I think Frogboy meant that there's no games to his knowledge designed specifically for 64-bit... which is pretty different from just supporting, or even having a version optimized for, 64-bit. Anyways, memory problems resolved/alleviated? Groovy. Maybe now I can finish that fun Extended Races game I had going.
nobbynoblittlun
This isn't something to put up for a vote. Different people, with different eyeballs, perceive colour differently. What might appear somewhat garish to me can be almost necessary to show sufficient contrast to someone who is color-blind. And, there are a variety of color blindnesses - generally, they perceive colours, but not the full spectrum. What they do perceive depends on which variety they have, and how severely it afflicts them. Hop on over to <a href="http://www.vischeck.com/"
Trying to export an asset (just a basic sword model to work out the process, for now). Attempted in Maya 2011 with the latest version of Havok Content Tools, and turned up these warnings: [code="asp.net"][0xabba9733] Warning : Couldn't load DLL (C:\Program Files\Havok\HavokContentTools\filters\hctFilterTexture.dll [0xabba9733] Warning : Couldn't load DLL (C:\Program Files\Havok\HavokContentTools\filters\hctKumquat3DFilter.dll Maya Scene Export
The layered music thing is something I've been wanting to see in games for a long time now, and you guys are pulling it off beautifully - though it can always use more, nat'ch. Also, I really like the tone of the various musical themes, and hope to hear more varieties in the future! Music is an under-appreciated component of gaming! Rah rah rah go Stardock
As morbidly hilarious as it is to watch my sovereign walk up to wandering royalty and beat her with a stick, the cursor shows a chat bubble. So right-clicking should engage dialogue. However, if the selected unit has to travel in order to speak with an NPC, they automatically attack instead. Workaround is easy - move to adjacent space and then click. But it'd be good to fix at some point.
Because zig-zagging makes your Sovereign look like a douche. ;) But yeah, this is one of the reasons that I was disappointed to learn that Sovereign wouldn't be using hex tiles. An increased movement cost would be good, although who knows what manner of sorcery must be unleashed, what perils of hard-coding into the game engine must be overcome?
[quote who="Myles" reply="5" id="2672555"]Fuck political correctness.[/quote] I think it's kinda funny to read this, looking at your caveman avatar, and the political correctness that drives his appearance in Geico commercials.