except, obviously when I walk into their cities with a cheesy rock giant). I play aggressively though. Usually the AI are busy defending against me and my army of cheap, overpowered summons. If you're not going to play militarily aggressively in games like this, then, as in real life, you *must* have a wel
Spyndel
[quote quoting="post"] One of my favorite shows on TV is Avatar, the last airbender (not to be confused with the recent movie). One of my long term goals with the AI is to be able to have the AI in tactical battles be able to give the kinds of battles back and forth with players (as well as eventually in MP as well) that I see on that show. Of course, such an AI will take probably years to reach that level but we have the luxury of doing that sort of thing (like with G
[quote who="dr_fishy" reply="25" id="2753815"]Wow, I have at 5870 (2GB) and disabling outlines is a huge help to the framerate (playing at 5540x1050) and it was already much improved vs. 1.06 before I tried that. I think it looks better too. Kudos so far. [/quote] Yeah, same here. *Big* performance gains from disabling outlines. I've played games with the same effect before and they never seemed to bother my card, but it doesnt like them in this game,
Wow! A lot of fixes. Thanks for your continued efforts on the game!
You know, I'm content to work with SD to help improve the game over the coming months, and while I acknowledge the game's flaws, have been generally supportive. But I think some of the critics of the way the topics have been moderated do have something of a point. It does seem a bit hypocritical to lock the "Why was this game released early?", and "I didn't pay $$$ for the game to be fixed", threads, and let threads like this or other "stop complaining" 
I never pick more than earth, enchantment, and maybe one other elemental school I feel like at the time. With the exception of earth, all the elemental schools are fairly interchangeable. How many different ways do you need to do damage? Earth is good because it has the raise /lower land, and the best summons. Cold is good because it has control, and also has good summons. But the summons for all the spell schools are overpowered, and they all do the same damage, so taking more th
[quote who="theomni" reply="19" id="2751549"]I can understand the point, however I think its a difference between sim gamer and power gamer. Some people want to dominate the game, so they form A to B strategies and pursue that each time. Others like myself don't do that, and appreciate the less silly idea of researching 'weapons' instead of specific research targets. So I understand why you might not like it, but I do for this one. [/quote] I'm not talking about
You should probably talk to your parents about this... ;) Just kidding. All you have to do is get married. Children will eventually result, unless your spouse gets killed. If you've really gone 1000 turns in a game without any kids showing up on the family tree screen, something is probably bugged in that game, and you should consider submitting it to support.
[quote who="BoogieBac" reply="34" id="2751495"] - no more stacking of items for heroes (a quick fix while we compile a proper to-do list for improving champions) [/quote] Out of curiosity then, what will happen to units that have stacked items in current save games? Are we sure it's going to be compatible, just to keep people from complaining again when they update a game in the middle of a game in progress, and it breaks something?
[quote who="LSDee" reply="10" id="2751428"]I've been playing the hell out of MoM. Ye ancient graphics are offputting for about an hour and then you don't really notice them anymore.[/quote] Well, there's also the issue of missing a decade and a half of genre improvements, too. I wouldn't want to play Civ 1 anymore, either. I recently picked up HOMM 3 from GOG, and I just simply did not enjoy that game nearly as much as I remember when I originally played i
I was considering playing Master of Magic again to see how much of what I remember of that game is really being filtered through rose colored optical implants, but I'm not sure if I can stomach DOS emulation or a screen rez suitable for a pocket calculator.
[del] Wrong thread. Oops.
[quote who="greggbert" reply="1" id="2751327"]Magical worlds can be flat. It's a rule.[/quote] And balanced on the back of 4 giant elephants on top of a turtle.
[quote who="VR_IronMana" reply="17" id="2751280"] They do have the map move - they could use that as tactical map movement - or during unit design, the role of boots might be to change the unit's movement (modify from a base). Then weapons/armor mess with action points. [/quote] Not a terrible idea in principle, but it would require complete re-balancing of map movement. I don't think we want tactical map movement of 6
[quote who="Gravedancer" reply="14" id="2750171"] Quoting Spyndel, reply 13 Especially when working in a forest where a gang of spiders is likely to spawn on top of him every few turns. If it was given to Pioneers you'd need to protect it with troops for this reason. Which I think would be legitimate. After all clearing a forest is a hostile act and you're bound to piss off the inhabitants of that area. That is their home after all. So yeah, I think it w
[quote who="Sethai" reply="11" id="2750663"]ugh. i hate combat speed as a concept entirely. movement speed and speed of attack are entirely different concepts.[snip] [snip] equipping a short sword should not make you move faster. i can see an argument for armour changing your total amount of action points (let's call combat speed what it is, the combat speed name confuses me).[snip][/quote] Well, 1) I think there are any number of new stat
[quote who="VR_IronMana" reply="10" id="2750616"] Honestly, I don't think you should be able to move without 1 AP. If moving = 1 AP, then it costs 1 AP. If you have 0.8, too bad. [/quote] I was concerned about being able to produce too many units that couldn't actually *act*. I figured everyone should have a basic default action they could perform. As it is, there would probably need to be some sort of watchdo
[quote who="Impurator" reply="11" id="2749810"]Bust out the spell that turns a square into desert (I forget what it's called, barren land perhaps?) It sucks mana, but clears the trees faster than any logging crew.[/quote] Yeah, I was thinking that, but mana is generally too precious to waste on landscaping. Maybe once they tweak the regen rates. Not in favor of giving the task to pioneers though, a la Civ engineers, unless it's c
[quote who="awuffleablehedgie" reply="1" id="2749733"]If you are familiar with XML ... Open up Program Files\Stardock Games\Elemental\data\English\ElementalDefs.xml In there, there a bunch of dynasty settings: - ** Dynasty stuff ** --> // 4 0.1</Dynasty_ChanceToM
Some people are assuming Stardock can release the game at will. Anyone who has been following the game knows this is not the case. They had a choice to commit to this retail window, or one next year. They went with the earlier. Hindsight is always 20/20. Not defending the state of the game, or even the choice of when to release, but I think it's important to understand there are business agreements that go on behind the scenes that dictate these things, and after a point it is n
I don't know...I havent played the campaign and probably never will. Never did play the Gal Civ campaign, over three years of off and on play. The game's focus is on the sandbox mode, and the campaign exists largely to introduce the game concepts. But Brad did mention another book coming as part of an upcoming free expansion.
...without speeding up other things, like research rates? I assume this is what the pacing setting in map creation might do. I never get to see my kids grow up. I play mostly on medium maps, because my reasonably capable rig can barely handle the late game performance on those, let alone something larger. Subscribing to the ABC (always be conquering) philosophy of 4x strategy, I've always beat the game well before they come of age. Should maybe
[quote who="Danimal66" reply="2" id="2749689"]Thanks, weird thought I did play yesterday. Not sure the point of playing the game if they are going to keep killing progress, that is what a Beta is for right?[/quote] In a game of this sort, never update your version in the middle of a game you are attached to. There is always a risk of a new change interacting poorly with aspects of the previous game, even if they don't anticipate it happening. They can spend alot of time wor
They released a hotfix hours after releasing 1.6 that disabled games from previous versions, as they were incompatible with some of the fixes. If you've started any games *after* updating to 1.6, or more precisely, *after* installing that latest possible update to the game that can't be accessed, then this is a different issue, and should be reported in the tech forum.
[quote who="Gravedancer" reply="4" id="2749650"]The trees are sacred. Maybe it's like how some religions believe the cow is sacred and even though they may be starving they refuse to eat the cow.[/quote] Are they sacred to my evil empire who spawns giant swaths of scorched, ruined landscape as their terrain type? Because I'm pretty sure Morgus the Unclean would be ok with clearing some trees.