TheMathKing

TheMathKing

Joined Member # 4137937
7 Posts 18 Replies 180 Reputation

Love the idea! Giving a quest or even some challenging path to rehabilitation would drain your empire\kingdom's resources and time, but will contribute to making injuries less likely for us to reload our auto saves. I'd be willing to keep my character's injuries if I can have a hope of fixing them at some point, and it adds another degree of freedom for the game play. Maybe there is some technology or quest that we could invest in to make injuries less s

46 Replies 117,548 Views

[quote who="CHiZZoPs" reply="3" id="3091177"]It'd be nice to be able to manually lay down the path, too, which would require that feedback before movement.[/quote] I think that this is even better! Maybe both ideas could be implemented? I find I load my auto-saves frequently because my units don't behave in the way I want them to. More control is better!

9 Replies 4,931 Views

Another bug I found happened occured in a sequence of events, so I'll report the entire sequence. Big war all over the map, then one of my pioneers gets attacked by a deadly opponent. I auto combat and the pioneer survives with 1 hp and I can move her still, so I do. Next thing that happens is the end button can't be used and I gotta alt-tab out.

0 Replies 1,601 Views

I found that some monsters (Forsaken Martyr and the big Bear that looks like a wear bear) will move then the entire program becomes unresponsive (task manager says so) for about 2 minuites then an attack animation happens. All other units will work fine, but always these two units so far.

2 Replies 2,637 Views

I always get my units into danger, because they will instantly move along the quickest path to the target, even if that means moving right beside a deadly enemy. It would be nice to have a feature that shows the path, then you click again to permit it.

9 Replies 4,931 Views

Responding to Burress and his idea about AOE spells being too brutal for the players. I think I'd agree with him, maybe we need spells to help protect against the map based spells the AI could potentially use?

102 Replies 311,608 Views

Maybe it should know the structure of your army\civilization? If it sees you're relying on powerful heroes, it can split it's forces so you can't meet all their attacks. The AI usually can't tell how strong I am based on my power rating, so having more details about the player might give it an edge. Sometimes I just cut through their lines like butter yet they have double my score. A potential idea: Upon visual confirmation of an improvement,

102 Replies 311,608 Views

3 .Improve/Refine magic system: Can always be better 4 .Improve/Refine the tech tree. : The most important thing for me. Tech-tree lets you personalize your civilization Make the tech tree more spread out, having multiple techs devoted to the same area of focus, etc 10 . Multiplayer support: Best AI is human? Love to play multi player with the wife!

81 Replies 51,666 Views

I posted about this recently, but I thought this deserves special attention so I've made a main post about it. I get that most of the work done has been about core mechanics, and all of that work is amazing. However, I think that considering the tech-tree content might give foresight into more core mechanics work later on. (if you have a great idea for a tech-tree, but it requires you to make a new menu, or AI programming, for example) Basically what makes these game

3 Replies 3,183 Views

I think that it's the research trees that make things boring, at present. You can't really diversify and customize your society beyond "Civics, War or Magic". Each tree within those categories don't really let you branch off from the rest of the tech options, making it pretty linear. I would reccomend making a lot of diverse tech trees and paths. Make it so we can really feel like our civilization is customized to us. Maybe there could be a sub branch of

51 Replies 109,094 Views

Hmmmm, I got the game on 9/24/2010 and was told to have it today. Is there an issue, or are the emails not done sending? It's not on my downloads list yet.

12 Replies 5,038 Views

I'm so jealous. I didn't pre-order this game because I didn't want distractions during an important period of my life. I only bought it a month after it was released and now I don't get to play the beta right now!!!!

116 Replies 453,200 Views

2 years of checking these forums everyday has accumulated so much want for FE that it's about to burst. Please release beta!!!!!!

32 Replies 55,265 Views

Call it a reboot of War of Magic. Detail all the new technical features, put heavy emphasis on the gameplay mechanics. Mention it's from the creators of the legendary Galactic Civilizations 2 series and note the awards that got.

139 Replies 405,403 Views

Maybe it is possible to emulate human thinking with probabilities? Order the list of decisions based on what is good for the AI (make some sort of metric for this). When the computer orders this list based on your metric, and assigns a number to each option, normalize it so they become probabilities. You would get something likes "Defend city from strong player town: 60%,Attack weakest city : 30%, others: 10%". Then make the computer randomly decide upon the top two, based on their probabilit

55 Replies 50,007 Views

Hey! I just thought I'd offer a suggestion on how towns could be altered. Maybe after the town levels up, it could randomly develop a perk that gives it a specific strategical quality. These could range from "Swordstyle: Town has a special swordplay style, all sword units built here get bonus" to "Fire Magic College: All fire spells work better". Basically perks like the heroes would get, except for cities. Also, it would be cool if we had a taxing system like in GC2, except

9 Replies 6,174 Views

[quote who="seanw3" reply="38" id="3030615"]I am not supposed to say anything but the real fanboys got it before turkey day. For some reason Lord Xia opted for the Pony instead. That was also a choice. But yes, immersion is an issue. I have a borderline alternate dimension kind of imagination. I never have a problem with that sort of thing. I would be all for a bit of logic lore game mechanic that doesn't cripple the AI or make outposts

52 Replies 66,010 Views

THe website keeps on saying "404 error, page not found" when I try to submit the update to my spell. Could a mod help me out with this, if they aren't too busy? The spell is: Dark\Light Wizarding:A dual set of enchantments on the sovreign that grants them powers beyond what is considered possible in the wizarding community. Dark Wizarding:You have learned to push the limits of magic beyond what anyone has done before. Your dark studies, and a

1 Replies 11,237 Views

Great update, despite the severe bugs and game play balance issues. Even with the game being virtually broken right now, I am extremely excited for what this game will turn into! I will buy anything stardock at this point!!! Anyways, here are my insights: Bugs: -Crashes 70% of the time when you try to load a new game -I received a "virtual function error" or something like that,

1 Replies 2,136 Views