[quote who="Windisch" reply="84" id="2644792"]Yeah, you typically can undo moves up to the point where you actually attack, cast a spell, or some other object is enabled (like traps on a tile or something like that when you move). I don't recall reading anything specifically from the dev team if they have undo in there.[/quote] I know this is off topic but we can set traps in Elemental? Wow if so I love this game even more! They have thought of everything to compl
TarponCrest
[quote who="kryo" reply="41" id="2645420"]See #34 above. You'll have a while in which you can use paypal after Beta 2 opens.[/quote] Oh I missed that post in my "panic attacks" sorry. That makes me feel so much better I been emailing customer service at Stardock they probably hate me by now *embarrassed*. I Hope it will be at least for the day that it will be available to do via paypal because I have to work part of the day. *thinks* I will get up at midnight and
I tried to pre order but will not let me use paypal on pre orders [e digicons]:'([/e] . I guess I have to get lucky when beta becomes available for it to let me use paypal? or I have to wait till the release? [e digicons]:pout:[/e]
I tried to pre-order via paypal and it said that was not allowed for pre orders [e digicons]:'([/e] . Guess I can't be in beta 2 ?//? [e digicons]:pout:[/e] [e digicons]:pout:[/e]
For those who wish for more Rping and less strategy and feel there is not enough depth to the character development, remember this is meant to be a Strategy game with a "flare of RPg" but what will be available via the editor will be where the PnP old school player will find Elemental can shines in the long run. Modders are sure to provide more depth to this game perhaps even more than Stardock will over the years(when it comes to Rpg and very complex character development). Eve
I've joined the army, have you? Try it after all this is an Alfa stage game going into Beta stage game in development not yet released as a final game. So you still have time to contribute and get yourself a "prize". *Disclaimer I am guilty of terrible grammar and spelling please do not judge me for I do my best to look for the qualities with in myself and improve on my defects*
What is the difference between this new forum and the one already in place if I may ask? [e digicons]:pizza:[/e] Edit Never mind I should have pressed the link before posting *dumb me* "I see the marketing department at Stardock are hard at work". No need for "carrots" for me I will refer everyone I can to such a promising game I just hope it will not disappoint the less open-minded player.
I think that all these tactical condition ideas are great as long as they can be switched on or off as desired for ones idea of fun my be hell for another and having the option to make it be the way it is fun for the one playing or group (multiplayer) is a must I say.... [e digicons]:andrew:[/e]
[quote who="dctrjons" reply="30" id="2640748"]Hmm, as for the world is round?....maybe not round but cylindrical. I don't know if I'd want this to be the status quo though, but I am curious if the map editor /game will allow for maps that wrap around.[/quote] What an interesting question an actual horizon *thinks of a couple of potential tactical moves with such a feature* That is if the AI does not cheat Ups did I just say that...
Oh this would be a great feature, though I was under the impression this was already possible (modding only). But if not already a feature yes please please make it available it will add such great depth to RP style Modes. (thinks under water world with Merfolk, and Sharks) or Outer Plane area with Deadly Slaads. I have so many ideas that I tried to do in AoW or Nwn and was never able to do well due to game Engine limitations and my well less then stellar modding skills and terrible coding an
I am sure someone will eventually work on modding the game in different languages many did it in Nwn1 and now there is a huge fan base in France and Germany and most of these consumers have been modding there own stuff and sharing with each other. I have no doubt that this will be the case with Elemental. I also agree with some of the other posters English is in many ways the best way to get the original version and work from there as it is often not translated properly by publi
[quote who ="harry1975" reply="78" id="2638639"] http://www.gametrailers.com/video/character-design-elemental-war/100928?type=flv#comments_top good video... [/quote] Attention D&D players check this video out and notice its potential considering the game can be modded. Notice how Brad just flies right by the class and race section (he must be a fan of Stratagy and not so much character development) I was twitching when that par
[quote who="Nick-Danger" reply="77" id="2638555"] Then I remember Elemental's modability and that release isn't the end, it's just the start.[/quote] This part of your post is the real truth and reality of Elemental I believe in this statement with all my heart. Look at NWN1 when it first came out it was a big disappointment but we all had the same kind of excitement before the game came out. It was not until years later that NWN true unforeseen success
I think Elemental has already succeeded and it has not even been released, the fact that gamers have been involved and welcomed to participate in the development and ideas etc, with out forcing them to pay pay pay pay pay for every pixel downloaded has been a welcome breath of fresh air. I personally do not measure a games success by what the reviewers say nor what goes viral online, I rather put the test of time and if I do not get bored of the game in two weeks. It may not be the va
[quote who="Luckmann" reply="60" id="2637347"]Hey, it's been a year since the last one, isn't it time for another one? [/quote] Yea have your female team members be better represented they are way in the back and I know they are not in the majority but come one give them some love guys ;)
Frogboy has been reduced to a pixel super hero on one tile... umm what is that on his avatars hand ummm *quickly retreats before...* [e digicons]:banhammer:[/e]
Wow Super!! but no creature, monster, npc editor? no plot editor (conversation, quests, etc), and ummm... Tactical maps can be edited and designed as well right?, Dungeons, caves, merchants, ok ok. I know I want to much but yea please if at all possible would love to be able to edit as much as possible. Thanks so much for the effect editor that is fresh and new can't wait!
Frogboy, Sure... "But if it makes you feel better, we’re playing it a lot internally". You are bad! and you are double bad with this: "Here is a current screenshot:" <
[quote who="Tormy-" reply="29" id="2632984"] Quoting Grove12345, reply 28 Quoting Tormy-, reply 27 Quoting Grove12345, reply 26 Oh we can create our own troops, but can we create triggered events and change some rules? Can we create a RPG 8 player campaign with just heroes? Oh ya can we explore dungeons? The answer is yes to all of your questions, but you will have to be good in Python coding in order to crea
Even AoW had text I am sure Elemental will too now will they go as far as making it so that a player can make selections with in the text as in real RPG games we will see but something tells me if they do not it can be modded. There is a synergy between Elemental and D&D I can feel it (well more like I wish, hope, pray for it lol).
[quote who="Tormy-" reply="82" id="2631208"] Quoting Frogboy, reply 78 I'm interested in making a strategy game that has a lot of depth to it and demonstrates what a game that has been made exclusively for the PC with an engine exclusively designed for the PC can do in 2010. It's not about eye candy. It's about making a better game. I think that the following "statement" is true about most of the console players: eye candy > everything else&n
[quote who="XeronX" reply="192" id="2630915"] Quoting Lord Cobol, reply 190 What I always held is that tactical combat should be allowed to span multiple strategic turns. Combat lasts 10 tactical turns and then 'stops' to be resumed on the next strategic turn. Both armies are pinned to the tile during "Strategic Phase". That plus a sensible stacking limit would allow for multiple battles to develop, with re-enforcements arriving and perhaps wounded units leaving. <br
[quote who="slaaw" reply="80" id="2630120"]This is my first post in any forum ever! (it feels good to be out of the lurkers closet) In my opinion, the manner in which combat is handled will make or break this game. I think combat speed, moral, terrain that matters are all vital to creating interesting combat. I also really want to see different abilities for the units that make them unique as this adds a lot of strategy and varie
I do not like winner take all with no retreat option, I suggest making it so that if you are the attacker at the start of the tactical combat there are all the options mentioned that can be turned on or off before the battle starts (after all you are attacking you should be able to decide in which way and what rules etc.) however if you are being attacked you have no choices(or limited at best) no retreat for sure unless the attacker wishes to engage in diplomacy or you can surrender. I perso
[quote who="Tasunke" reply="129" id="2627396"]I'd like to be able to make a race of Flying Squirrels.[/quote] Rocky and Bowinkle meet the Dynasty system in Elemental... A race of flying squirrels?!?!?! [e digicons]:(O[/e] [e digicons]:O[/e]