The whole idea that complicated is better or much more tactical is wrong. A good game while being very stategic should be simple to learn and take hours upon hours to master because of depth and different tactics. EWOM has been very convoluted with things added in not to make it simpler or better but it seems more like it was put in to make it complicated there by living up to the false idea the complicated means better. I know alot of things they said was added had to do with the lore of th
DariasDruss
Hope it will come out but not really trusting of any date he puts forward. I think it was originally to come out within 6 months of his last book in the series because it is suppose to the second part of that book. Kinda confusing but it is a good read non the less. Just frustrating.
Thanks Tydorius Didn't realize I could turn that off.
Do all enemy civilizations in the game have the same yellow border? That should be changed along with the movement paths as well as have a ZofC(zone of control) implemented in the tactical side of the game.
Not familiar with your problem but you could look at this site. http://www.titanquest.net/
Don't know anything about your particular problem but STALKER:COP is a great game. Make sure to try out some mods with it to make it more fun and challenging. I found it a lot easier than ShOC but that is a good thing. http://stalker.filefront.com/
Intelligence effects your heroes ability to cast spells. The sovereign could be a mentally handicapped person and cast the spell of making with 5 intelligence. Ironically he doesn't need to be intelligent just his heroes. I don't even worry about charisma but it does increase your stationed cities prestige and also the cost of hiring heroes but since my ruler usually gives penalties to cities he is stationed in I don't bother with it. I find constitution to be your best stat b
I like the idea of the resources being static and when you discover them they are revealed to you. This makes researching the adventure techs and scouting much more important of a strategy. Say you spend your time researching information or resources while someone else is researching magic. They may have the upper hand with magic but if you find a crystal crag a gold mine and a wheat farm from researching that will make all the difference in the future and will ultimately win the game
Strength really becomes useless when you can find books that give plus 8 to attack. Maybe there should limitations on armour and weaps. So to wear light plate you need atleast 4 str per piece of plate with heavy being 6 str per piece but say you are wearing four pieces of heavyplate so you would need 24 str but if you have only 23 str you loose a combat action and with 22 str you loose two to three action points and overland travel slows by one. Also with
I usually build right away beside the food source. I than build the beacon of hope followed by workshop > study> hut> arcane laboratory. I research one adventure tech for finding ruins. Than I research warfare to get spears. If I have a shard close by I research shard harvesting next to get mana. If I have enough materials and money I usually build a pioneer and 2 soldier units. When researching magic I will go for teleportation followed by healing and a
I think it is a good idea to tweak the caravan trading system. Right now as it stands I find gold income way to easy to get to very large numbers. My last game that I completed I had 12 cities and was making over 800 gold per season and had almost 160,000 gold saved up that I couldn't spend. This is just one of many things that need to be tweaked. I think it would be if your city can support three different caravans it could pick what each caravan traded. One wo
Nope won't help too much I am afraid. Running a CoreI7 920 D0 with an ATI 5850 and 6 gig of RAM on Win7x64 and I get crashes quite often.
It was the culprit of an auto explore unit. After I manually moved him the game advanced to the next turn. Thanks for the help.
Ok thanks unacomm will try that.
I was playing a game and everything was fine until turn 280 when the game would sit at the end of the turn and not progress. I clicked on every hero and unit as sometimes this problem is created by them making an action but the animation won't work unless you are looking at them. Also checked every notification and have tried several old saves but when it comes to turn 280 the game won't progress. You can take units out of cities but they can't move and I turned
Ok I found a way around the bug. If this happens to you try sending the caravan back to your city that produced it. It will then say you can't set up trade routes to your producing city. After that the caravan will act normally.
Hello I just ran into a bug playing Capitar. All my caravans that are created are listed as soldiers and will not create roads or trade roots between cities. First time this has happened. Playing 1.11
Oh ok tanafres. Wasn't sure what was happening but I think I did sign an agreement with them. Couldn't find any info on what was happening so I was lost.
Hi everyone. Finally got the game to update and am playing around with it but I ran into a snag. I made a nice big army and wanted to go attack my neighbours but I can't attack them (won't allow me) and I can't declare war. Do I have to research a tech to allow me to fight with other civilizations? This happened to me before when I could declare war but not attack any cities. Has anyone else experienced these things?
IamDean has fixed my 1.4gig update problem. It is explained here https://forums.elementalgame.com/401836 just scroll up to Reply #112 and read the following replys.
Ok found it after a long search. After locating the file and doing numerous other things that weren't needed it now says the update required is now 8.64meg. Thanks for the help and being patient with me.
[quote who="IamDean" reply="118" id="2864602"]DariasDruss, It is odd that you aren't seeing any output in your error log about sizes (similar to how puntarenas has shown). If you go to where you have Impulse installed (most likely here: C:\Program Files (x86)\Stardock\Impulse) what is the Created date of the file Impulse.exe? [/quote] The date that the file impulse.exe was created on is 11/17/2010. I noticed too in my error report
If you like Galactic Civilizations than you may like Elemental. Much the same game really just in a different setting but without the alien races. Not really like MOM at all except it is based in a fantasy world. Lots and lots of work needs to be done to make it better but this game is in no way like MOM nor will it be but it does resemble GalCiv and lots of people enjoyed that game and still do.
- [1/10/2011 12:52:36 PM] ---------------------------------------------------- Context: General Message: Flash Detected at C:\Windows\SysWOW64\Macromed\Flash\Flash10l.ocx Build #: 1978 -- [1/10/2011 12:52:36 PM] ---------------------------------------------------- Context: General Message: ImpulseTV Detected vWIN 10,1,102,64 (10 ; min = 10 ; recent = True)<
I would check out the changes White Elk but I cannot update due to the update bug. Anyway it is just turning out to be Galciv in a fantasy setting with more emphasis on research than magic and tactical warfare. Should have been called Galcivs fantasy successor and not a MOM successor. I am starting to get very disheartened by Elemental. Nothing is like it was suppose to be.