bpalczewski

bpalczewski

Joined Member # 4108442
77 Posts 453 Replies 15,653 Reputation

Guys, please, let me know whether it is my comp's problem or it is general. The damage dealt still is not shown properly over the heads of combatant. Furthermore, before by hovering the mass on my opponent i could see his actual HP, right now it does not get refreshed!! To know how much HP has my opponent i have to de-select my unit and click on opponent ... Takes forever and drives me crazy ...

8 Replies 2,921 Views

my concern is - if for now AI is horrible, any added complication to tactical combat would result in even easier (if it is possible) winning for a player ... of course, everything will change if multiplayer will allow tactical combats :)

22 Replies 13,546 Views

Basically i do not use archers anymore - before i have an access to technology my enemy runs around with lord hammers and 5-10 defence which makes bows useless, taking into account also that you have to build special buildings to produce them ... It is just better, actually must-be, to go after high attack melee weapons. Battle Magic is also quite useless on ridiculous level - if stupid spiders you meet at the beginning of the game have 30-40 hp it requires 40 intellige

5 Replies 1,792 Views

When i cast wither on a powerful enemy his hp are often reduced from 160 to 40 something ... I think the problem is that after reduction of constitution the bonus for ridiculous level is not applied (5x more hp). Right now the spell is way too powerful - after you make an opponent that weak you kill it with one shot ...

2 Replies 1,484 Views

2.b - i confirm - damage/block/dodge still not show correctly ... i play on ridiculous only and i have never been attack within first 50 turns or so ...

6 Replies 3,179 Views

referring to spell competition i would like to propose a different one i you had a chance to ask just for a one improvement (I REPEAT JUST ONE!!!) or correction of bug which one you would choose? is there a thing that really upsets you, destroys your fun, or an improvement that would make elemental a perfect game ; in other words, MUST-BE-CHANGE There is a chance actually that it will attract the attention of Stardock and you will have your wish granted for the new year :)&nbs

0 Replies 1,188 Views

some afterthought: at least the beast/monsters/animal armies should employ simple strategy (if you call it strategy ...), that is, they should attack whoever is closest, and there are few units around whoever hurts them most/last it would be better then what it is now then for soldiers/bandits some more advance algorithms should be placed

8 Replies 6,536 Views

it does not matter which version the author played - i did not play yet 1.1 but 1.09v has the same mistakes to be honest this poor AI in playing tactical battles forces me to wait for 1.2 - and i have been waaaiiiting for 1.1 such a long time ... it simple is no fun if you can abuse stupid AI and win the battle against enemy double your power without loosing unit and sometime without loosing hp. Particularly running after my single unit and ignoring totally what'

8 Replies 6,536 Views

Saves: http://dl.dropbox.com/u/16401819/saves.zip First some bugs: 1) armor with 1 def cannot be wear by heroes only by sovereign (check "error 1" save - Janusk can trade armor and cannot wear it) 2) units designed by players it nice to have the same templates of units appearing in different games; the proble

0 Replies 1,568 Views

One of the bugs which can be abused easily and has in fact serious impact on gameplay is that the movement during tactical battle costs normally 2 actions but if you have 1 action point left you can still move. It leads to situation where you attack enemy unit till you have 1 ap left and then you move away. Next turn opponent has to first use 2 ap to get close and then attack. In this way i have always one extra attack more - in reality a big bonus (bonus is multiplied by number of units, so

0 Replies 441 Views

I have won battles where strength proportion was 32:110 for enemy without loosing single unit. The reason is that there is a bug that AI chooses my unit to attack and NEVER changes its mind ... For instance, a wolf decides to attack my peasant and as long as my peasant lives wolf will try to kill it. Hence, it is enough that my weak units simply run around my strong units (preferable thug) that finishes them off without losing HP. I had a battle where 4

1 Replies 866 Views

There is one annoying thing about teleport spell which bothers me since the very beginning and i do not know whether it is a bug ... When you have an army there is always a leader (the first one in stack) and only he/she can teleport entire army. If you have an army led, let's say, a dragon (the most powerful unit) and you have a hero there too, there is no way this hero can teleport dragon anyway ... If you select dragon and a hero then the spell cannot not activated. Hence, you can only tel

0 Replies 1,213 Views

Weird teleport Bug: I want to move an unit and it runs out of movement points though it still has marked path to the farther point. I cast teleport spell to an opposite end of map. I hit the end of turn. My units move through the entire map walking (sic!) and then continuous on path it should go before teleport spell .... Quite cool ... I missing technology to harvest crystal - i did all in magic and channeling is not there. I am playing Yithril.

1 Replies 836 Views

i cannot research this technology - i dont have it available .... AI Error: i got crystal by trading with one of the super powers who propose me to declare a war to a total looser (power rating 9) for value of 1200. I declare war for 50 crystal, made a peace, declare a war for 50 crystal and so on till i got all the crystal i wanted: i could also get all his money/resources but what's the point .. I got crystal b/c cannot get them otherwise :)

2 Replies 1,079 Views

1) Escaping One of the very precious units of AI escaped from a battle leaving behind 13 pioneers :) When i clicked autoresolve however, the unit that has already escaped got killed Another thing: those who escape from a battle in which i conquered a city appear in my city after the battle, although when i attack them and win again my army appears outside of the city 2) Balance issue War Magic is useless except Touch of Entropy which is extremely strong -

2 Replies 1,079 Views

2-3 weeks waiting for the update, 15 into game and i know that Elemental is still not playable. When it will be ?? I think never. The same bugs plus new ones. Archers now do not want to shoot. Teleport spell cost mana and does nothing. If I click to move into the city and the city is conquered at the beginning of my turn then my army enter enemie's city and stays there without having a battle. The borders still shift from load to load. Do not tell me that anyone is seriously t

23 Replies 27,664 Views

1) Border Bug everytime i finish the game and i load it again my borders switch. I do not expand in the south of my map, and my cities do not grow, yet after loading my border shrink only to expand it to the previous state after i hit end turn. When my borders shrink i loose all the mines, farms etc. i have build and i have to rebuild them again when my territory come back to normal. Extremely annoying. 2) Teleport Bug. i can still teleport to a tile occupied by my ene

0 Replies 514 Views

i agree with teleport spell having 5 mana cost I just cannot imagine transportation of a fresh recruits on a huge map with teleport spell that expensive ... On huge maps you are either condemned to wait 20 turns for them to cross map, or you need 30 mana to teleport back and forth ... game should be slowed down by intelligent ai, not by taking away movement of army ... what about making sov move one tile in 5 turns? then ai has a time to be dangerous for sure .... <

25 Replies 14,309 Views

one more thing - turns are too fast!!! my opponent decided to have only one settlement, meanwhile i have had 6 in the end i could do nothing! average turn was 15 second, i could not build, i could not move, sometimes i have had two turns before (lags) i chose research

5 Replies 5,383 Views

agree - no tactical battles and elemental wars looses 90% of its fun since it limits strategic options to make it faster - if you just turn off the animation i do not think any battle, except a truly large ones would take more than 30-50 seconds ... meanwhile the other guy can browse cities ...

144 Replies 402,111 Views

total support for the first post: no bows - and i chose one of the races with this technology at start .... Anyway if there is no tactical battle support then bows and non-damage spells are useless strong bandits - when i started a game i have an army ranking 400 (!) with a dragon 5 tiles away from my capital ... tactical battles - lack of tactical battles enforces use of melee units since there is no distance between armies involved: so the spells can be cast on

5 Replies 5,383 Views

In my army i have a dragon, two fire elementals, three imbued champions and sov. Only a dragon and one of imbued champions have a mana problem. I also discovered that if i have more than one battle a turn mana zero itself in those two characters in the second battle. Makes strategic planning quite impossible, very annoying. Against the trend: i love new bows :)

13 Replies 10,829 Views

1) teleport spell still does not work if a caster is not leading group since there is not choice of choosing who is a leader of a group of units, and my sovereign is a melee guy, and i cannot teleport my army 2) automatic battles all battle should give me a chance to choose between automatic or manual mode - i have situation where my strong army continuously wastes mana for spells against crappy wolfs, though i have archers who would dispatch with them with one shot</p

1 Replies 934 Views