redwhalen

redwhalen

Joined Member # 4069221
8 Posts 16 Replies 99 Reputation

There are a few things I have not been able to figure out how to do, and if anyone knows how to do them, I would be quite thrilled to hear. Also note, I have been playing fallen for a bit, just to feel them out. I am likely to switch to wraths for a while. First: how does one build a four unit group? I have not been able to build one despite trying to research it out. Second: How do you get armor? I can't seem to find the tech or building upgrade, but I

3 Replies 3,110 Views

Like my spelling, for example. I have been fairly quiet for a while; I haven't have much time to play and give feedback. Now that I have tried out 3A, there are still a few things that are counter-intuitive or non-optimal. None of these things require new features or anything like that. The Biggest Thing for me is the order in which notifications arise on a new turn, ande how they interact :

0 Replies 871 Views

Agreed: leveling = pretty crappy. I definately like the idea of feats, nd I would totally jump on board with getting several different stats at a time. Perhaps a random generation of +1 stats for three or four stats, and then a +2 that you could specifically invest in. <span style="

7 Replies 3,007 Views

[quote who="Hound" reply="3" id="2663825"]Permanently trading your Essence for something beneficial is a core concept of the game and should not be changed. Losing 1pt of Essence from dying is appropriate. Death should always have severe consequences instead of being a minor inconvenience. I would even take perma death and game over much rather than making death inconsequential and the game world less immersive as a result. But maximum Mana should be separated from Essence com

98 Replies 266,501 Views

On a whim after reading this post, I decided to try the game by marrying the first champion I was able, and then killing the rest. It was extremely rewarding. First, I got far more levels than normal after killing off tons of 0 rating champions. Second, I deprived my enemies of these same people.&n

38 Replies 95,625 Views

Razing Cities: Perhaps it should take a number of turns as a city is deconstructed, or burned down. The ability to do so should still be around IMHO. Undefended Cities: These should get a passive troop resistance with the upgrade to all the different walls. <span style=

23 Replies 22,814 Views

[quote who="daf1" reply="5" id="2659205"]Ah I see, so to properly make a town prosper you need like smaller villages which will supply you with food, and you can decide if you want to make your main town bigger or not. Which means you wont end up with 10 metropolises, in the late turns. [/quote] While this is possible, it is just as easy to research into the the 'harvest' technologies for the correct form of food product that your map has. Generally, all the maps I have see

12 Replies 1,414 Views

In the city building tab, there are a list of buildings that are available based on location (for example, a harbor will not appear in a landlocked tab, nor a lumber mill without a forest). The buildings that are not able to be built because of a lack of materials are obvious. The buildings that are not able to be built because of t

2 Replies 1,413 Views