Symondus

Symondus

Joined Member # 4148884
47 Posts 92 Replies 9,520 Reputation

At least one of the minor factions exhibits a strongly blue skin tone. This might be known but i wanted report it nevertheless so that it is not overlooked. The colour of course does not fit to the theme choosen for elemental. A color as seen in the inlay would fit if a blue race is intended.

2 Replies 800 Views

Ok here is the next one: http://dl.dropbox.com/u/9038574/Elemental0_806-2010-07-14T01-38-04-640.zip To reproduce: http://dl.dropbox.com/u/9038574/Crash3.EleSav <img src="http://content.screencast.com/users/Symondus/folders/Default/media/0be0dcc7-abd8-4ea2-a58e-5e554a635ae4/Crash3.jpg" alt="Click here to crash" widt

2 Replies 757 Views

I do not remember doing something special when these appeared, through it might have always been some end of turn stuff. http://dl.dropbox.com/u/9038574/Elemental0_806-2010-07-13T19-16-25-109.zip http://dl.dropbox.com/u/9038574/Elemental0_806-2010-07-13T20-05-25-937.zip <a href="

2 Replies 757 Views

They could even trade to become a major faction with a casting souvereign. This would work using the imbue hero spell (via a diplomatic option) transfering essence to their non-casting souvereign. I am not sure if there is an option of diplomatic victory but strengthening your ally could be a wise choice when trying to archive such victory conditions.

63 Replies 223,207 Views

Actually creating Artifacts made MoM rather unbalanced, because it made your heroes unkillable and therefore all standard units quite useless. Therefore creating arttfacts - this means powerfull ones - if implemented, should permanently decrease your essence to keep it balanced. But back to topic.

11 Replies 9,104 Views

Really strong bonuses/negative traints could also add/remove from the base stats of your people/soldiers. E.g. a trait that increases the str or hitpoints of all your soldiers by 1 or something. However such mechanics might be better applied to races instead of civilizations.

5 Replies 6,415 Views

Along this line, allow to buy items directly to all characters. Currently you need to buy them for a character in the shop and send them over to your questing souvereign. So he can already get shop items whereever he is on the map. Therefore, you could simply allow access to the shop everywhere, streamlining the process.

11 Replies 9,104 Views

I also like the idea of the TS. You would of course make sure, that there is a number of spells for each spellbook that are not related to elements (like the standard spells in MoM) and some spells that are kingdom/empire specific (so basically kingoms have life magic as a default "shard" and empires would have death as default "shard"). For mage souvereigns it is especially important that some basic direct damge spells like arcane missiles or something are available without a shar

54 Replies 30,982 Views