My favorite part of MoM was how heavily non-combat magic could be used. I'd really like to see E:WoM take that concept much further, especially with terrain modification (real and illusory) and spells that can rapidly dissolve a much more powerful stack's advantage. Chaotic Mists - Covers a small section of the map in mist for some number of turns. Any stack of units entering the mist loses all remaining movement and emerges in a random direction. (Could be used
aeonise
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If a patent newbie might be permitted to comment, the problem seems to be people falling into two general camps of thought which are diametrically opposed. To wit, when the Sovereign is defeated in battle, either he dies and, literally or effectively, ends the game, or he is somehow removed to a location of relative safety, permitting the game to continue, albeit with the defeated suffering some disadvantage. They both have their appeal, the former making gameplay more decisive (a
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