rlane48

rlane48

Joined Member # 4159965
16 Posts 148 Replies 12,090 Reputation

It may be a little too early to tell, but I modded in some population consumption for building shit, and that has pretty much stemmed the tide.

28 Replies 92,051 Views

I have to say, I played E:WoM for about two hours and was pretty disappointed (especially after coming off of GalCiv). That being said, I love this game.

6 Replies 14,570 Views

[quote who="Glowing_Ember" reply="1" id="3280843"] You can also use: insert words here ... [/quote] I couldn't get it to work! [e digicons]>:([/e] Now that you've verified, I'll try again.

4 Replies 6,105 Views

[quote who="seanw3" reply="5" id="3280534"]For 50 Mana it's not totally OP. It's also a late game tech and anyone else can do it with a pioneer. [/quote] Can do what with a Pioneer?

27 Replies 19,740 Views

I'm relatively new to modding this game, and I wasn't sure if I was pulling a stat the other day, so I used the formatted description of the spell to check it. Example: Throwing Knives Throw knives at a nearby enemy.

4 Replies 6,105 Views
Reply to i facepalm in FE Modding

I can't remember which thread it was that taught me that. When I first started modding the game, I was changing core files. This way is so much easier, and you can actually use a sort of version control due to the way files are looked up. This is a useful thread https://forums.elementalgame.com/434780

3 Replies 4,204 Views

I realized that I can charge cities population for building units -- it even seems this was considered at one point because at the top of the training window there is an "Available Population..." indicator. I gave a brief test to draining population for trained units, but didn't take it very far beyond that. I just wanted to know if anyone has any input on this. For the devs, was this ever seriously considered, why was it scrapped, did the game or AI experience any m

2 Replies 5,426 Views

If anyone has feedback on this mod, please let me know. I'd like to hear your thoughts.

37 Replies 109,339 Views

[quote who="athelasloraiel" reply="7" id="3279950"]he hell you get random generator with so many players? How can you even get huge maps (bigger then large)?[/quote] For larger maps, check out this thread: https://forums.elementalgame.com/436540 As for the players, you have to custom create factions and a character for each. I didn't know this either, but now I'm playing o

11 Replies 16,763 Views

I think you will have to define [Do] by [Unit_GetUnitStat_Dodge], taken from "TargetUnit"... try it out.

12 Replies 10,810 Views

Bad-ass!! Disregard man, I didn't know we were limited by the number of custom players made... that's awesome, I'm glad you said something!

11 Replies 16,763 Views

[quote who="Valentine82" reply="16" id="3270323"]...Modders kept trying to realize that potential and Stardock kept breaking their mods. Modders are the only hope this game had and I can't even find a clear database of mods much less mods that work. Stardock really blew it here as far as I'm concerned.[/quote] I know this isn't much help from a player's perspective, but from a modder's perspective it just give you more to mod -- discovery is half the fun [e digicon

53 Replies 142,035 Views

[quote who="crimsongekko" reply="2" id="3279730"]looks good, is this compatible with stormworld and the new unitstats it adds?[/quote] I don't see why it wouldn't, but I haven't tested it with StormWorld

37 Replies 109,339 Views

[edit] v2.0b available for download Sling: +2 Blunt, Cooldown 2, Range 8, requires Training tech. Throwing Knives: +3 Piercing, Cooldown 3, Range 3, requires 2 metal & weaponry tech Throwing Axes: +4 Cutting, Cooldown 4, Range 2, requires 2 metal & weaponry tech All item attacks scale with unit size, and are now resistable by the target's corresponding defense ratings. This mod includes a

37 Replies 109,339 Views

It takes time to get the ball rolling, I think, especially on quest stuff. You have to think about the opening and then the back-story, and then what happens during the quest and what you get out of it, oh yeah, and maybe I should create tiles to go with it, etc, etc. Give it time, folks will do it . Heck I'll do it eventually , as soon as I have more time to sit down and be creative.

18 Replies 69,809 Views