[quote who="Derek Paxton" reply="93" id="2834192"] We are targeting tomorrow (Thursday) for release. It will probably be late tomorrow, maybe past midnight EST (and into Friday). [/quote] This thread is great, and best news, archer animations are fixed!!!
Sherekhaan
More great updates, keep up the good work! I still really want to know about the long mounted tactical animations though, if this gets through the next patch again I will be sorely disappointed.
I don't know if the fix is supposed to be in the current version of the beta or not, but mounted archers are still taking 3-4 seconds too long to finish their action. If it isn't live can we add it to the list?
Thanks for much for the update, Mr Paxton. [e classic]:congrat:[/e] I presume this will be going up next week given the Turkeyfest. Is there any chance of resolving the combat calculations to the list for resolved/unresolved? Also An interesting UI issue is the inability to see any most hero stats except on level up. It would be really handy to see them in the detail window. Cheers.
This definitely needs addressing now that we can only put points into those and you can't even see them.
True true, I swear I looked high and low for it.
Is the thread on the 1.09o patch changelog going to make a comeback or is it gone for good? I thought the list of known and fixed bugs was a good idea...
Can you put up these bugs as well (if indeed they are bugs and not "gameplay choices") [e digicons];)[/e] ? Damage floating text bearing no relation to actual damage Archer attacks causing general strageness (resists when adjacent instead of miss and a reported crash when ai was cornered) Champions in groups being non-recruitable and names changed to "Champion".
They do seem a lot rarer, especially on the large map. Several games now I have not sighted one in about 1/4 of the map.
Dexterity should marginally affect combat speed or intiative when that comes out, and strength should marginally affect movement points. Charisma could provide a small generation of guildar, say 1 per 10 charisma over 20. I guess the prestige is nice but it seems pretty broken right now. That would make stats vastly more interesting to me.
When I try and recruit a group of NPC champions I can recruit the leader of the group but the other members are named "Champion" and cannot be recruited. It would be nice to have my rent-a-squads back.
[quote who="Dan78" reply="4" id="2828112"]Since tactical battles are discussed here, I'd like to add that the game crashes whenever I try to harm a ranged unit. My enemy has some archers, and I have only melee units. If I kill the archer with spell, it's OK. But whenever I corner them and try to defeat in melee, the game allows me to do only one strike and then freezes. Perhaps the computer is annoyed of me trying to destroy his ranged units, as it thought they are invincible. [/quote]<
Found another tactical bug just now. When you click on a target that is at the edge of your range it gives you an extra turn. e.g. a wolf is 3 squares away and your sovereign can move 2, your sovereign will move the two squares, attack and then have action points left over.
1) You probably already know about the damage bugs but I'll list them again for posterity. The damage comes up with a fairly constant value in terms of the floating text, however it is not the actual damage applied. In some situations damage text will not appear. if you try and shoot someone in the adjacent square wih a bow, all attacks are "Resist" 2) In certain places of the large map specifically near the section with the pre-made roads, I get very strange t
Now with 3 stat points per level it makes the stat points less valuable, especially since you aren't competing with mana points, movement points, or combat speed.
Thanks for the news on the horses. My F5 key thanks you for the warning it won't be out tonight. [e digicons]:)[/e]
I don't see the fix to mount animations in tactical battles being torturously long; unless of course it was cunningly hidden. Please tell me that is in this build... Also did you manage to get any new quests in? Specifically for levels 3 and up since there are almost none.
Awesome!!!!! I am hanging out for it on impulse.
[quote who="econundrum1" reply="5" id="2825147"]Actually it's normally Thursdays, it's just here in the UK it's normally late Thursday night. [/quote] And if you live in Australia it's Fridays :)
Updates normally come out on Friday. I doubt this update will be any earlier given Frogboy is still working on the AI for 1.1.
[quote who="Kestral2040" reply="126" id="2822427"] no, an initiative system does not mean its real time, it just means that each side isn't split into a single turn. Instead each unit acts in turn based on their combat speed. [/quote] If you're still working on making dex important make it affect the unit's initiative too; although obviously it won't help in this update. Sounds like all the changes are going to help consid
[quote who="Frogboy" reply="4" id="2819424"] First off, we want to make ti so that people can use the website to create their own quests and submit them for sharing. Second, we want to break the quests into pieces in a similar manner that we do for other things in the game so that rather than having 10 quests you could have a thousand quests with the same parts. [/quote] User content is fine in the long run, but I think it was one
OMG.Puberty was one of those things that happened to other people? Now the new title, better toss that one around for a while...
[quote who="BoogieBac" reply="36" id="2817075"] are we getting 1.1 beta today ?I'm afraid not...I think Toby will be detailing the official changes but, with Derek now on the team to help re-design, we determined some aspects of the plan didn't flow with what we wanted to reach in Fallen Enchantress. The new 1.1 roadmap puts us on the proper course and lays some solid groundwork for the first expansion. [/quote] That sounds like a long way of saying it won't be here fo
I was in the beta from sphase 2 so I have a fair idea of what to expect. Still, it seems hollow playing the current system when so much is changing shortly.