I feel like some tactical presets aren't impossible. Empire X always fights to the death, Empire Y fires a volley then runs if the enemy fleet isn't crippled, Empire Z fights until they have sustained xx% losses. Of course that would be a change from the "fleets always fight to the death" of GC3.
VermiciousK
I originally played Galactic Civ because I still missed MOO2...and I've always missed the tactical battle aspect. There is something about the joy of disabling and boarding an enemy with interesting tech that has just been lost. That being said Stellaris has reasonably complex combat without actual full tactical control. From my perspective I don't want to just build ships, push them into contact with an enemy stack, and then helplessly watch a video of them swooping around. Simple
Escort fighter capacity isn't currently being used for anything. It would be fairly simple to create an escort fighter blueprint and have military starbases add X of them to fixed installations in their radius...systems, other starbases, shipyards. The kicker is that these wouldn't be fighters...they would be system defense boats. Heavily gunned, not equipped for interstellar travel. Make them small or medium hulls. You could use of the existing defensive blueprints to
Trial and error would be one option...would require some tuning, but you could set benchmarks based on difficulty and race traits. Shouldn't be impossible to sort out how much output is required to create appropriate challenges. The advantage with this approach is you don't have to teach the AI how to manage an economy...you just have to mess with spreadsheets until the game feels right.
Probably not a popular idea, but we might be better off having the AI play an entirely different game. By which I mean assign the AI production, research, etc... per world...without tracking what is going on with buildings, adjacency,etc... AT ALL. Just use an algorithm to produce statistical output that keeps the AI competitive. When the player conquers an AI colony just populate the tiles with visually appealing ruins, make the player rebuild from scratch. &nb