Not sure what else to say about this :)
NimRat
After zooming to the city for build mode (via the option for that in the gameplay menu), on leaving build mode the camera angle didn't reset. I've only seen this happen once so far - it's always worked before. Also, is there a manual camera angle control? Haven't found it, if so.
Hmm. Not sure I like that. Liked that regular forests were essentially the most common resource. It felt like it made sense.
Hmm. And after the crash to desktop, the game now won't start.
Can't narrow this one down to a cause yet. I've had it hang one and crash to desktop once, while moving on the map. Did not experience this problem with 2A. Debug.err: http://dl.dropbox.com/u/8518716/debug.err Dump log: http://dl.dropbox.com/u/8518716/Elemental0_804-2010-06-27T10-18-52-41.dmp
[quote who="Wylaryzel" reply="81" id="2662734"]I don't agree that costs alone should be a reason to divide your research power into different trees. The higher the costs are for a tree in the end, the more powerfull the breakthrough has to be. Otherwise everybody would divide his research into even 4 tree's.. and afterwards there is no real difference anymore in the playstyle. I'm more interested to see battles where someone is focusing into magic where to counterpart is focusing on war [/quo
[quote who="Climber" reply="79" id="2662667"]Pls read the link I've posted in the previous page. The intention is to have a good design, and why it is great is already presented there.[/quote] I did read it. It's very well-written, but I disagree. I think that wanting each tree to be able to stand entirely on its own is an arbitrary goal rather than inherently good design. It's not BAD design (though I find it rather redundant), but it's not necessary. The goal of having
[quote who="Sanati" reply="25" id="2662300"] Ogre: "Smarts" as a word refers to pain, using it to refer to intelligence is slang. I don't think they should be capitalizing the names of these creatures in the description either. We don't go around capitalizing "dog" or "human" everywhere. [/quote] Usage and style are situational, not absolute. They're especially flexible in fiction. Capitalization of proper names of species is a common (but not universal) conv
[quote who="OMG_BlackHatHedgehog" reply="77" id="2662085"] You really shouldn't be able to put "all" your points into one tree. The research cost is exponential and unless you city and study-spam to make up for it, you won't be able to keep investing in one tree until you have a rich economy... even if each tree has a good way of boosting your economy. You should be able to divide all your points between 2 or 3 trees and be perfectly competitive. In fact, I believe that's what
How much of this material is going to make it into the game itself in some form, as part of an in-game guide?
Have noticed this before. Considered but haven't tested: as things stand, is it possible to save a killed champion by levelling them up and increasing Con prior to them being removed from the army?
There are colorblind-vision 'simulator' packages that can be used for testing how software will look under a variety of different forms of color-blindness. Can't offer any names off the top of my head, but a search should turn them up. It's a good element to add to testing.
[quote quoting="post"] Now I was just playing an easy game trying to build up some more advanced units to test some things out, but as I built up I was amazed that my city stretched from one mountain range to another...I was floored. It just didn't make sense. A look at Ancient Rome or the large cities of antiquity should give you an idea (IIRC Rome had city walls of about 11 miles surrounding the core of the city) of size. If you take a tile to be say anyw
I don't think that having LESS information would enhance the game for me, personally. Having to manually examine each unity in the stack to estimate its strength sounds time-consuming, not interesting. Now, that said, I think 'Hide Combat Ratings' as an optional setting makes fine sense. Then people who enjoy that can squint all they like :)
A random event where one of your kids ran off and eloped would be pretty cool, actually. And not always detrimental - it might end up having some positive diplomatic results somewhere.
I've noticed a couple times when conquering an enemy city that I ended up with an extra champion there after I won. Maybe this is already in place :)
That sounds like the same behavior on startup that I got running in windowed mode at certain resolutions. I wonder if they're related. You could try looking in the preferences file and seeing if anything looks out of whack.
Hmm. Fountain, yes. Knowing the location of the estate makes sense (the person being escorted knows their way home). And knowing the location of the caves generally makes sense, because someone is recruiting you to check out THAT cave (and should thus know where it is). Now, that said, I think that having to search for the destination would be a cool element if included in quests where it fit the story ('There are bandits laired in the wilderness, somewhere in this general area').
It's more strange in the other direction. When your FEMALE Sovereign is out adventuring while Hubby is at home, and she apparently gives birth in the field and magically transports the infant back to the capital. Usually while in the middle of escorting some young noble scion across the landscape, very very slowly....
Ah ha! I wondered if it might tie in to that, when it was pointed out that the window opened off the right side of the screen. Thanks!
[quote who="Olikut" reply="4" id="2653171"]That trade has been dictated previously in history does not mean it is a legitimate function of government. That you are referring to the actions of tyrants should be a clue (assuming you don't think tyranny is a legitimate form of government). [/quote] The point I was trying to make, actually, was that the legitimacy of a government and its actions is irrelevant to both its (pseudo)historical plausibility and its place in a game. Regar
The idea of roads arising spontaneously is sort of neat. And if you want to say 'this isn't interesting and it's not where the focus of the game should be', I think that's a perfectly valid opinion. The 'trade is not a legitimate function of government' argument, however, is silly. Political theory notwithstanding, monarchs have engaged in trade throughout history and trade expeditions across dangerous territory have frequently operated under royal charter or at royal instigation. An
When recruiting an NPC who already has followers of his own (Goffrey, I'm looking at you), the recruitment cost given in the dialog is substantially lower than the price actually deducted. Possibly the dialog is giving the cost for the leader only, but then you're charged (properly) for the whole band?
I believe I saw something similar with an AI Guard unit once; was noteworthy, but I didn't think to take a screenshot. Agreed, navigational menaces should menace everyone :)
[quote who="Recnelis2" reply="137" id="2652179"]Allow adventurers to be able to buy from your shops as part of your income![/quote] Okay, this is actually a really good suggestion. If the wandering NPCs actually had cash to spend on items, and had an AI goal that would send them to the nation with the best available gear to purchase the things they wanted, that would really add to the feeling of it being a real world, as well as giving a nod of acknowledgement to whoever's at the top