[quote who="Wieke" reply="20" id="2629727"] quoting postRandomization vs. Richness. I won’t lie to you, we have a trade off in front of us and it’s a big one. We can randomly generate the battlefields in tactical combat OR we can have it pick from a series of pre-made tactical battle maps. The randomly generated ones won’t be as interesting but they’ll more accurately reflect the local terrain. I’m preferring the pre-made ones because we ca
the_neurologist
Why not simply let all Sov' start with a "back to capital" teleportation spell. Relatively cheap to use (could be based on level) and restricted to be used only when a certain percent of hit points is lost. In this way players will have to make a choice. Do I want to gamble everything and possible die and loose the game or do I want to retreat. Only the Sov should be able to do this or it would diminish the tactical aspects on the world map (outmaneuvering an enemy champion/army). Pro
Yeah. I can see you point when considering multiplayer for tactical reasons. In single player mode I don't see it apart from the pleasure in finding a good item which also looks good. When reconsidering my idea/post/request I think that you should only be able to modify the appearance of the Sov (not champions) as he is of course the locus of the RPG part.
Hi. I'm sorry if this have been debated before but I am new to the forum. I just read through a few topics and stumbled across one in which it is asked if you can forge your own gear for the Sov. https://forums.elementalgame.com/381506 This made me wonder if magical items we find and equip change the appearance of the Sov (or for that instance champions)? So if I find a magical leather armor will my Sov then show "in leather"? [e digicons]:')[/e]