This is one time when it would be just a little bit useful to know the exact second the new version was going to be released, so no-one has to wait for an indefinite time. :-P Best regards, Steven.
StevenRLynchAbundanceThatIAM
I think it will be one of those days (nights) - we wait up for hours and hours, then go to bed - then discover it was released a second after we left the computer. :-P Best regards, Steven.
See this message and this thread . Basically, keys have been temporarily disabled while they prepare the release (because I think they used the same storage for the latest internal version as the public betas, and they temporarily disabled the registration keys so the internal pre-release did not become publically available). Best
[quote who="Folcik009" reply="8" id="2720461"]I honestly don't believe that the game would get that many more sales if they suddenly included tactical battles. I just can't picture it... Anyways, Brad has stated on multiple occasions (see above) that they're planning on implementing it later... just can't be done at launch.[/quote] Yes, I know that now. [e digicons]^_^[/e] But I think it was useful to bring the thread up because it provides clarification on what
Yeah, I get now why different bonuses are not added cumulatively, but all are added and just one multiplication is done. It's a lot easier and doesn't result in interest on interest. You could argue that it's not "ready" in everyone's opinion, hey, I worried about that too. But in the end different companies run in different ways and while you can influence it a little, when there's only two times in the one year that an indie release like Elemental can be made, it is hard
Why are people reviewing a version of the game *before the game's actual release date*? Seems like an awful load of assumptions that are being made in that review, and the reviewer is not being upfront about them. So what about cumulative percentages rather than CivIV's way of doing things which is +20% + 20% equals +40%? If you want to be picky, then CivIV's way of doing percentages is non-standard, *not* Elemental's. Best regards, Steven.
A forum is not homogenous. ;-) My personal opinion is that people who like AOW:SM are welcome here, as long as you like Elemental too. [e digicons]^_^[/e] I think Elemental is going to be *at least* good quality, and get better with time, but time and many, many viewpoints are what's required to really compare one game to another game of a different era. ;-) And people are still entitled to "extra-like" particular games. [e digicons]|-)[/e] Best regards,
Well, I only started on these forums on the last day of June (so effectively July). When you're new to a game forum, you don't immediately go suggesting other games to play, at least not initially. [e digicons];)[/e] And Wesnoth will still be good to fire up every now and then for a change, even if Elemental is really fantastic and has been released. [e digicons]^_^[/e] Best regards, Steven.
Also have a look at the Wesnoth Experimental forum - for those good ideas not in mainline Wesnoth. [e digicons]^_^[/e] I especially recommend Wesnoth-XP (currently for version 1.8 of Wesnoth), talked about in the Reduce RNG influence thr
For those in Western Australia, it seems that the Limited Edition is not available from Australian retailers or online PC games stores, so you will probably have to order the Limited Edition direct from Stardock. See this post. Best regards, Steven.
In Western Australia, JB Hifi does not have Elemental and can't order it in, Game doesn't have it and can't order it in, and EB Games doesn't have it but can order the standard version in (but not the limited). So I would say in most cases, you can't get the Limited Edition through an Australian retailer. Best regards, Steven.
Frogboy, or someone else from Stardock, what stores in Australia are stocking the Limited Edition of Elemental, or would I have to specifically get a store to order a copy of the LE in? A few Australian (online) stores currently have the standard Elemental, but I have not been able to find any stores selling the LE yet. Best regards, Steven.
Hmm, a game mode based solely on special tactical battles? Sounds yummy. [e digicons]:d[/e] You could do all sorts of things with that concept. Best regards, Steven.
Okay then, same as first post except replace "in the Day 0 release" with "as soon as possible after release". Best regards, Steven.
I (and I think Brad) would be interested to know, how many extra sales *right now*, that is IMMEDIATELY [e digicons]:beer:[/e] , would happen if there was an MP setting for a tactical battle threshold like in single player in the Day 0 release. Just one MP change, that sets how big a battle is before it goes into an MP tactical battle. Other options would be worked out later
I think intentions are a greater predictor of future actions, than results from subjectively different viewpoints. Sure, intentions are a bit harder to pick, but in the case of Frogboy, there are a lot of Developer Journals to glean from. Combined with the fact that Stardock doesn't rely on Elemental instantly becoming a hit (because they are a diversified and private company) I think just wait and see. [e digicons]^_^[/e] You might be pleasantly surprised at how responsive Stard
I think currently it is just Frogboy and Co's code, but opening up the AI to players and modders would be an excellent way of improving the AI, and gaining access to many more human-hours than just the one organisation can supply. And it is true, we can mod other stuff, so why not the AI? [e digicons]|-)[/e] So Frogboy, could the AI code be opened up at some stage (sooner rather than later would be great!)? Best regards, Steven.
The box version has no activation or copy protection (so you can play it right out of the box), however for multiplayer and updates you need to use Impulse. However, you don't need to have Impulse running (or even installed) at the time you run the game. Basically, Impulse is just for getting updates and, so you can access the multiplayer servers, validating that you have purchased a legitimate copy of the game. Best regards, Steven.
[quote who="lugaru" reply="17" id="2718176"]Glad to see people digging the graphics... so far I do too. Also I find that stylized graphics age a lot better than realistic ones...[/quote] A bit like how HOMM2's graphics today look a lot better than HOMM3's graphics today - especially when with the fheroes2 mod you can get much more on the screen at once because of higher resolution. There is definitely a difference between higher quality, artistic graphics a
Yes, if AI and/or human players team up to fight those who have a sudden jump in their power level, this could be a good compensator for one side being lucky. I think the ideas such as suggested by the OP make a huge amount of sense. Good stuff! [e digicons]:thumbsup:[/e] What do other people think? Best regards, Steven.
How about a special Co-Op mode - all human players against all teamed AI - and tactical battles occur which are watched by all team members, and chat can occur during the tactical battles about what decisions to make. And then later on, when ;-) more than one allied player can take part in a single tactical battle, it would be even more fun! [e digicons]^_^[/e] I honestly think the greatest fun in Elemental multiplayer would be co-op against a number of allied AI opp
I agree. [e digicons]:thumbsup:[/e] Best regards, Steven.
I think this is a good idea too. [e digicons]:D[/e] Best regards, Steven.
Well, a few too many assumptions in this thread. [e digicons]^_^[/e] And you know the combination of internet forums and assume... ;-) Best regards, Steven.
[quote who="Annatar11" reply="172" id="2714583"]I like how Frogboy never actually said "This game has LAN Support", and everyone is jumping on him as if he did. He just gave instructions on how to install the game easily on your networked machines so people could come over and play. Reading comprehension isn't that difficult, people.[/quote] However, this issue has developed momentum, whether or not it was a misunderstanding in the beginning. It needs to be resolv