Fixing the City Problem: what do you think?
In a recent thread I found building cities to be pretty unsatisfactory, despite really liking the basic idea that specialized food tiles (etc) are pretty rare, thus limiting city spam, and the idea of needing to station heroes/family members in cities to get them to the next level.
Basically how I feel about the current implementation of cities is that they feel mostly like clones of whatever their current tier is, and that they just become utterly stagnant when they hit a cap (food, housing, etc) with zero real growth.
So I figured I'd start discussion on what other people think could help improve the city system. Any thoughts?