[1.11] Bug-Characters lose individual bonuses in groups

View Distance in a group is reset to the lowest value of the group.

I had a couple scouts die to bandits, and got a little tired of it, so I married up a scout with one of my champions to protect him.  As soon as I did, the view distance of the party changed to the champions smaller view distance.  So I had to disconnect the two, and my scout ended up dying again in a few turns.

 

This makes no sense, as the scout won't suddenly have worse vision traveling with someone who can't see as far.  It should be the highest view distance of the group gets used, not the lowest.  This isn't a case where the group is only as strong as the weakest link, in this case it should be the strongest.

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I hate the "bug" that kills your movement points when you stack up with a unit with either lesser movement points or one that has used up all or most of thiers during that turn. Even entering a city, if you have a character there with low movement you could go from 12 or so movement points down to just 2 if you don't move the other unit out of the city before entering.