[Suggestion]Roads should create a path in forest tiles
Title says it all.
Forest hides the roads generated by caravans. The trees on top of the road should be cleared when building the road.
Title says it all.
Forest hides the roads generated by caravans. The trees on top of the road should be cleared when building the road.

Here is one example where some trees should be removed from the tile to make the road visible. This is of course not to problemativ here but roads are completely cloaked if they run through larger forests.
I don't agree with removal of tree's but maybe slightly less tree's so you can see the road a little better. Try Google Earth look in a dense forest area and tell me if you can see a road. Overall I prefer it the way it is.
On a side note: I think the road being cut to the right of your picture needs more attention. The hill is cutting right into it.
You can see pavement between the trees, so I assume that the road is really "there" providing faster movement thru the forest, which matters more to me than the graphics anyway.
Ok here is another one.

You can see the road if you look closely, but in my opinion it should be visible on the first glance. There are several areas where the road is completly blocked from view, and therefore you might not move your troops exacly. I found it unconvenient to move my troops, when a road runs through a forest close to a mountainrange and does therefore not run in a straight line, but the picture reveales the problem nevertheless.
Especially in the lower half of the picture we are looking along the road and it should be visible without beeing hidden by trees.
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