TCores

TCores

Joined Member # 4001781
41 Posts 411 Replies 670 Reputation

"Flamma, swordsman, lived 30 years, fought 34 times, won 21 times, fought to a draw 9 times, defeated 4 times." Four times he was given freedom and four times he refused. The above is the inscription on the tombstone of this gladiator.

93 Replies 173,311 Views

Here's a simple fix. The sovereign can't get married and can't have children unless they are in the presence of their wife (let's pretend bastards don't exist) or husband. The husband/wife is obviously not fit for travel since they'd probably die out in the wild, which means they have to be city-based. If the turn duration represents a period of 1-3 months, and we assume the couple are trying really hard for a baby, then four to ten (scale based on charisma? w

39 Replies 24,517 Views

And with the minigames built into elemental, the game can just minimize the minigame when your turn rolls around again so you actually take it, unlike my Civ games where someone fires up a pinball game on their machine after getting bored and plays it for ten minutes... after the start of their next turn. Everybody got pretty irked about that.

43 Replies 27,805 Views

[quote who="SaberCherry" reply="7" id="2566036"]As has been mentioned... if you want to see a great implementation of forts, check out Kohan. You built a fort, for a price - and it was somewhat expensive. But once built, it had a lot of HP and a (slowly) regenerating garrison. IIRC they kept your nearby troops "in supply" so that they would gradually heal wounds, too. Perfect for a hardened defensive position, and usually worth the cost! But not somet

35 Replies 19,469 Views

[quote who="vieuxchat" reply="9" id="2566014"]What i'm saying is that each soldier comes from a city. If you can't grow your cities up to 1000 citizens then you'll only be able to train units with 500 soldiers. If you train a unit, wait citizens to replenish, train a unit etc.. it will take forever. And huge army need maintenance. If you don't have a string economy you won't be able to maintain a 10 000 soldiers army. [/quote] This

19 Replies 10,507 Views

[quote who="vieuxchat" reply="3" id="2565352"]Farming can be enhanced forever (infinite tech) So the only real problem is the housing one. At the moment there isn't really enough ways to get enough houses. Appartments take too much place for too little population inside. [/quote] This thread is only an analysis of the current 0295 build , and how I felt about it. I hope that cataloging my experience is valuable to the developers as feedback. I'll disc

19 Replies 10,507 Views

I myself had one idea, let the max level of the city control the types of building that can be built. i.e, an outpost cannot support good-quality housing, nor can it support anything more than rudimentary military or resource gathering Level 2 adds things like elder council, market, grannaries, inn etc Level 3 adds schools, libraries, mills etc Level 4 adds theatres, restaurants, universities, mansions, bakeries Level 5 adds tower of sorcery, bazaa

4 Replies 3,499 Views

In a recent thread I found building cities to be pretty unsatisfactory, despite really liking the basic idea that specialized food tiles (etc) are pretty rare, thus limiting city spam, and the idea of needing to station heroes/family members in cities to get them to the next level. Basically how I feel about the current implementation of cities is that they feel mostly like clones of whatever their current tier is, and that they just become utterly stagnant when they hit a c

4 Replies 3,499 Views

Recognizing that this is a beta and the whole process of city building could change substantially later on: Glad I'm not the only one who felt that way. The city building process still rubs me the wrong way. The "five tiers" of cities feels just a bit too simple, with every city feeling like it was mostly a duplicate of the last one I built: mostly houses and one or two specialization tiles. There was no variability to them: either they were or were not able to max out, an

19 Replies 10,507 Views

I wonder if we'll have a way to create units "on the move" for the player in a mod, i.e, "production without cities." A lot of games don't have this abillity so I've never really been able to make the "wandering barbarian" mod I've always wanted to do. (I also wanted to mod the Vasari to be a race that never lands on planets, just extracts their resources from a temporary orbital structure. Fitting for a race supposedly on the run.)

7 Replies 35,662 Views

[quote who="Tridus" reply="45" id="2562831"] As for the state of LAN play... its actually in decline. Some new games don't really have it. Starcraft 2 for example does LAN play only over Battle.net, which means everyone needs an Internet connection. According to the information we've seen, Elemental won't require that. [/quote] Guess I'm not playing Starcraft 2 then! I can try and fit ten computers in the same room on one dialup line,

69 Replies 36,329 Views

I'll play the SP once or twice. If I like the campaign, I'll probably play 2/3rds of it before getting bored (that happens a lot with me.) Lan > SP > MP for this game. I like playing games with friends, life is too short to spend it by yourself.

69 Replies 36,329 Views

Istari has some pretty key points about the game not being a distraction or a time-waster. Multiplayer "meta" games should never add to the length of the turn, nor should they distract a player from the focus of taking their turn. The goal is to provide a source of entertainment to those unhappy sods whose friends are gigantic slowpokes and take five minutes plus for every turn, yet somehow seem to think everyone else takes forever. To these said friends, "things to do while waiting b

43 Replies 27,805 Views

[quote who="seanw3" reply="35" id="2562668"]Just go in windowed mode, or were you just trolling? [/quote] Who's trolling? I didn't really see any troll posts. It's possible that you might be refering to either me or Cerevox since we posted just before you. I'm pretty sure Cerevox holds the honest opinion that Elemental should have no minigames, although the "pity" remark was a bit off-colour. -- Actually, come to think of it, I did purchase Warcraft III solel

43 Replies 27,805 Views

Actually in all honesty, I don't like the "require X spell shards of type X to cast X spell" systems. They have exactly these kinds of problems, where your level of power is extremely location dependant. I have not yet played a game where I could really "get into" or enjoy the system. Perhaps Elemental will be the first to make it work. : ) One idea: Make dungeons often conceal a shard of an unspecified type. When you adventure and explo

28 Replies 15,929 Views

Hello Wintersong, I get that people might be frustrated with "it's an optional mode" being used to justify things that are silly or take up huge development time. "Idea: optional vampire-dragon-angel mode" still has the problem of requiring time to make, and time is money. Thankfully, this is perhaps the smallest, quickest change I've ever suggested. : ) I think the concept of a bit of waste wandering might work well in the single player campaign, to give p

7 Replies 35,662 Views

The point can be made that players should be doing initial exploration anyway rather than building where they get set down. In Civilization, I would agree. Unfortunately this game currently doesn't work like that. Your Sovereign is basically set down in the already ideal location for a city, because if the starting location is left to chance, your city will not grow. Food resources are single tiles, and settling for "second best" means settling for "nothing." Exploration consists o

7 Replies 35,662 Views

I think it would be very interesting to have a game mode option where the spell to create a new city requires not just Essence, but mana was well. This very simple change would have a huge impact on the first twenty (or so) turns of the game, because the mana can start at zero. It means your Soverign will have an intial "Exploration" phase where he's wandering the wastes, scouting out a good location for his city while his mana bar slowly fills to the point where he can cast the renew

7 Replies 35,662 Views

I'm fine with not including anything to do between waiting for turns if the game never crashes when you alt-tab and plays noise/jiggles an alert when it's your turn again. I'll spend 40-90% of my time not playing Elemental during multiplay games. That's acceptable.

43 Replies 27,805 Views

Please include minigames. Turns of fifteen minutes or greater are not unheard of. Two minutes is about average midgame, but that's just long enough to get me feeling bored between turns but not long enough for me to get out of my chair and find something else to do while waiting. The minigames should also be something you can just set aside when your turn comes up again and come back to later. I don't think they should have an meaningful impact on the game (though I'm fine

43 Replies 27,805 Views

I can confirm this happens. See the following screenshot. I believe the game is still caching data from the previous game where my sovereign died. See this screenshot where all of my children are present as sovereign choices, and note in the above screenshot the highlighted window is the city my mouse was over when my soverign died in the p

6 Replies 1,326 Views

I went through the whole process to get to a level five city. I started with one orchard tile, one fertile tile, a wheat tile, a mine tile, and an elemental shard tile. From past experience I knew cities needed a lot of houses in order to expand. If you're having trouble hitting the max size city, try the following steps. Step One : I built a farm and filled the rest of the space with houses. Step Two : I built the orchard, a

19 Replies 10,507 Views