NimRat

NimRat

Joined Member # 4131277
9 Posts 32 Replies 110 Reputation

[quote quoting="post"] O.K. things that I would like to have seen in the display as I played: 1. A +,- zoom in out bar like google maps has so that I do not have to use the keyboard to zoom in and out. [/quote] Mousewheel does this, if you have one.

3 Replies 2,402 Views

I assume the absence of a 'Load Game' option other than at initial startup is to discourage reload/retry - doesn't seem necessary to me, but I don't mind. But there's no reason not to keep New Game available all the time, is there? Especially during Beta, when there's a lot of restarting. Having to exit the game and restart it is a hassle.

2 Replies 1,174 Views

City Building Some sort of adjacency effect in city building strikes me as a Good Thing. At present, the need to manually place each building is an unnecessary complication, because positioning isn't a meaningful choice (as far as I can tell). Putting some sort of consequence on it would justify the extra step. However, there's a balance-point to be struck - don't want to create the situation where researching a later tech suddenly reveals that you've 'painted yoursel

174 Replies 509,297 Views

[quote who="Spicy Mike" reply="4" id="2650988"]It crashes on me if I'm playing fullscreen, but I can alt-tab when not using fullscreen - but then I can't scroll the map.[/quote] If you left click and hold on empty terrain, you can drag the map. It's actually easier than scrolling on the edge of the screen, at least for me.

10 Replies 3,525 Views

Ah ha. My search didn't turn that one up, somehow. I haven't tried redocking yet, but can confirm that windowed mode at native resolution DOES start correctly for me. It's not really 'windowed' at that size, but it does allow alt-tab, which was my original goal.

4 Replies 1,718 Views

On Windows 7 64-bit, un-checked Fullscreen Mode and restarted game. Game process started, music is (intermittently) audible, thumbnail of game screen is visible by mousing over icon in task bar. However, game window itself does not open. No debug.err present; presumably the game thinks it's running just fine.

4 Replies 1,718 Views

Minor visual issue. If the mouse pointer has a special shape due to the target over which it is hovering (for instance, crossed swords over an opponent) and you hit Escape to open the menu, the pointer shape remains as-is. It should probably revert to a basic pointer while in the menu.

0 Replies 710 Views

So far: 'Naturalist' leader did not start by a mine (no mine visible at startup; found one a few turns later. How near is 'near'?). 'Warlord' leader did not appear to start with any extra units. Either of these might be a case of the tooltip being wrong (or my misunderstanding what it means). In a game with a 'Thief' leader, the window after a multi-participant battle (4 vs 3) reported the extra gilders from leader ability in scientific notation ('9e1.2345'). Sorry, will try to reprod

1 Replies 1,034 Views

When advancing to the next turn, if research has just completed the research window opens automatically. Unfortunately, the results of enemy movement (such as attacks) happen simultaneously, invisible beneath the window. The popup with the combat results does wait until the research window is closed to appear, but the movement/combat itself is obscured.

0 Replies 796 Views