Note how the rider is at the same size when fully zoomed in. When zooming out the rider stops growing much earlier than the footmen, and is seizably smaller when zoomed out (shortly before gooing to the cloath map)
Symondus
Here some clipping problems that occour when using the robe on a male character: The rider of mounted units has some quite strange orientation of his leg. This appears on all four poses on my machine. <img src="http://content.screencast.com/users/Symondus/folders/Default/media
At least one of the minor factions exhibits a strongly blue skin tone. This might be known but i wanted report it nevertheless so that it is not overlooked. The colour of course does not fit to the theme choosen for elemental. A color as seen in the inlay would fit if a blue race is intended.
Here is one example where some trees should be removed from the tile to make the road visible. This is of course not to problemativ here but roads are completely cloaked if they run through larger forests.
A further crash during end of turn. http://dl.dropbox.com/u/9038574/Elemental0_806-2010-07-14T04-18-56-734.zip
Ok here is the next one: http://dl.dropbox.com/u/9038574/Elemental0_806-2010-07-14T01-38-04-640.zip To reproduce: http://dl.dropbox.com/u/9038574/Crash3.EleSav <img src="http://content.screencast.com/users/Symondus/folders/Default/media/0be0dcc7-abd8-4ea2-a58e-5e554a635ae4/Crash3.jpg" alt="Click here to crash" widt
Title says it all. Forest hides the roads generated by caravans. The trees on top of the road should be cleared when building the road.
I do not remember doing something special when these appeared, through it might have always been some end of turn stuff. http://dl.dropbox.com/u/9038574/Elemental0_806-2010-07-13T19-16-25-109.zip http://dl.dropbox.com/u/9038574/Elemental0_806-2010-07-13T20-05-25-937.zip <a href="
The buttons to access research are by far to small. One could simly make the progress bas clickable to access the research screen. in fact this is what i intuitively try to do all the time.
They could even trade to become a major faction with a casting souvereign. This would work using the imbue hero spell (via a diplomatic option) transfering essence to their non-casting souvereign. I am not sure if there is an option of diplomatic victory but strengthening your ally could be a wise choice when trying to archive such victory conditions.
Actually creating Artifacts made MoM rather unbalanced, because it made your heroes unkillable and therefore all standard units quite useless. Therefore creating arttfacts - this means powerfull ones - if implemented, should permanently decrease your essence to keep it balanced. But back to topic.
Really strong bonuses/negative traints could also add/remove from the base stats of your people/soldiers. E.g. a trait that increases the str or hitpoints of all your soldiers by 1 or something. However such mechanics might be better applied to races instead of civilizations.
Along this line, allow to buy items directly to all characters. Currently you need to buy them for a character in the shop and send them over to your questing souvereign. So he can already get shop items whereever he is on the map. Therefore, you could simply allow access to the shop everywhere, streamlining the process.
I also like the idea of the TS. You would of course make sure, that there is a number of spells for each spellbook that are not related to elements (like the standard spells in MoM) and some spells that are kingdom/empire specific (so basically kingoms have life magic as a default "shard" and empires would have death as default "shard"). For mage souvereigns it is especially important that some basic direct damge spells like arcane missiles or something are available without a shar