Sherekhaan

Sherekhaan

Joined Last seen Member # 4102120
14 Posts 121 Replies 362 Reputation

Even with a working mouse I have found smoe areas of maps worse than others. For instance in the large maps most of it works fine, but the easern edge is frustrating to get the cursor to identify the right tile. It is most noticeable in the large map with the roads in it.

6 Replies 6,425 Views

[quote quoting="post"]9. Vastly more interesting world. We have this great world with great lore behind it but you don't see it in the game. This is going to change this year as the lore of Elemental comes into play both in terms of actual game mechanics and game play but in the general feel of the world. [/quote] I had a dream before Christmas in which you announced the new look and it was awesome. Instead of the flat barren land that is now was a cool valley with ri

78 Replies 251,001 Views

Can you make it adjust to fast moving troops if it ever encounters them and be more defensive? I seem to be able to walk all over the AI with a squad of champions kitted out and moving at 9.

90 Replies 178,133 Views

Yeah it's better than it used to be when they fixed the mounted melee animation, but the mounted archers are still quite annoying, especially in big battles.

4 Replies 2,885 Views

I really think that duplicate champions should be avoided if possible. It really cheapens the pleasure of hiring Rilis or Nabaja when you end up getting 4 of them. Also I keep getting Vaenia offering to join my empire for free, and I mean heaps of them. In my current game I am up to 14 Vaenia's recruited. I suspect the monster spawn fix may have caused this.

5 Replies 6,643 Views

I was in tactical combat with a bear 17 life 6 atk 2 def and my sovereign 15 life 14 atk and 4 def. Auto resolve in tactical combat ended up with my sovereign dead and no life taken from the bear. I suspect shenanigans.

0 Replies 5,493 Views

In that vein then another solution would be instead of having all or nothing monster tiers is just have certain spawn chances based on general tech level. E.g at the start of the game T1 100% And say 100 turns of research might be T1 60% T2 35% T3 5%

5 Replies 7,669 Views

Some great work has been going on in the flurry of patches, and it is well done. One of the changes has been to spread the monst levels off the combined average of adventures techs researched. I can certainly see the reasons behind it, but it is pretty much assuring any large game has no monster depth at all. I think I have only had one game where 300 turns in I tier 2 creatures and that was right at the end. Not onl is it a shame to miss out on the more fun creatures, it makes the wh

5 Replies 7,669 Views

[quote who="Derek Paxton" reply="10" id="2844747"] Quoting Werewindlefr, reply 8 Is a fix to the "roaming monsters not spawning mid-game" in the work ? And is the ability to cancel treaties something that will be added post-1.1, or is it still something that can slip under the lockdown ? We don't know the cause of that. We haven't been able to reproduce here (it isn't simply that monsters don't spawn in the late game).

51 Replies 18,690 Views

Going to put this one up again, Destiny's Tutor quest is still broken. Nothing happens when you visit the first spawn location, and also Sagog's egg quest didn't result in the dragon in 1.09t (haven't had a chance to get that far in 1.09u yet). Also I don't appear to be getting any late game monsters at a fairly late stage of the game when I have maxed quest tech. Does it hinge of the exploration tech or turn counter or what?

45 Replies 14,111 Views

Any sign of a Destiny's Tutor quest fix? Every time I do the quest, I go to the spawned quest location and nothing happens and no response at the goodie hut that gave the quest. It's the only thing I got to complain about at the moment :)

48 Replies 30,169 Views

You guys are simply awesome at this update schedule, but I can't even finish a game between the updates!

47 Replies 127,450 Views

I have the same issue. Fresh digital download from 1.01 or whatever it was a few days before launch and every single update. I think 1.09n was a 2 gig for me then 1.09o was 30 meg and now back to the 2 gig patches for the last 3. Each time it has said update available and I have simply right clicked and update; afterwards it displayed recently updated.

157 Replies 373,986 Views

There is a tactical combat bug at the moment that lets you move and attack with melee and hen gain additional action points. Say you have 1-2 action points left and you click on an enemy 2 spaces away your unit will move and instead of stopping will attack and will still be left with remaining action points allowing for chains of attacks. Also I don't know if it's just me, but combat loot seems fairly low for mid range creatures like trolls.

102 Replies 38,542 Views

Mounted melee animation is much better, and mounted archer animation has improved, but there still seems to be a second or so delay after completion to being able to click. Thanks. PS. Oh and more quests please :)

102 Replies 38,542 Views

Should have just changed the wolf text to this instead: I'll huff and I'll puff and I'll blow your outpost down.

66 Replies 38,978 Views

[quote quoting="post"] 85. Fixed a bug where NPCs that spawn as an army weren't creating their subunits as champions. [/quote] You guys are covering some serious ground. [e classic]:congrat:[/e] Like previously said, the only thing missing from this patch now is some new quests.

152 Replies 91,655 Views