Yay~! .90 is up!
Mithrall
Horses and other mounts shouldn't make a champion or sovereign immune to being knocked prone, in fact it should be the exact opposite. Getting knocked from your horse it's very unlikely you are going to be able to land on your feet. Extra movement is bonus enough imho, you could add a charge and initiative bonuses to make up for the increased chance of being knocked prone. Additionally if you are knocked prone you might lose a turn getting back on your mount or just be
Enemy champions are sitting ducks while waiting to be picked up by some faction, especially if they have a nice weapon. It's far too easy to check out what he's weilding, decide you like what he has, kill him and take it.
Whenever I enter into combat with a bear or some other animal with the "Maul" ability or use a weapon with Maul as a bonus it freezes the game and I have to go into Task Manager to exit game. This happens every time. The only way around it atm for me is either to one-shot the animal with maul or to do auto-combat. Is this a known issue or just time for me to buy a newer computer? The game runs mostly fine otherwise and I'm actually enjoying a game for the first time in a long time.<
Hi, I was wondering if it were possible to download the .85 Beta without it overwriting the .77 one? I'm having quite a bit of fun with the .77 and have a few games saved that I would like to continue but I'd also like to check out the .85 one.
Whenever I enter into combat against a bear it either locks up the game or bogs it down so that it takes a good minute between exchanges. Don't have this problem with other animals or monsters. At least none that I've run into yet.
Am I mistaken in thinking that most if not all of the people playing the beta puchased Elemental:War of Magic? If that's the case it really should't matter if the next beta version is perfect. FE is already a huge improvement over E:WoM. I'm already a customer and I'm just interested in playing the game with the major bugs dealt with. Doesn't have to be perfect.
I hate the "bug" that kills your movement points when you stack up with a unit with either lesser movement points or one that has used up all or most of thiers during that turn. Even entering a city, if you have a character there with low movement you could go from 12 or so movement points down to just 2 if you don't move the other unit out of the city before entering.
Don't know what this means if anything but I've noticed the same decrease in performance but occasionally it will speed back up again in the middle of a turn and then bog down again. Otherwise yeah, it's excruciating to just get through one game turn so I can save the game.
Is there a way to cycle through all of your units, including caravans that havn't created a trade route yet? I am having an issue that I think is caused by a lost caravan. Autoturn is no longer working and I can't find the culprit. Also, when a monster attacks and destroys a caravan, shouldn't they leave behind an "abandoned/wrecked caravan" for other explorers to find?
How about having some wandering peddlers of rare and useful items?