Yep these do not cancel out. You are usually better off taking the hit allies one and just manuevering so you dont hit allies.
mdonais
These should all be cut they dont add any fun to the game. They subtract fun by encouraging the non-fun strategy.
So i tried a bunch of different builds for pure caster and I figured out what you need to do to optimize it. Some of the things are obvious like take spell damage stuff when possible but the trick I ended up with is how to generate enough mana to cast lots of spells. Basic Concept You need 1 rank in water magic for the spell that causes your towns to generate 1 mana per essence. Yo
At least you can equip them :) My level 6 sovereign got a level 15 weapon that does 50 damage. With the new exp curves I don't think I will ever use it sadly. I think the level 15 items need to be changed to level 10 now, and other changes as appropriate. Mike.
Yeah merge grain and growth into one stat and call it fertility. Solved.
I found an item that says Monsters will usually ignore you. Does that apply on the world map like the scouting trait or does it apply in combat like some kind of low aggro item for my crunchy rogues to use? I would love the second thing so I could make a pure dps build instead of all tanks.
I almost always use the trait for scouting that lets you move through dense terrain for normal cost and it says 'monsters usually ignore you'. Maybe this trait is why I never have problems with monsters. In fact I wander deep into the 500 hp special mob groups and steal all of the artifacts often. Mike.
I tried this a bunch also, the hero is much stronger if you go hybrid mage/fighter right now. Not even close. A death knight with the corruption spell does this best because you can steal life to heal himself mid fight. Your points are all valid though, maybe buff the wizards staff that you can spend a point on in character creation to actually cast a firebolt and do good damage like the one you can find that casts firebolt every third action for no mana. Probably need
There is also +1 mana per essence which I use extensively. Do you have an opinion on that one? It is interesting to see how people value them differently. I never build troops so the troop buff ones are blank for me. I also never built the grain ones but I don't know that I fully understand how grain is useful. I read that it just determines your cities max tier, but does it do anything else like feed your troops or increase growth or tax income?
Right, I had the enchanters bonus on my custom faction. It felt very good to be able to increase my essence. Thanks. Not sure if the enchanters bonus is very clear on the tooltip. Not sure if that is the one with the tooltip that is too short so you can't read it all. Mike.
One game that I played I had access to an improvement for +1 essence. It was great but most games I don't have it. Anyone know what race or what gave me access to it? Thanks. Mike.
There is a problem with the current AI where enemies that could move to you with a max distance move sometimes only move 1 step instead. I kited tons of mobs and killed them with the current patch that would have charge me and hit me with the previous patch so bow data is bad right now. I actually had a melee guy with 30 speed and did something similar, Whenever I had 2 turns in a row I ran up and hit the mob then ran away. The bad AI on the mobs meant they just walk 1
I agree that the act of levelling up is super fun, keep that happening a lot but make it have a smaller effect somehow. Choosing from the semi random list and customizing your dude is great. Heroes dominated in the previous patch and with this nerf they still dominate only slightly less, so they need a nerf but try to find a different nurf. Like less hp/dps per level. The swords that do 32+ damage also make the game a total joke, consider reigning those in a bit. <p
Exp is split amongst heroes but not amongst other units, so try to stay with only 1-2 heroes per group. Other units get exp without taking it away from the heroes. It sounds like you should change your map settings when creating a game. I have enjoyed increased tech because I get to see more of the tree even on a small map. I also have enjoyed verdant or mountain the most because you get good pieces of land in both cases. In addition I always play high amounts o
They really benefit from being split up, which means basically every hero needs to stand on his own as tanky dps. Making a support hero or a pure caster is generally bad because it means he can't solo stuff easily enough. There are exceptions of course, but in general focus on just one or two heroes per group, maybe two groups patrolling, if you get more heroes have them stay in towns for defense and they give an unrest bonus for free also. Mike.
Minimum of 7 squares away also. It should tell you that though.
#1 When I am creating a kingdom I would love it if I could tell what each race does. I have to build the kingdom then build a char with that kingdom to see what the race does. -- #2 When I am selecting a kingdom for my character I would like to know more about what that kingdom does. Including the race. Thanks, Mike.
My biggest worry is too many similar choices on the character creation menus. (you choose similar things from 3 categories on the character, then do similar things again with the clan.) Also the clan and the character feel awkward as 2 seperate steps. Why not combine it into one. Also its hard to tell when a clan choice does, and within that what the race choice does. Great game btw. Looking forward to next patch. I wish the races looked and felt more different
Hey CAbhaal that is exactly what I was hoping for. A few meaningful decisions that change your play style or play experience instead of a lot of small numberic tweaks that only hard core players even understand.
Well, I wanted to post the problem and how to fix it. I was hoping the designer would recognize the problem and take steps to fix it before the game was released. If it does end up this way, I will be sad but at least I can say I tried to help. Mike Donais. Game Designer.
Some of the recent 4X games have had a lot of minutia in hero creation. 5% bonus to some mechanic that the new player barely understands. Get 10 different small bonuses to math-intensive mechanics and you are done creating your race/hero/civilization/etc. This is not really fun or new player friendly. What it needs to be: Part 1 It needs to be just a few choices , but each ch
Thanks, turning off anti aliasing made the map appear.
On my desktop the map does not appear at all. the whole screen is just blank grey. The UI/HUD appears fine. I updated my video drivers. I updated direct x. I checked to make sure my video card was directx 9c compliant. (NVIDIA GFORCE 6800) My computer is about 1 year old dell that runs everything else just fine. My lap top runs the game fine. Anyone else have this problem or have a suggestion? Thanks, Mike.
I think races that are functionally different are very important to character customization and replayability. MoM had: A race the flies (goes over water, moves faster) A race that water walks (try lizard men with small continents, very different) A race where everyone gets a magic ranged attack (dark elves) Klackons (don't get along but the best builders) high elves (the one normal race with magic production from population) Gnolls (a n