the_neurologist

the_neurologist

Joined Member # 4107802
9 Posts 45 Replies 141 Reputation

[quote who="Wieke" reply="20" id="2629727"] quoting postRandomization vs. Richness. I won’t lie to you, we have a trade off in front of us and it’s a big one. We can randomly generate the battlefields in tactical combat OR we can have it pick from a series of pre-made tactical battle maps. The randomly generated ones won’t be as interesting but they’ll more accurately reflect the local terrain. I’m preferring the pre-made ones because we ca

469 Replies 1,482,951 Views

Why not simply let all Sov' start with a "back to capital" teleportation spell. Relatively cheap to use (could be based on level) and restricted to be used only when a certain percent of hit points is lost. In this way players will have to make a choice. Do I want to gamble everything and possible die and loose the game or do I want to retreat. Only the Sov should be able to do this or it would diminish the tactical aspects on the world map (outmaneuvering an enemy champion/army). Pro

17 Replies 13,245 Views

Yeah. I can see you point when considering multiplayer for tactical reasons. In single player mode I don't see it apart from the pleasure in finding a good item which also looks good. When reconsidering my idea/post/request I think that you should only be able to modify the appearance of the Sov (not champions) as he is of course the locus of the RPG part.

8 Replies 6,277 Views

Hi. I'm sorry if this have been debated before but I am new to the forum. I just read through a few topics and stumbled across one in which it is asked if you can forge your own gear for the Sov. https://forums.elementalgame.com/381506 This made me wonder if magical items we find and equip change the appearance of the Sov (or for that instance champions)? So if I find a magical leather armor will my Sov then show "in leather"? [e digicons]:')[/e]

8 Replies 6,277 Views