[quote who="Raven X" reply="22" id="2772930"] If you got the LE Edition, your game cost you 70. Pretty simple math there my friend. [/quote]Right but, you paid 50 for the game (which they're fixing) and 20 for the extra content (which I'm sure arrived in proper form). Edited out the FrogBoy response thing as I see you've found it.
Jandurin
Unique racial tech trees. Christ that would be an undertaking.
[quote who="Raven X" reply="20" id="2772911"]The SECOND expansion should be free to say "Hey, sorry we f'ked up, here's a new toy to make up for it". As long as they go along with that, I'll keep buying Stardock games in the future. If they don't, well, I've spent a lot of money on Stardock stuff over the years, and I plan on spending a lot more in the future, but not if they don't live up to their promises on what the game should have been for my initial $70 bucks. [/quote]2 things
[quote who="1SuperG" reply="6" id="2772867"]Good Golly Ima gonna get my recipies! Ok, in all seriousness, I'm having trouble keeping up. In one thread you state CIV is a COMPLETELY different game and really shouldn't be compared to Elemental (which I agree with) and now here you're on board with ideas people have extracted from watching CIV movies. By the by, since I have your ear for a moment, I bought your book on the Kindle. Not a bad rea
[quote who="Frogboy" reply="4" id="2772833"]I like some of the ideas here. Keep adding. [/quote]Really? You want to turn Elemental into a cooking sim? ... /joke
*cough* What is Book 1. Is that the campaign? I still haven't tried it. Heh.
All I can say is I think about my empire while not playing and think about how to improve it. I've only had 2 substantial games (thanks to memory fails [e digicons]X([/e] ). But, generally, if I think and try to consider how to better play something out of the blue when not playing it... /long winded Game feels pretty epic to me, man. Needs better AI mainly. Don't care about fixing the world or which factions do what, though your suggestions s
You just get an amount of money commensurate to what the game perceives the enemy level to be, regardless who is controlling them.
Before entering this thread, I was sure your complaint would be that money is TOO EASY to come by.... Not too hard.
[quote who="KingHobbit" reply="61" id="2770460"]I don't think the zone of control is a problem, when you get to level 3 and 4 the zone is quite large. An easier fix would be to make it so a pioneer cannot establish a new city within 10 or 15 squares (what ever the number is) of the farthest reaching point of an established city. In the last game I played, the AI had a city every 5 or 6 squares. The way I play is if there is a resource out of my zone of control but close
[quote who="Raven X" reply="50" id="2770413"] Yes but the larger ZOC is needed so the towns are Spread Out more. That's the issue with spam. Having upkeep costs would help greatly too though. Mostly though it's an aesthetic issue. It just doesn't look good with tons of cities so close together. [/quote]ZOC = Zone of Control right? Or some facsimile thereof. Anyway, I haven't had a problem getting huge borders. And I only build cities when I NEED to (as in, severa
[quote who="malekith" reply="48" id="2770404"] In the currently released build, there is 0 tax income. The only income sources are merchant champions, gold mines, the 1-gildar building, and the 7-gildar palace... oh, and monster hunting.[/quote]That's what I thought. I was referring to the merchant (building) when I said 25% of gold.
Was he half-elven? Sorry.
Pick (or make) a faction that can use bows from the beginning. ~40 gold and whatever else is necessary and you have a single cedar longbow unit that does 7 damage from afar. Can handle anything for the first 50? 100? turns from the getgo pretty much.
It's fun. And as GaelicVigil said, it's quite nice to be playing a new build every week or so. Though I imagine it's not so much fun for the people supplying said patches.
[quote who="Edwin99" reply="41" id="2770362"]Why not a rule that says a city needs a governor (a champion or sovereign) present (in the city) to direct the construction of new buildings and oversee the training of new units? i.e. A city; other than your capital city, cannnot construct buildings or units without a champion or sovereign being present in the city. This would limit city spam and increase the importance of recruiting champions.<b
[quote who="nOObonian" reply="39" id="2770353"] My solution, which no should have to do, is to rename the city to (G,T,A,2xF). So when the city level up screen comes up, I know what the city has. G=gold, T=tech, A=arcane, F=food, etc...). This was critical when I had one city with 2 gold mines and was trying to eek every gildar out of it. [/quote]Haha. Nice. I'm totally going to adopt this method until the level up bonus thing is fixed.</
[quote who="cwg009" reply="34" id="2770304"] Oh, and don't even get me started on playing the city-level-up memory bonus game for all these cities. Hmm, is this one of my thirty cities with a gold mine, library or temple that hasn't been harvested yet, or is it one of my spam cities instead and I should take the extra military unit? Well, this giant unmovable, annoying interface screen is in my way so I can't actually see the city that just leveled up, so I'll have to take my best guess
[quote who="Raven X" reply="22" id="2770220"] It is true actually, because the market increases income, even from taxes. You don't need to have a gold mine or anything in order for a market to increase a cities income. It increases the income anyway. I've been playing this since Beta and see the mechanics behind it first hand. As it stands now everything gets built in practically every city. The AI does it too. [/quote]i hardly see how 25% of 1 is worth the time. and I li
I hate that so many youtube videos using that song means that I actually know it and that it plays automatically, even when floor has been replaced with ground.
[quote who="Raven X" reply="13" id="2770118"]We also end up building every single building in Every city.[/quote]That's certainly not true. You wouldn't build a market in a city that didn't have a mine or a palace or something, would you?
I really don't have any problem with city spam... I like spreading my empire ever outward and love it when even the far reaching city's sphere of influence reach my older ones.
Yep, I think it's 3. Just make sure you have your higher defense creature attack first.
[quote who="solidsmooky" reply="4" id="2770075"]Just play Halo: Reach until it comes out. Problem solved. [/quote]And also 1.07 Elemental is plenty fun :) But yeah, Halolz will be occupying my time for sure.
You should get 1 really good kid from every game. There's a max on children, right? Like 4 or something? Hmm. No. Every other game. So a 12.5% chance, assuming 4 kids per game.