RFHolloway

RFHolloway

Joined Member # 4137371
4 Posts 210 Replies 368 Reputation

[quote who="nOObonian" reply="20" id="2782435"]Stop at 2 kids!!!! Having 2 kids leaves you and your wife in a man-on-man defense, 3 kids is a zone defense. This means that the "best" behaved kid gets to do what they want. "Best" is relative. If two of your kids are trying to set the house on fire and one is throwing cat poop on the walls, you have to live with cat poop on the walls. (In all seriousness STOP AT TWO KIDS!!!!) [/quote]

68 Replies 146,693 Views

Perhaps the central pool gets depleted by an amount dependent on the spell, but the affect is multipled by a factor 100% if it is the channeller but 50% if it is an imbued champion. Or the central pool gets depleted by twice the amount if the spell is cast by an imbued champion (rational once for the channeler to tap the mana and once to send it to the champion)

36 Replies 20,516 Views

It has the tactical battles that remind me of Heros of might and Magic, the economic system reminds me of Total War, The strategic system reminds me of CiV III, and the user interface is from SoaSE. The spell system is kind of like MoM, the graphics are a bit like CIV IV, You can create dynasties a bit like in Total War, and champions a bit like MoM. You can design units like in Gal Civ II (but a bit more basic). It has some well documented stability issues, but ha

40 Replies 20,102 Views

Not much of an aberation - one time in 3 you would get fewer hits than that on test run 3 (and as you did 4 runs...) The data you have supplied means that we can be 90% certain that the true percentage is 47.1% +/- 4.1%, when you figure in the prior distribution that the parameter should have some simple relationship with 500 then I recon no one should take you up on that bet.

22 Replies 13,487 Views

If we can get a variety of AI's (some community written) and then assign them to the individual empires. Perhaps this could be done at random (to maintain the surprise factor), ideally with some control (e.g. this AI is suitable for the following empire nations but not for the kingdom). You then have another whole game - AI verses AI. look here <a href="http://www.tt-forums.net/viewforum.php?f=65&sid=5ccd906610d8e28a6f4f5b3ac

82 Replies 155,998 Views

yes the difference is between branching and intertwined tech trees. The fundamental issue is designing the tech trees so that they need more than a single requirement. In civ you can have a choise of perhaps 6 to 10 techs at any point, in elemental this is closer to 20 to 25. Certainly in Civ III you had to research almost every tech to get some of the last ones, in Elemental you only need to do 20%. Once you build in techs requireing more than a single tech, and per

35 Replies 19,700 Views

Simple option Keep the current system for each swing, but roll 3 swings for every attack - of course you triple the hitpoints as well. You could show the 3 separate numbers or the total, but it would tend towards the gausian (google weak law of large numbers) slightly more complex option weapon speed modifiers affect the number of strikes (e.g. dagger has low damage but 5 stikes, poleaxe has high damage but 2 or even 1 strikes - of course a baseball bat always ha

130 Replies 3,365,538 Views

No that is what the sunrise is for! (seriously though This would be really useful)

12 Replies 8,251 Views

Devs - can you comment on whether this format is particularly helpful, if so I will start keeping notes as well - you have a lot of willing Gamma testers out there - let us know how you want the feedback.

24 Replies 78,804 Views

how big are the files - a gmail account for the purpose which you share the password by PM? and send it to the account? I might be interested in joining.

5 Replies 6,696 Views

[quote who="Zard0z" reply="3" id="2763359"]I second, faster/simpler animations option should be present. And few fixed camera positions would be cool too. Like "top-down", "isometric", "from behind my forces" etc. Also, I would like something in between "quick move" where units teleport to the new tile and the fully animated moves - so I could still see their path, like in any other strategy game (Civ, MoM). Also, why didn't

40 Replies 24,317 Views

patchwork breastplate doesn't work for a female champion - it states in the text that she found a patchwork breastplate but gives her a robe that has no benefit or value.

15 Replies 10,586 Views

[quote who="Filthgrinder" reply="177" id="2761312"]How can I get food to a kingdom that does not have any fertile land etc in it's area? [/quote] Food is a shared (i.e empire wide) resource. so if you have a city with no food - don't worry just farm elsewhere. If you dont have any farms then create pioneers to go and settle some, or research food improving technologies.

373 Replies 910,332 Views

I wrote the following a while ago which appears relevant here.... Issue Currently speed is a major issue - picking up a short sword allows you to move quicker. There are significant speed levels that are far more advantageous (2.1 much better than 2.0) Proposal Use a single action point resource (AP's) with a fixed amount per turn (e.g. 60 - you c

21 Replies 68,979 Views

I agree in part. What I am trying to point out is that you now need 3 core mechanics. One of which is combat. It is essential that the combat is good and satisfying in its own right (what that actually means may vary from individual to individual) Elemental is not that far behind civ on this basis, but is way behind total war II) We also need a decent economic system what we have now is probably behind total war, and way behind civ. We also need a decent ad

4 Replies 7,034 Views

This is a before action report, as the game to play this hasn't quite been written yet. I have spent a lot of time playing civ, but also have a love for the fantasy setting. This story descibes the game I want to play. In Civ you key choice is to balance the military or the economy. How much of your resources do you invest in building up your own empire compared with the amount needed to defend or go and take other peoples. Elemental could give us a third optio

4 Replies 7,034 Views

Master, the following is the conversation as accurately as I can make it Voice 1: It no good our supply lines are too stretched. We haven't got a base anything like close enough. Voice 2: But we need to go further into Klarius's territory, we still need the remaining pieces of the map, and we know that at least one of the artifacts lies in there Voice 1: But there is no way that we can do that. Even with our stealth we will eventually be spotted by Klarius'

4 Replies 7,034 Views

what about Make some shards neutral (but half strength) Have a magic tech that allows you to get some benefit from a non aligned shard Have some magic tech that allows you to get an additional bonus from an aligned shard (building upgrade to the existing building) Have something that allows you to convert/retune one shard into another type.

12 Replies 9,956 Views