Very cool....Friday would be a better day to release it to us:)
rune74
Some of those improvements look just awesome.
What a silly thread.
It has already been stated that we most likely will get it early if you pre ordered it....what is with you guys and the sky is falling crap?
I just don't see it...why should countries with more money pay more for the same game? I mean if they lowered the cost for Poland say, so that they are paying less then say a person in canada, because they make less money overall that seems ludicrus.
Do you ever wonder why some kids are allowed to use the internet?
Wow that first shot is awesome... Second one looks great too....I hope we get it early week I'm all for it:)
Boy thos epics look great, cannot wait.
The hive shrine needs a mitress of honey...all sticky....haha looks good.
I like it, looks pretty cool....can I assume if you are able to make these structures just about anyone can add monsters that can be put into the game?
[quote who="NiftyF" reply="11" id="2708638"] Quoting endofdayz, reply 10 And saying its not as good as Disciples 3? The game that is universally panned by reviewers for everything except its graphics? No. Reviews talk negatively about campaign structure and other things, not the visual aspect and animations in battles, and the battle mechanic itself. That is unanimously applauded and that is the
How many accounts are you going to make? Get a life.
I'm not sure there is anything to be worried about, stardock does not live or die on its games so they can improve them and do whatever they want basically...plus, the game is in no ways that bad a shape so far...
You do know you can use the mousewheel to move not only the sliders but the rotation ones as well. (I would however like the ability to input the number for quick rotation.) As for the movement steps of things, I'm not sure but I think you can adjust that. I personally would like a copy and past function for when you want more then one item of the same thing, that you have already moved. Would save alot of time.
They have stated that the main cammpaign has been worked on outside of what we played on the beta...so...whats with all the sky is falling threads lately?
So this is what the devs of Disciples 3 are doing...wish they would patch that buggy mess instead.
hahah, this is a troll:)
So constructive...they should be able to use alot of that post to improve things, keep up the great work.[e digicons]:|[/e]
The reason people say what they want on forums is because they are generally not held accountable for their actions. It's pathetic and weak. If any of you have made games/art you generally don't want to hear critics like "it sucks" that is not constructive at all, and generally not helpfull...there are ways to say things and get acrss your point in a better fashion.
[quote who="Tridus" reply="16" id="2704181"] [quote who="psychoravin" reply="17" id="2704684"]Not all beta's are horrid in fact not too long ago beta testers got a final release beta version as well as a full boxed game for free. Hell I wouldn't even beta test if I wasn't getting something rewarding or free out of it. I am disappointed in this beta test though. I paid $80 upfront so I expected a lot more than this out of the beta. We should get 1 or 2 days befo
[quote who="KillzEmAllGod" reply="1" id="2703214"]should since knowing stardock's betas are quit horrid not going to really play another stardock beta again! they are going to add more stuff after release gameplay wise so expect some tech. [/quote] As compared to what? Played many beta's have you?
I was also thinking different tiles could add to the elemental spell casting depending on what it is.
I also love the idea of inns, it would add a ton to the lore as well.
OK, I have been playing for a bit and I like alot of what I see, although tactical combat could use some beefing up. Some Ideas: 1. When a city is attacked the battle takes place outside the city...is there any plans for a seige like idea? 2. What about having the units being able to fortify when in tactical, reducing their attack but increasing their AC and making them unable to move. 3. All combat maps seem to be similar. Will